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This game is getting more interesting now.
If the game gets modding, I'll be interested in taking a look at it.
I hope isn't restrictive, heh.
Uh, people have been modding it since day 1
https://www.nexusmods.com/bloodstainedritualofthenight
Anyway OP, you can join the Discord if you want:
https://discord.gg/7Kn2p7JY
If you ask for help or clarification, you get pointed to the outdated documentation and are told that you should've looked there all along. When you bring up that it's outdated, the response is usually to act like you should be able to fix it yourself on the fly. When you finally are able to get the tools to work, they don't work like how the documentation says they should, and you need to intuit extra steps which should be unnecessary (such as tricking the tool into creating a pak file for a version of Unreal it isn't meant to work with).
Every time I decide to just wait until the modding scene catches up, the game gets updated in such a way that breaks everything. I've been modding games for decades and I understand that updates break mods, but the scene for this game is so slow to update its stuff compared to other modding scenes. When I went to update my own mods, the creation tools didn't work anymore!
For any other game I would say join the modding discord. I don't really feel like it's worthwhile for this game though.
And of course it doesn't help that the developers are using pak files for two different versions of Unreal, requiring two separate sets of tools to work with. Nobody else does that! I didn't think Unreal could support something like that! I honestly will never understand why they felt the need to update engine versions anyway.
....you're not wrong. I have to agree with most of your assessment, it's somewhat disappointing that the bustling modding scene with the game really petered out the way it did. Hell, the last mod release was in September.
Did that actually work for you? What did you do to get it working?