Bloodstained: Ritual of the Night

Bloodstained: Ritual of the Night

Vis statistikker:
WanderingSilver 13. juni 2020 kl. 13:10
Would people want a second game with Miriam?
I feel that there is potential to continue her story in a second game. I thought maybe it could be something a little different, like Castlevania 2: Simon's Quest, only better? Although I wouldn't mind something a little more straightforward.

Would anyone else like to see this, or would people prefer a new character?
< >
Viser 1-15 af 21 kommentarer
Doc Holiday 13. juni 2020 kl. 16:05 
Could be any character, if the gameplay and music is as well done as this one, I'm in.
BelphegorATS 13. juni 2020 kl. 17:27 
Considering how the game has just sold one million plus copies worldwide, I do think a second game could follow up on Bloodstained's success. From the game's ending, it could revolve around Johannes using Alfred's research to mitigate or eventually halt the crystal's corruption of Miriam's body. Alternatively, it could be about Zangetsu as suggested by this extra scene added to the ending: https://www.youtube.com/watch?v=Lt3-dS6aRRc

The notion of a sequel sure brings a lot of ideas to the table: new areas to explore; new bosses and enemies to fight against; perhaps a few bosses and enemies from the first game and Curse of the Moon could return; Anne might be involved because Dominique apparently taught her how to handle Shards. These are just a few ideas that could be considered, but nothing about a sequel has been announced or set in stone at this time. Hopefully a sequel does get announced with some details to go on for further speculation, but I do not think that will happen until the developers finish adding content to Bloodstained: Ritual of the Night.
too early to start talkin' of a sequel when only a few of the promises has been made via patch and dlc updates so far. but for the sake of the debate. yes, miri is in my opinion the spiritual sister to soul calibur's Viola, even looks like her with a violet color scheme and the silvery white hair/red eyes option at the demented barber guy customize mode.

she's actually my favorite female protagonist ever.
BelphegorATS 14. juni 2020 kl. 5:36 
Oprindeligt skrevet af Curtis The Violet:
too early to start talkin' of a sequel when only a few of the promises has been made via patch and dlc updates so far.

Yes and no. It has very nearly been a year since Bloodstained: Ritual of the Night released on June 18, 2019. In just four days we'll be celebrating its birthday. Figure of speech since I do not know if the developers actually plan on celebrating this achievement, but it is possible because they just hit the one million plus copies sold milestone.

The game is still very recent and they are still working on the side content and DLCs, as stated, so it is likely too early to begin speculating about a possible/potential sequel. That does not mean we shouldn't speculate, however, as this thread could be used as kind of an introduction for what fans want to see and will be available when the time comes for further talk on the sequel, be it fan theories or official announcements from the developers.
riscdesign 14. juni 2020 kl. 13:11 
I dont know what kind of sales numbers are needed, but a million copies sounds like a hell of a lot. Hopefully there is a successor as this is such a great game and I think the developers would probably have even more great ideas for the sequel.
I am not expecting it anytime soon, but it looks like the market is certainly there.
WanderingSilver 14. juni 2020 kl. 13:59 
Personally, I think its kind of nice to see a Catlevania like game with a female protagonist, since the actually Castlevania games had had almost exclusively male protagonists. Not that I have a problem with using male heroes. Richter and Alucard are cool and all. But Miriam as the protagonist gave this game somewhat of a different feel.

Having said that, I wouldn't be opposed to a game with Zangetsu as the lead, even if I would still prefer Miriam, or maybe another girl.
BelphegorATS 14. juni 2020 kl. 15:07 
Oprindeligt skrevet af riscdesign:
I dont know what kind of sales numbers are needed, but a million copies sounds like a hell of a lot. Hopefully there is a successor as this is such a great game and I think the developers would probably have even more great ideas for the sequel.
I am not expecting it anytime soon, but it looks like the market is certainly there.

It is. Bloodstained: Ritual of the Night was likely a commercial success on launch and appears to have maintained that drive since last June. Reaching one million plus copies sold right before its birthday has to count for something, so I do think the developers could create a sequel. It will not be created right away because they are still working on the side content.

That said, it is still up in the air whether they will create a sequel or not. While I hope they do, I'm not going to be surprised if they do not because Bloodstained: Ritual of the Night ended in a way that concluded its story. The primary loose ends that remain are Johannes working to mitigate or halt the crystal's corruption in Miriam's body and how whatever Dominique taught Anne comes into play.

Zangetsu being the main protagonist, while possible, also felt concluded after the main story was over. Playing as him in Zangetsu mode is fun and it is quicker than playing as Miriam. Though if we were to get another Bloodstained game with him as the protagonist or lead protagonist if the next game features a number of playable characters, it would probably be a sequel to Curse of the Moon. Curse of the Moon featured him as the lead protagonist alongside Miriam, Alfred, and Gebel; and it ended on what I strongly believe was a cliffhanger showing him somehow being in the future after his friends freed him from Gremory's possession. Perhaps Gremory might come back in a Curse of the Moon sequel as a major antagonist.
Spirit 15. juni 2020 kl. 4:16 
Of course, Miriam or even a prequel with Dominique.

