Bloodstained: Ritual of the Night

Bloodstained: Ritual of the Night

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Gabriel Jun 12, 2024 @ 6:48am
DLC Dominic
Dominic's movement is getting on my nerves in this DLC, I hope it improves with the upgrades.
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Showing 1-7 of 7 comments
Deep Weeb Jun 12, 2024 @ 7:15am 
Sadly it doesn't gets much better (you gain a double-jump but it follows the same physics)
The one issue I find this new mode is how they tried to transplant the feel and movement of the NES Castlevania games into 2.5D, and for Classic 1 it worked well enough since the levels were linear and short, but in Classic 2 the controls work against you since the layout is much bigger and complex than before with no way to speed-up the process (you don't have a slide but a dash attack which isn't actually much faster than walking, never found the back-dash in Bloodstained to be anywhere as spammable as in SotN so I wouldn't rely on that one either)
Last edited by Deep Weeb; Jun 12, 2024 @ 7:19am
ace-mos Jun 12, 2024 @ 9:12am 
her attack sucks to its just a a strait attack making it a pain to even hit the candles

simons whip arched for a reason

and the lives system is annoying sure it only costs you money if you run out but still annoying
Deep Weeb Jun 12, 2024 @ 9:20am 
Originally posted by ace-mos:
her attack sucks to its just a a strait attack making it a pain to even hit the candles

simons whip arched for a reason
Yup, that's one detail they totally forwent for both Classic modes probably because it would be harder to animate in 3D without a lot of winding, despite of keeping that same level of delay and commitment to the action (like the whips seen in the main mode, Curse of the Moon doesn't has this issue :Curse_of_the_Moon2_Miriam:)
Last edited by Deep Weeb; Jun 12, 2024 @ 9:21am
Gabriel Jun 12, 2024 @ 9:31am 
Originally posted by ace-mos:
her attack sucks to its just a a strait attack making it a pain to even hit the candles

simons whip arched for a reason

and the lives system is annoying sure it only costs you money if you run out but still annoying
machine fortress, with its movement and the delay in attacks, it is very complicated here.
ace-mos Jun 12, 2024 @ 9:43am 
Originally posted by Gabriel:
Originally posted by ace-mos:
her attack sucks to its just a a strait attack making it a pain to even hit the candles

simons whip arched for a reason

and the lives system is annoying sure it only costs you money if you run out but still annoying
machine fortress, with its movement and the delay in attacks, it is very complicated here.
so there IS a delay in your attack i thought i was just crazy
Gabriel Jun 12, 2024 @ 10:15am 
Originally posted by ace-mos:
Originally posted by Gabriel:
machine fortress, with its movement and the delay in attacks, it is very complicated here.
so there IS a delay in your attack i thought i was just crazy
It may be that there is a lack of gameplay on my part, but Dominic doesn't help with this crude movement either.
MagiusNecros Jun 12, 2024 @ 12:31pm 
Saw a playthrough where Dominique has a divekick(late game upgrade maybe). Probably helps with movement a bit.

Plus I find that Attacking followed by a backdash keeps you out of danger in a lot of cases. Even moreso the more you upgrade your whip/bandage. for more range.
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