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Someone said that when you fight Zangetsu Boss, you are really fighting Zangetsu. I mean.. there is a doppelganger Miriam Boss at the end of the game. Wouldn't it be simpler to just use that boss as Zangetsu and put Zangetsu Boss as the Doppelganger? That wouldn't take much time and would not feel so amateur. And yes, I am a long time fan of Castlevanias and I am aware that Richter modes-alike have always been like this. But yeah, 20 years have passed and 5 million dollars have been invested, you know...
Having played a moderate amount of SotN randomizer, I'm very excited for the randomizer being added, way more than a potential rogue-like mode. Randomizers in general a re a great tool for taking a game that you love, and making them insanely replayable, adding an interesting element of puzzle solving regarding routing and combat strategy that vanilla playthroughs don't get. I'm reserving my judgment until I've actually played the mode some, but I'm very optimistic.
If there's one thing that arcade-style gameplay lives or dies by its difficulty. And I personally don't think this delivers.
I don't necessarily hope for a glorious new story mode, but this mode is neither mechanically nor narratively satisfying in my opinion.
Have you played an Igavania before? This is hardly new.
I can sorta live with the lack of items (though I would really like them to be implemented), but the complete removal of any story is just... wrong. We could have finally seen things from Zangetsu's perspective, but no, we get nothing. Hell, they didn't even change the Zangetsu boss fights!
It really makes you wonder what in the world they were doing in the months since the Switch version was finally brought up to par...
All of those modes were included in the base game and weren't $100,000 stretch goals. So there was an obvious expectation that they would do a little better here. Julius mode in Aria replaced the Julius fight with a battle with Soma as a bonus boss, but this Zangetsu DLC didn't even do that, both the Zangetsu fights are still just Zangetsu.
As a fan of Code Vein as well, I really hope this doesn't become a thing in the gaming market overall. Usually you have devs who deliver and care about what they put out and devs who don't. It's fairly rare you get devs who deliver on their baseline promises but who utterly fail any subsequent content.
It's a copy paste from the boss without any adaptation to a playable character ... Simply disappointing and certainly not what was promised. The game was better without Zangetsu as a playable option.
Of course, I do feel bad for those who funded the game up to specific milestones only for the associated content to be cancelled. That's a bit of a kick in the face. However, providing publishing funds is not the same as purchasing a product; in the end, the content IS free to the end user. With that in mind, I can only consider it a plus, if a bit lackluster.
For the record, I'm vastly enjoying my time with the randomizer.
If a game released and said the 2nd half of it was coming at a later date and then it endend up being delayed multiple times, cut down and rushed, people would be screaming at the top of their lungs. But since some people didnt kickstart it they dont see it that way even though this is what it is.