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Fortunately they updated the game early on so that there'd be a cap on said boss. Apparently beforehand, it could truly punish players for earning lots of gold.
However, even with 10 hours put into my Zangetsu character, I have just under 2,000 g. Being unable to sell items definitely helps keep gold counts down.
Well as someone else pointed out some bosses use how much gold you have to heal themselves with. So no it is there so it doesn't make some bosses a push over.
I don't believe it's intentional, but if it was there's a simple solution. Never let Zangetsu have full mana, that way you never accumulate gold. That's why I don't believe it's intentional, it's too easy to circumvent. If it is intentional, then that's some half-assed balancing.
Yeah, but the boss is easy regardless, even on hard mode. it's not worth stunting your progress through out the game just to starve the boss. You're not going to accumulate money bags with Zangetsu anyway.
I think they left it in because there wasn't a reason to take it out. It was simple to keep the candles operating the way they already were (if it ain't broken, don't fix it). The Boss fight that drains you of money to heal was a little bonus.
I fail to see how keeping Zangetsu just under full mana is stunting your progress, since money does absolutely nothing for him.
I agree with you that they probably just left it in because there's no true reason to take it out, but that also proves how little thought/effort they put into this mode, imo.
I haven't played too much of the mode, thanks to work and other games I bought recently, but what about his teleport?? Does that eat away a lot of his mana, or is it pretty minuscule towards the end??
This is true. When you start removing things from code it can quickly turn into way more problems.