Bloodstained: Ritual of the Night

Bloodstained: Ritual of the Night

View Stats:
milvax Jun 29, 2018 @ 8:15pm
Shard Abilities
All of the shard abilities are really boring. I never use them. I don’t find them useful or interesting. Some of them are really bad looking as well which doesn’t help. All of them need to be ditched and start from scratch. Here are just a few ideas for shards that can buff weapons or summon creatures.

Fire Shard: add flame graphics to your equipped weapon. Chance to ignite the enemy on fire. Drains mana on proc

Ice Shard: add frost graphics to your equipped weapon. Chance to greatly slow enemies movement and attack speed. Drains mana on proc.

Poion Shard: add green bubbly graphics to equipped weapon. Chance to apply poison to enemy causing small amounts of damage over time. Drains mana on proc.

Necrotic Shard: add a gray dusty smoke emitting from equipped weapon. Chance to turn enemy into a pile of dust. Drains mana on proc.

Ninjitsu Shard: ability to throw shurikens

Wolf Shard: summon wolf to fight by your side. Significantly drains mana while activated.

Skeleton Shard: summon a armored skeleton with sword/shield to fight by your side. Significantly drains mana while activated.

Infected Zombie Dog: summon zombie dog who bites enemies with chance to turn bit enemy into zombie. Significantly drains mana while activated.

Vampire Shard: summon bloodsucking vampire bat who flies around sucking blood from all enemies within 7 meters. Significantly drains mana while activated.

Snake Shard: summon poisonous snakes who bites grounded enemies with high chance to inflict poisoned status. Significantly drains mana while activated.

Etc....etc.....etc.......


there are are lots of other cool things to summon as well such as spiders, zombie bear, black crow, plain zombie, scorpions, etc......
< >
Showing 1-4 of 4 comments
AliceEngine Jun 30, 2018 @ 2:26am 
Those sound really boring.
Rice Dealer Jul 5, 2018 @ 11:00am 
Yeah I'm gonna be honest the shards you said are kinda boring
Minterfresh Dec 9, 2018 @ 2:36pm 
Drastic overuse of chance-on-hit effects.
Karak Sonen Dec 19, 2018 @ 7:37pm 
I am more worried about the "Drains mana".
It sounds like summoning abilities won't be that good if you can't keep them up for a while.

But yeah, on hit affects sound really, really dull. I mean, if there's going to be aloooot of these, i won't mind a few bad ones, but heck;
Why not make the fire shard increase the range of your weapon with a firey slash?
The ice one freezes weaker enemies (So you could even stand on them) for a bit, or slow down bigger ones.
Necrotic shard turns a enemy into your minion for a short while on death, while it wittles away. Or you could go a bit morbid, and have the bones explode outward to damage other enemies on death.

And none of that "Chance" bullocks, that belongs in a MMO or ARPG, not in a Metroidvania.
(And yes, i am aware that Metroidvania can be classified as a ARPG, but you know what i mean)
Last edited by Karak Sonen; Dec 19, 2018 @ 7:39pm
< >
Showing 1-4 of 4 comments
Per page: 1530 50

Date Posted: Jun 29, 2018 @ 8:15pm
Posts: 4