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If you took it as anything else, that's on you. Since Steam only has Yes/No review options, I had no choice but to create this topic, expressing my opinion on this game. This game is not bad enough to warrant a "No", but also not good enough for a "Yes".
And for the Nth time, I never said this game is bad.
Obviously games such as this pull in players who know and like games like this one, much more than players who are not as proficient in side-scrolling platformers. As such the playerbase will be heavily skewed in favor of better players. But that does not, in any way or form, invalidate anyone's opinion on the game.
If you took my posts as anything else that is also on you and the discussion starts with divergence of opinion (or maybe with someone that agrees with you, there is allways that chance tho you can see by the replies how many do agree with you).
"Opinions", but posting on a forum expect people to post about your opinion.
If you place your opinion as review you may even choose to not allow replies so it is just your opinion and that it is. Maybe as "warning" for others that dont like this kind of gameplay as you also did not enjoy it (the bossfight itself and the damage-on-touch when you touch the enemy).
Btw, Bauer is like a pay back for that and I dont remember (as I was using Buer andd Buer deals damage on touch and can combo enemies/bosses near walls quite fast) or if you put Bauer behind the enemy/boss, Buer will try to reach you but will bounce away with each of your attacks, meaning it is a huge combo every time you do that speeding the fight a lot. Upgraded Bauer also deals flame damage like a flamethrower that follows the target.
I was not using Buer by that bossfight and honestly I dont think it would be of much use by the size of the dragon heads, their movement and how Buer moves. Against "human sized bosses" (or close) it is amazing.
Something being "good" doesn't require standing out. It just requires carrying out its core function. In the case of games, the function in question is to cause you to have fun. "good" is literally just achieving that bare minimum. Otherwise, literally everything that exists would cease to be "good" as soon as something better was made.
This is why "good" and "average" are not mutually exclusive. There are many good watches that aren't anything special, they are just average. The same goes for shovels, and calculators, and etc.
It's not that you aren't making sense to me, it's that you are setting a very strange standard that seems to be based on the notion that for something to be "good" it needs to be at least a little bit exceptional, which is a completely bizarre way to define anything as "good".
When talking about morality and ethics and etc. then sure, "good" leans towards positive. When talking about quality though, it's not a "good vs evil" scale, it's a "does it carry out its function as intended" scale. On such a scale, "good" is just another way of saying "average". It's right in the middle, the bare minimum to be considered passable. In this case, the bare minimum in question is that the game is fun. It doesn't need to be special beyond this to be good. The subjectivity comes into play in regards to whether you are having fun with it. If you are, then your subjective experience is that the game is good, even if only just so. If you are not, then your subjective experience is that the game is not good.
When games start going above and beyond and becoming something special, that's when they start leaning more positive and can be described as "really good" or "great" or "awesome" or etc. the same as how you would review a more objective quality such as how well a shovel performs it's function. If it's bog standard average, you'd say something like "It's good but it's not great, could be better".
To continue your watch example: I have owned many watches throughout the years and three immediately come to mind when discussing fitness for a purpose. When I was a child I got a watch from a box of cereal and I was super excited to have a watch of my own; but the band never fit, the little studs on the side were painful to press, and as I child I didn't need to know what time it was anyway. So despite keep time surprisingly well and being entirely fit for its purpose, I didn't think it was a very good watch.
In college I was .. well, I was one of those guys .. you know... Okay, I had a watch where the time was represented in binary by little LED bulbs. I could barely read the time when given a few minutes to figure it out; it was embarrassing how often I was asked for the time and needed to consult another timesource. As far as I was concerned, though, that was the coolest watch ever: "A watch no one can read? It's like a secret code only really intelligent people can understand! I'm special!" (It also kept terrible time, but I didn't care.)
Finally, I was recently gifted a smartwatch. It came loaded with all kinds of artsy analog-style faces that show time as swirls of color and wants to do anything else aside from tell me the time in a convenient fashion. If I want to know the time, the most convenient method is to use sign language and have the watch tap out a time-telling rhythm on my wrist. What? I'm done with college; I'm not that guy anymore. I think it's a pretty bad watch, really.
All of those watches performed their function, but whether they were good wasn't a matter of some objective fitness for their intended purpose but whether I found value in the way the watch achieved that purpose. I would go so far as to say I think fitness for a purpose is one of those "necessary but not sufficient" factors.
And to return to video games: I played No Man's Sky, Fallout 76, and Cyberpunk 2077. All of them where in a playable state when I experienced them shortly after release, and I certainly was entertained and had fun (of a sort); but I wouldn't say they were good. In fact, I would echo what I see as the essence of the original post: "It's not so bad that it's bad, but it's not good."
You didn't exactly give your opinion on this game mechanic as an opinion as much as trying to somehow refute/disprove my own opinion on it. You literally posted two videos as if saying I'm wrong for having my opinion just because other games have this gameplay mechanic. There's really no more than one way to look at your first reply.
