Bloodstained: Ritual of the Night

Bloodstained: Ritual of the Night

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Does Gold do anything in Zangetsu mode?
After putting about 10 hours into Zangetsu mode, I noticed that although you cannot spend gold, it still accumulates and the amount can be viewed in the pause screen.

What got me wondering, though, was when well after a level up, I noticed my Luck had gone up by 1. This was well after the lvl up (I always check my stats after a level up to see how my character is developing).

Does anybody know if collecting Gold in Zangetsu mode affects stats? I could see a good luck boost benefiting him, as it affects your chance of landing a critical hit.

As far as I can tell, the only 3 ways to affect his stats thus far are by:

1: Levelling up,
2: Picking up an HP Max Increase item,
3: Picking up an MP Max Increase item.

I wonder if it's possible that factors like gold collection, or even map completion, further affect his stats? Mostly gold, though, as it seems the most obvious.
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Showing 1-12 of 12 comments
ATG May 11, 2020 @ 4:00am 
gold is detrimental in zangetsu mode. it will make the gambler boss in den of beemoths heal more if you have more gold, and you have no way of spending it. a way to get gold in zangetsu mode is the millionaire key boss, which you should probably avoid doing before gambler.
Do you guys know how much gold you have to farm to max out Valefar HP to 9999?
⛧NecRoBile⛧ May 11, 2020 @ 5:09am 
I think the gold is meant to remind you how much effort they put into this addition. :cozydarkseer:
Originally posted by ATG:
gold is detrimental in zangetsu mode. it will make the gambler boss in den of beemoths heal more if you have more gold, and you have no way of spending it. a way to get gold in zangetsu mode is the millionaire key boss, which you should probably avoid doing before gambler.

Fortunately they updated the game early on so that there'd be a cap on said boss. Apparently beforehand, it could truly punish players for earning lots of gold.

However, even with 10 hours put into my Zangetsu character, I have just under 2,000 g. Being unable to sell items definitely helps keep gold counts down.
Shibby May 12, 2020 @ 11:12am 
Originally posted by Necrobile:
I think the gold is meant to remind you how much effort they put into this addition. :cozydarkseer:

Well as someone else pointed out some bosses use how much gold you have to heal themselves with. So no it is there so it doesn't make some bosses a push over.
⛧NecRoBile⛧ May 12, 2020 @ 6:38pm 
Originally posted by Shibby:
Originally posted by Necrobile:
I think the gold is meant to remind you how much effort they put into this addition. :cozydarkseer:

Well as someone else pointed out some bosses use how much gold you have to heal themselves with. So no it is there so it doesn't make some bosses a push over.

I don't believe it's intentional, but if it was there's a simple solution. Never let Zangetsu have full mana, that way you never accumulate gold. That's why I don't believe it's intentional, it's too easy to circumvent. If it is intentional, then that's some half-assed balancing.
Last edited by ⛧NecRoBile⛧; May 12, 2020 @ 6:38pm
Blackgenma May 13, 2020 @ 2:39am 
Originally posted by Necrobile:
Originally posted by Shibby:

Well as someone else pointed out some bosses use how much gold you have to heal themselves with. So no it is there so it doesn't make some bosses a push over.

I don't believe it's intentional, but if it was there's a simple solution. Never let Zangetsu have full mana, that way you never accumulate gold. That's why I don't believe it's intentional, it's too easy to circumvent. If it is intentional, then that's some half-assed balancing.

Yeah, but the boss is easy regardless, even on hard mode. it's not worth stunting your progress through out the game just to starve the boss. You're not going to accumulate money bags with Zangetsu anyway.

I think they left it in because there wasn't a reason to take it out. It was simple to keep the candles operating the way they already were (if it ain't broken, don't fix it). The Boss fight that drains you of money to heal was a little bonus.
Last edited by Blackgenma; May 13, 2020 @ 2:39am
⛧NecRoBile⛧ May 13, 2020 @ 5:28am 
Originally posted by Blackgenma:
it's not worth stunting your progress through out the game just to starve the boss.

I fail to see how keeping Zangetsu just under full mana is stunting your progress, since money does absolutely nothing for him.

I agree with you that they probably just left it in because there's no true reason to take it out, but that also proves how little thought/effort they put into this mode, imo.
Although I think it's a neat strat Necrobile, his MP regen is pretty high. I would not be able to make it into a Zangetsu playthrough with low mana, because his spells cost barely anything and his MP regenerates so quickly. Heck, one of the things I enjoy about Zangetsu is his elemental dagger attack which costs so little mana I can kill bosses by spamming the daggers. But I'm a lazy gamer :)
⛧NecRoBile⛧ May 13, 2020 @ 6:20am 
Originally posted by steep_chesterfield:
Although I think it's a neat strat Necrobile, his MP regen is pretty high. I would not be able to make it into a Zangetsu playthrough with low mana, because his spells cost barely anything and his MP regenerates so quickly. Heck, one of the things I enjoy about Zangetsu is his elemental dagger attack which costs so little mana I can kill bosses by spamming the daggers. But I'm a lazy gamer :)

I haven't played too much of the mode, thanks to work and other games I bought recently, but what about his teleport?? Does that eat away a lot of his mana, or is it pretty minuscule towards the end??
It starts off expensive but as Zangetsu levels up his magic regen does also. Although it's not made explicitly clear in the pause menu or anything like that, it is noticable, if not at least because his max MP increases and spamming spells feels nonincidental after a certain point. I legit just spam lightning daggers on most bosses in Normal mode and they drop like flies. I won't be playing Nightmare mode, though. Forget that mess.
Shibby May 14, 2020 @ 1:25pm 
Originally posted by Blackgenma:
Originally posted by Necrobile:

I don't believe it's intentional, but if it was there's a simple solution. Never let Zangetsu have full mana, that way you never accumulate gold. That's why I don't believe it's intentional, it's too easy to circumvent. If it is intentional, then that's some half-assed balancing.

Yeah, but the boss is easy regardless, even on hard mode. it's not worth stunting your progress through out the game just to starve the boss. You're not going to accumulate money bags with Zangetsu anyway.

I think they left it in because there wasn't a reason to take it out. It was simple to keep the candles operating the way they already were (if it ain't broken, don't fix it). The Boss fight that drains you of money to heal was a little bonus.

This is true. When you start removing things from code it can quickly turn into way more problems.
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Date Posted: May 11, 2020 @ 3:43am
Posts: 12