The only condition I wouldn't bother is if it had a male main character.
Melchiah 16. juni 2020 kl. 4:47 
Oprindeligt skrevet af WanderingSilver:
Personally, I think its kind of nice to see a Catlevania like game with a female protagonist, since the actually Castlevania games had had almost exclusively male protagonists. Not that I have a problem with using male heroes. Richter and Alucard are cool and all. But Miriam as the protagonist gave this game somewhat of a different feel.

Having said that, I wouldn't be opposed to a game with Zangetsu as the lead, even if I would still prefer Miriam, or maybe another girl.

Shanoa > Miriam.

And on that note, I'd love another Bloodstained, but I'd really like to see it go beyond a single castle, like they did in Order of Ecclesia. I feel like this game's world was kinda small, I mean, Alucard technically had two castles (even though it was the same castle, but upside down, and that's kinda retarded), Soma had a village, Charlotte and Johnattan had many mini dungeons on those paintings (a la mario 64), and Shanoa had many different areas as well, before heading into the castle.

They could also let equipment affect our character's appearance, rather than just have the stuff in your head change Ragnarok Online style, and maybe let us combine shards like we could combine glyphs in Order of Ecclesia (having a sword on your left hand, and an energy beam on your right hand and casting both at the same time resulted on a massive lightsaber for instance).
BelphegorATS 16. juni 2020 kl. 5:52 
Oprindeligt skrevet af Spawk:
The one issue with Igavania games is that there's never any real story or characters. Imagine a Metroidvania with an actually interesting story line, interesting characters and real voice acting.

I agree with you to an extent since the story and characters in a typical Castlevania game are not fully fleshed out. Bloodstained has inherited that from its predecessor series. Although I'd like for there to be more story and characters with better development, I personally do not mind the lack thereof in all honesty. To me, the gameplay of Castlevania and Bloodstained contains perhaps a greater level of emphasis than the story and characters since it is meant to be a fun experience. Enriching level design and challenging bosses more than make up for the lack of characters and story in Castlevania and Bloodstained my opinion.

Oprindeligt skrevet af Melchiah:
And on that note, I'd love another Bloodstained, but I'd really like to see it go beyond a single castle, like they did in Order of Ecclesia. I feel like this game's world was kinda small, I mean, Alucard technically had two castles (even though it was the same castle, but upside down, and that's kinda retarded), Soma had a village, Charlotte and Johnattan had many mini dungeons on those paintings (a la mario 64), and Shanoa had many different areas as well, before heading into the castle.

They could also let equipment affect our character's appearance, rather than just have the stuff in your head change Ragnarok Online style, and maybe let us combine shards like we could combine glyphs in Order of Ecclesia (having a sword on your left hand, and an energy beam on your right hand and casting both at the same time resulted on a massive lightsaber for instance).

Expanding the world space by adding more areas to explore is an awesome idea. Throw in some dynamic bosses that pose players a challenge to overcome could definitely double the amount of content in the base game's main campaign or at least bring it that close. I'd certainly consider that a win, though hopefully the developers go much further by adding interesting lore to each area.

The customizable appearance definitely needs an improvement beyond simply wearing hats and accessories and changing the colors of Miriam's clothes, hair, eyes, and skin. As well as altering her hair style. There should be better character customization in another Bloodstained: Ritual of the Night that gives us more options and shows us what those changes look like.

On the note about more dynamic Shards, I do think that could be pursued if the developers give us another Bloodstained. It would certainly change the way we use Shards by giving us the option to mix and match Shards for unique attacks as you've said. Maybe Shards could even be used to solve complex puzzles and we would need to find the right Shard to solve a certain puzzle. Maybe even puzzles that have multiple solutions that each require specific Shards for each of the particular endings. Perhaps this and the usage of Shards to affect how the story progresses and plays out could improve upon their function beyond being abilities.
Okay 16. juni 2020 kl. 7:35 
I've yet to finish Zangetsu mode and just started my first randomizer yesterday. I also haven't done NG hard or nightmare yet so I probably wouldn't buy a sequel even if they made one until I've had my fill of this game. The only reason I'd put a hold on this game to play a sequel is if they made combat feel even better or did something creative.
BelphegorATS 16. juni 2020 kl. 11:19 
Oprindeligt skrevet af Okay:
I've yet to finish Zangetsu mode and just started my first randomizer yesterday. I also haven't done NG hard or nightmare yet so I probably wouldn't buy a sequel even if they made one until I've had my fill of this game. The only reason I'd put a hold on this game to play a sequel is if they made combat feel even better or did something creative.

