Bloodstained: Ritual of the Night

Bloodstained: Ritual of the Night

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Was the game abandoned? where are the 13 free dlcs? No more updates?
Was the game abandoned?
where are the 13 free dlcs? language text corrections?
No more updates?

Bloodstained includes 13 FREE DLCs!

At launch:
– New Game Plus
– 8bit Level
– Nightmare Difficulty
– Pure Miriam Set
– Boss Rush Mode
– Speed Run Mode

Post-launch:

– Co-op & Vs.
– Local and online multiplayer
– Roguelike dungeon
– 2 extra playable characters
– Chaos Mode
– Classic Mode
– Boss Revenge Mode
Last edited by johnnypearl; Apr 19, 2020 @ 4:47pm
Originally posted by Question_505:
The next content update will be Zangetsu and a new mode. The issues with Switch and all the other stuff really slowed down our DLC progress, but with that behind us, we should be on track for more regular content updates.

More info soon!
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Showing 1-15 of 72 comments
Captain Morgan Dec 5, 2019 @ 9:54am 
Originally posted by Johnny Pearl :
Was the game abandoned?
where are the 13 free dlcs? language text corrections?
No more updates?
Those aren't 13 "free dlc", but actually funded kickstarter stretch-goals. They should had been inside the game, theoritically, for day 1 release, but they had some missteps during development, pushed back the release by a substantial time period and they had to turn those missing pieces, into withheld content, meant for staggered release. Co-op, multiplayer, boss revenge mode (play as bosses), two more playable characters, roguelike and others.

But technical difficulties got the better of them, at least for the time being. Switch version is extremely messed up and it needs lots of work to function properly, as intended... Consoles have huge delay and approval procedures for patches and added content (the iga's backpack for instance, which adds minimum content to the base game, took a while to implement and in some consoles still isn't a thing, yet). And other stuff.

Don't hold your breath... Even the co-op tag was removed recently, from the steam store entry of the game. Nothing is certain, until the next developer's update. Those used to come monthly, but November had been plagued by complete silence... Game is great, but incomplete, alas.
Last edited by Captain Morgan; Dec 5, 2019 @ 9:59am
johnnypearl Dec 5, 2019 @ 10:50am 
...:steamsad:
Radioaktivist Dec 6, 2019 @ 9:07am 
and thats exactly why i dont pay 40 bucks for this no matter how badly i want it :lunar2019laughingpig:

got enough dead games already
11clock Dec 6, 2019 @ 9:46am 
The game has only been out for a few months. It is way too early to call it dead.

We don't grow games on trees you know. This stuff is very difficult and expensive to produce. A single game can easily take over 3 years even with a fully staffed team.
Captain Morgan Dec 6, 2019 @ 10:21am 
Originally posted by 11clock:
expensive to produce
It's not like this game had been the No1 best funded kickstarter project ever, right before Shemue surpassed it -and raised a hefty, extravaggant sum, no-! And it's not like ALL those "13 free DLC" have been already checked and FUNDED, in the Kickstarter campaign page!

The money was hurled in, upfront! "Expensive", by no means, applies over to this title, here. Is no excuse. Okay, they messed up, they need to fix things first; but not even an estimated release window? That's something to really worry over, now.
Blattdorf Dec 6, 2019 @ 3:27pm 
Switch was a mistake. However, something should happen before the end of the year, probably.
11clock Dec 6, 2019 @ 4:17pm 
Originally posted by Captain Morgan:
Originally posted by 11clock:
expensive to produce
It's not like this game had been the No1 best funded kickstarter project ever, right before Shemue surpassed it -and raised a hefty, extravaggant sum, no-! And it's not like ALL those "13 free DLC" have been already checked and FUNDED, in the Kickstarter campaign page!

The money was hurled in, upfront! "Expensive", by no means, applies over to this title, here. Is no excuse. Okay, they messed up, they need to fix things first; but not even an estimated release window? That's something to really worry over, now.

It doesn’t matter how much money is thrown at them. Games are still expensive in the form of time investment, and having to get the teams to create the game. Money won’t make the game for them, just buy the devs food.

