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If they had the funding, i'm sure they would do everything possible to meet sotn level at least (maybe a higher sprite count, more variety in animation - nothing more to add).
It' not the camera. It's post processing render, shading, lighting and coloring that lack a steamlined base.
Dullness is beeing compensated by 2d sprites...cobwebs, bushes, stones, tainted steam, less geometrical perfection (without the need to raise polygon count that much). That's what i'd do.
Choice for 2.5 was ressources. They are well aware of 2D luv, as they grew up with 2D themself.
Let's hope, gameplay compensates for those annoyances, still - i'm happy to have the masters in this.
(* artstyle could fix a lot, but is a chore to maintain with low budged - i know there are indie masters, who show this industry what is possible, with the right mindset...)
The game looks great now after the graphic update/polish
https://www.youtube.com/watch?v=UAeAJDX9DZ8