That's fair since it is a good idea to wait and see what others think of the sequel if one is made by the developers. Though if the reviews are fair and good, I would suggest buying it so you can have it on hand for when you're finished with the first game. Whether you move onto the sequel right away or wait awhile by doing something else, the sequel will remain in your Steam Library for you to install it whenever you'd like. Unless you prefer to wait for the game to be discounted during one of the Steam sale events, which is another viable alternative.
Melchiah 16. juni 2020 kl. 20:30 
Oprindeligt skrevet af BelphegorATS:
Oprindeligt skrevet af Spawk:
The one issue with Igavania games is that there's never any real story or characters. Imagine a Metroidvania with an actually interesting story line, interesting characters and real voice acting.

I agree with you to an extent since the story and characters in a typical Castlevania game are not fully fleshed out. Bloodstained has inherited that from its predecessor series. Although I'd like for there to be more story and characters with better development, I personally do not mind the lack thereof in all honesty. To me, the gameplay of Castlevania and Bloodstained contains perhaps a greater level of emphasis than the story and characters since it is meant to be a fun experience. Enriching level design and challenging bosses more than make up for the lack of characters and story in Castlevania and Bloodstained my opinion.

And again, Shanoa is way better than Miriam; it really bothered me how Miriam's story was about losing someone significant, but for some reason I didn't care at all, while Shanoa deciding to face Dracula out of her own will really made me want to go into the damn castle and roll some heads even if that ment giving her life to use dominus and kill dracula .

On my first Bloodstained gameplay, as soon as I saw the ship level I was expecting another trip like in Ecclesia, but then the castle appeared and I knew that was gonna be it. I liked the directional shards a lot, but the puzzles with magical devices felt shoved in, and when I went back to play the game after taking a long break, I completly forgot about them (and it took me minutes to figure out I had to spin a certain cog to reach the entrance to the room above).

To be fair, a metroidvania doesn't require a marvelous story, anything good enough will do, but that doesn't mean we can't have some good storytelling; look at Metroid Fusion for instance, it may not be the best story in the world, but it's manages to use it to induce fear on the player in many areas of the game. Maybe we could have something like that on a follow up of Bloodstained, where Johannes finds a way to cure Miriam, it goes horribly wrong and creates an entity that has Miriam's powers, while she loses her strenght, and now we got to find a way to destroy it while also recovering Miriam's strenght.
BelphegorATS 17. juni 2020 kl. 4:56 
Oprindeligt skrevet af Melchiah:
And again, Shanoa is way better than Miriam; it really bothered me how Miriam's story was about losing someone significant, but for some reason I didn't care at all, while Shanoa deciding to face Dracula out of her own will really made me want to go into the damn castle and roll some heads even if that ment giving her life to use dominus and kill dracula .

On my first Bloodstained gameplay, as soon as I saw the ship level I was expecting another trip like in Ecclesia, but then the castle appeared and I knew that was gonna be it. I liked the directional shards a lot, but the puzzles with magical devices felt shoved in, and when I went back to play the game after taking a long break, I completly forgot about them (and it took me minutes to figure out I had to spin a certain cog to reach the entrance to the room above).

To be fair, a metroidvania doesn't require a marvelous story, anything good enough will do, but that doesn't mean we can't have some good storytelling; look at Metroid Fusion for instance, it may not be the best story in the world, but it's manages to use it to induce fear on the player in many areas of the game. Maybe we could have something like that on a follow up of Bloodstained, where Johannes finds a way to cure Miriam, it goes horribly wrong and creates an entity that has Miriam's powers, while she loses her strenght, and now we got to find a way to destroy it while also recovering Miriam's strenght.

Shanoa is definitely a better protagonist than Miriam, I am in full agreement on that point as she was a more compelling character in my opinion. Losing her memories and emotions to Dominus and having Barlowe play her like a fiddle by making her believe Albus was responsible set the stage for a good betrayal against Shanoa. And fulfilling her duty to vanquish Dracula despite uncovering the truth and losing the only person in Ecclesia who had ever been on her side, Albus, solidified her as a great protagonist in Castlevania. The villagers of Wygol certainly helped with that by making Shanoa feel more alive even though Dominus claimed her emotions and her memories.

Whereas Miriam starts off by having only just awoken from a decade of deep sleep before having to sail for the castle with Johannes at Dominique's request. Gebel was possessed by Gremory as Zangetsu was at the end of Curse of the Moon, so that and the momentary lapse in Gremory's hold over Gebel during that first meeting made it obvious to understand he needed to be freed from her control. Dominique insisted Miriam work together with Zangetsu to pursue Alfred even though he was not actually opposing them, only to wind up being the traitor herself since she was the one seeking to conjure Bael into the world. Whereas Zangetsu and Alfred began collaborating behind her back to prevent the ritual, and Zangetsu eventually came to respect Miriam and help her and Johannes too by providing her with the Zangetsuto to break Gremory's hold over Gebel and vanquish her.