Learn some patience. They already have the money, sure, but they still need time to write the code, draw art, make music, playtest, etc. Even DLC requires this stuff.
Last edited by 11clock; Dec 6, 2019 @ 4:24pm
Kyutaru Dec 6, 2019 @ 11:56pm 
It's also a kickstarter game. Kickstarter has no protections or accountability. Tons of devs just don't hold up to the promises, especially if the game doesn't sell as well as they'd hoped. Why would they go into debt losing profits instead of just bailing on the promises when there are literally zero consequences? They might get a bad name for it but who will even know besides people who bought the game? And even bad names don't stick. SOE changed their name to Daybreak, H1Z1 had such bad press that they name changed twice to distance themselves from the original title, there's some dinosaur game with stock unreal assets that kept appearing on Steam until they were banned with different names each time for the same game, and even the War Z which was blasted apart by youtubers for the scam it was just shifted names around.
Captain Morgan Dec 7, 2019 @ 2:14am 
Originally posted by 11clock:
Learn some patience. They already have the money, sure, but they still need time to write the code, draw art, make music, playtest, etc. Even DLC requires this stuff.
Your issue is non-issue, your arguement, although completely logical and absolutely valid, non-existent. You see, those aren't DLC; those be the funded stretch-goals, which means they should had been part of the main game already.

Patience is. But scedule is not. Even if they have to delay more, developer feed used to come on a monthly basis. And posts are almost abstract, devoid of detail or even, "estimations". Will... (not even is going to -be implemented-), soon, etc.

Nobody blames workload, or even, mistakes. Many blame obscurity, instead. Trasparency is the best friend of the client and what keeps backers/buyers reassured. I wouldn't have a problem, being able to play as Zangetsu at 2021, but i have a problem with the advertising/promotion side of the project. What does "soon" mean, or hopes to accomplish? Be honest and straighforward, or don't.

Besides, it's them who wrote in steam store page: "Expect a worryingly large amount of announcements and updates, everything from updating the look of this Steam page to the game in general. It's going to be one wild ride." Where's that? They even started skipping montly updates, lately!
Blattdorf Dec 7, 2019 @ 3:58am 
They said it before they found out what a disaster the Switch port has been. Still, they did say Zangetsu is close to being finished, so maybe it'll be in time for Christmas?
Denninja Dec 7, 2019 @ 11:44am 
They need to get the Switch version patched up so they can get to releasing the content updates with minimal delays between PC/console. Can't just let one version fall behind when people paid for it. Don't worry about our PC game, it's safe.
strike478 Dec 7, 2019 @ 2:27pm 
Originally posted by ꧁Oภ𝔽iℝe꧂:
and thats exactly why i dont pay 40 bucks for this no matter how badly i want it :lunar2019laughingpig:

got enough dead games already
Game were released many months ago and steam shows 400 players playing at the same time.
Switch version were launched and patched.
I do not believe this game is dead.
I bought it on sale for 32$. I played for around 40 hours. When there will be DLC's ill likely play few times as much.
In dark scenario 40$ for 40 hours doesnt seem like tragic.
Bad?
Sure.
Tragic?
No.
If new content will get me to 60th hour I will say it was worth 32$.
If new content will get me to 72 hours I'll say its worth 40$.
Given that even I started to doubt these DLC's I would say game should be purchased only during sale now.
Unless
Devs
Will
Throw
Us
Bone
To
Chew
In
]Meantime.
fender178 Dec 9, 2019 @ 8:11am 
Originally posted by Minterfresh:
They need to get the Switch version patched up so they can get to releasing the content updates with minimal delays between PC/console. Can't just let one version fall behind when people paid for it. Don't worry about our PC game, it's safe.
They just updated the Switch port with a performance patch. https://www.ign.com/articles/2019/10/31/bloodstained-ritual-of-the-night-switch-performance-patch-finally-now-available
Crashed Dec 9, 2019 @ 9:24am 
According to SteamDB they are actively working on development of the game.
Jetstream Sam Dec 13, 2019 @ 1:16pm 
Originally posted by ꧁Oภ𝔽iℝe꧂:
and thats exactly why i dont pay 40 bucks for this no matter how badly i want it :lunar2019laughingpig:

got enough dead games already

I don't really get this comment. I think I get what you're trying to say, but I would only use the term "dead game" for abandoned multiplayer games, wich this game really isn't.
Would you say then that Symphony of the Night, Super Mario World or whatever single player games released back then were dead games the minute they were finished by the developers?

I have nothing to say about the price tag, and wether you buy the game or not is of course entirely up to you. All I have to say is I personally don't regret a penny or the time I've spent on the game, regardless of wether the DLCs come out or not, because the core game is enjoyable and fun.

Feel like I also have to throw this in here before someone starts thinking I'm defending their lack of updates and potential abandonment of the DLCs, wich I am not. I would be seriously annoyed if I was a backer though, no arguing there.
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Date Posted: Dec 5, 2019 @ 8:33am
Posts: 72