On another note, I found the monkey boy (Simian) works rather well if I can't get the enemy to be close enough to the wall for a Buer summon. Managed to beat the Abyssal Guardian first try with that little jumpy boy. Probably helped that the Guardian is physically big. Just beat the old Alchemist guy first try as well (without monkey, though). Heck, I've managed to beat most bosses first try, honestly. Except Bloodless, screw her and her stupid red umbrella. And obviously the twin dragon dogs.
Like I said - agree to disagree. It's all semantics anyway, so it doesn't really matter. Everyone has their own scale of rating for everything and mine apparently is not the same as yours. The same way you see mine as strange, I also see yours.
The remastered game sold really well so goes figure, people like it (so it still opinion and I used both as example and I even say "you dont like the mechanic ... well too bad", or in other words: it is just your opinion but it dont change these games sell, people like it and it is just your opinion (and you are wrong in saying it was a technology or development limitation of the 90s or before, it was not, it is game design and just one you dont like).
I mean, I'd say more that it isn't that great, rather than it isn't good, but I also played Curse of the Moon, and that's honestly much more like what I thought I would be getting with Ritual of the Night, in terms of how combat feels, and the old-school boss fights. I've seen people complain about the metroid style of exploring the map, rather than the castlevania style of levels, too, but I quite like that part, so I accept it. But with being able to just heal whenever as much as you need, and give yourself all kinds of OP ♥♥♥♥♥♥♥♥ shards and powers, it just felt too easy. And then when you try to medal bosses, it feels unreasonable.
Lol, wow, that's just deplorable. Truly, you were what's wrong with the world.
And yet, you admit that you yourself had trouble reading it. So what's that say?
Obviously I know it exists in newer games as well, otherwise I wouldn't be ragging on it in this game's discussions page. Showing me games from any year with this mechanic is pointless and doesn't achieve anything. Like I said, am I supposed to agree with using this mechanic because some popular game from even this year also has it? No, absolutely not, it changes nothing.
Microtransactions are one of the worst things implemented into newer games. But they're also in a lot of popular games. By your logic, it's completely fine to have that predatory mechanic in new games, because otherwise developers wouldn't implement it, right?
New games also have proper attack animations for enemies, which renders the contact damage not only unnecessary, but also stupid. Unless the enemy is visually or physically able to damage the player by walking into them, i.e enemy is on fire or has spikes on them. Then I can understand using it, otherwise cut the crap and only use the attack animations.
This watch seems to have failed its function on two counts as well; legibility and timekeeping. You go on to express similar sentiments about the watch in your next paragraph.
It seems to me based on your own descriptions that they did not in fact perform their function adequately. They were either uncomfortable to wear, were hard to read, and/or failed to conveniently convey the time. These hardly sound like descriptions of a good watch. The intended function of a watch is fairly straightforward; it should comfortably fit your wrist, not have any uncomfortable protrusions, and should reliably give you the correct time in a convenient and straightforward manner.
If the game isn't up to your standards then tough ****. Go play another game.
This is how the devs wanted this game to be.
If an attack is so hard to dodge, find a way to exploit it. All games are exploitable... and for the record, all bosses can be beaten 1) without getting hit and 2) at character level 1. So it's not the game's problem, it's you.
AFAIK one of the requirements boss designers had was to be able to defeat their hard/nightmare mode boss without getting hit, at level 1, and probably with a minimal set of gear. So if you use everything the game gives you, it's going to be too easy.
I actually almost quit the game because of this. Then I looked up to see you could access nightmare mode without beating the game (by using the name NIGHTMARE on a new account), and that the bosses give a shiny, and totally useless, medal if you beat them without taking damage. Naturally, at that point I had to collect them all. And the game suddenly took on a *very* different character, that I really enjoyed.
The game definitely has a weird difficulty curve where some of the earlier fights (and arguably literally the very first fight, if you're going for a nightmare/medals run) are some of the hardest in the game, while the final bosses are, by far, some of the easiest in the game. But I think that was intentional. You suffer and get rewarded with a character that just feels like a beast by the end. Normal difficulty and using your full repertoire instead felt like you just started out like a world-destroying beast, so there wasn't much of any sense of progression.
It is like Sekiro, you dont fight bosses neither try to survive bosses, bosses fight you and desperately try to survive you. YOU are the boss at Sekiro since the very beginning, your char is absolutelly broken since the start and yes I beaten 70% of Sekiro lvl 1 without upgrading vitality for heallth and posture neeither upgrading my damage also not upgrading skills either and not using deflect even once, battles are just long af even more because I was not using deflect. People say that I should had played without kuro charm and activating the demon bell, still "I was not using defllect" and "not upgrading my own char" so none of that matter (and after beating the Monk at Fountainhead Palace I was fed up with how llong the fightws were taking, got the final piece of the Dancing Dragon Mask, used all my skill points into attack power and steam-rolled over everything left in the game from there on).
I don't understand how they don't understand that.
Huh. I probably should have known that ahead of time. Maybe I'll give it a shot. In the meantime, does anyone know if Zangetsu (that's his name, right?) can get those medals?