I know I am describing Ritual of the Night's plot out of order somewhat, though that is basically the gist of it. I am also not using spoiler tags to cover it because it has already been just under a year since the game's release back on June 18, 2019 (one more day until its birthday), so the plot is pretty much well-known by this point, especially since there are videos of the game on YouTube. It was a very successful kickstarter project and has been a popular game since.

But although the plot may not be as good as in Castlevania, I still believe Bloodstained is a very successful spiritual successor to its predecessor. It is not entirely perfect, but the issues in Bloodstained feel relatively minor compared to its benefits. Some things it did were unique in that Castlevania did not do such things, like making the game's merchant be the main antagonist pulling the strings from behind the scenes until it was revealed late in the game. That was certainly an interesting move on the developer's part.

Your idea of taking a page out of Metroid Fusion for the sequel to Bloodstained could be an interesting idea that expands upon its sources of inspiration and influence. However, we have already fought the Doppelganger in Bloodstained and the X-Parasite that looked like Samus in Metroid Fusion could be considered very similar to the Doppelganger. Which is why I think, if some kind of being/entity were to perform that role in the next Bloodstained if one is made, it would need to be totally different. Perhaps one of the other demon kings could fill that role and be the main antagonist.

I personally think Asmodeus/Asmodai would fit that purpose nicely as a nod to a legend in which he tricked King Solomon into giving up his ring so that Asmodeus could demonstrate what makes demons stronger than humans and how that works. Asmodeus could essentially trick Johannes and Miriam into accepting his aid with preventing the crystal's corruption of Miriam's body, only to trick them so that he could seize her powers and her identity for himself and use those powers to his benefit. Thereby causing the Church to pursue Miriam and Johannes and maybe having Zangetsu investigate too if he is included as a character. Perhaps Miriam could be separated from Johannes like in the legend and would be on her own, having to find somebody who could help her--again, maybe Zangetsu. And while Miriam is away, Asmodeus could trick Johannes into serving him or possess him like Gremory had done to Gebel (and Zangetsu in Curse of the Moon).

Here is the page on Wikipedia that mentions the legend of Solomon and Asmodeus: https://en.wikipedia.org/wiki/Solomon
Melchiah 17. juni 2020 kl. 8:20 
Oprindeligt skrevet af BelphegorATS:
Your idea of taking a page out of Metroid Fusion for the sequel to Bloodstained could be an interesting idea that expands upon its sources of inspiration and influence. However, we have already fought the Doppelganger in Bloodstained and the X-Parasite that looked like Samus in Metroid Fusion could be considered very similar to the Doppelganger. Which is why I think, if some kind of being/entity were to perform that role in the next Bloodstained if one is made, it would need to be totally different. Perhaps one of the other demon kings could fill that role and be the main antagonist.

I personally think Asmodeus/Asmodai would fit that purpose nicely as a nod to a legend in which he tricked King Solomon into giving up his ring so that Asmodeus could demonstrate what makes demons stronger than humans and how that works. Asmodeus could essentially trick Johannes and Miriam into accepting his aid with preventing the crystal's corruption of Miriam's body, only to trick them so that he could seize her powers and her identity for himself and use those powers to his benefit. Thereby causing the Church to pursue Miriam and Johannes and maybe having Zangetsu investigate too if he is included as a character. Perhaps Miriam could be separated from Johannes like in the legend and would be on her own, having to find somebody who could help her--again, maybe Zangetsu. And while Miriam is away, Asmodeus could trick Johannes into serving him or possess him like Gremory had done to Gebel (and Zangetsu in Curse of the Moon).

Here is the page on Wikipedia that mentions the legend of Solomon and Asmodeus: https://en.wikipedia.org/wiki/Solomon

We don't need to make it that complicated really, despite the doppleganger's existance, we can have it be like this:

They try to cure Miriam, their method goes wrong and strips all her powers from her creating a demon that has her old powers, and then she has to go and get strong enough to face said demon (or find a way to defeat it) while said demon is actively chasing her and trying to eliminate her at her weakest.

I'm not asking for a very complex story or anything, but only for the thrill of the chase; it would add a certain excitement to the game if we had certain sections where Miriam is so powerless that facing said demon would be suicide, requiring her to sneak past or wait for it to leave the area. Sadly this has a massive drawback when speaking of new game+, since these moments will feel extremely forced when you have every single power at your disposal, so I guess in the end is not a good idea for this kind of game.
< >
Viser 1-15 af 21 kommentarer
Per side: 1530 50

Dato opslået: 13. juni 2020 kl. 13:10
Indlæg: 22