Bloodstained: Ritual of the Night

Bloodstained: Ritual of the Night

View Stats:
Billy Blaze May 23, 2019 @ 2:05pm
May I ask about the length?
Heyho, excuse my crappy english. ^^

I know that gametime isn't everything and that a good game is far more important than a long one.
But I also don't wanna see the ending as soon as I start the game.

That's why I stayed away from "Mummy Demastered".
Since I'm more a completionist, and this game looks disappointing at "How Long To Beat" compared to "Dawn Of Sorrow" or any other DS Castlevania.
Originally posted by AnalogFlame:
I believe they said the map is bigger than symphony of the nights. And if u went for 200.6% completion in SoTN it took about 8-16 hours depending
< >
Showing 1-10 of 10 comments
The author of this thread has indicated that this post answers the original topic.
AnalogFlame May 23, 2019 @ 3:48pm 
I believe they said the map is bigger than symphony of the nights. And if u went for 200.6% completion in SoTN it took about 8-16 hours depending
Billy Blaze May 23, 2019 @ 4:06pm 
Originally posted by AnalogFlame:
I believe they said the map is bigger than symphony of the nights. And if u went for 200.6% completion in SoTN it took about 8-16 hours depending

That sounds good, thanks! :)
Bisquetz May 23, 2019 @ 4:14pm 
Castlevania Symphony of the Night can be beaten in one sitting (6-8 hours), but i keep coming back to it once in a while and has beaten the game numerous times over, easily over 10 times by now. The same goes for DMC 3.

...What i'm saying is that you shouldn't set price-time value based on how long does it take to finish a game in one playthrough, but rather on the potential hours of entertainment it will give you. If the game is good then the price tag should be worth it.
Though we still don't know if the game is actually worth it or not, people doesn't seem to be impressed so far.
Birck May 23, 2019 @ 4:15pm 
With how long this game has been in development and the man behind it I would expect a lot of replay value. Symphony had a lot of reasons to replay it, so even if you 100% the game once maybe they add a new character or have other hidden reasons that come to light later to replay it.
Billy Blaze May 23, 2019 @ 4:42pm 
Originally posted by Donut Steele:
Castlevania Symphony of the Night can be beaten in one sitting (6-8 hours), but i keep coming back to it once in a while and has beaten the game numerous times over, easily over 10 times by now. The same goes for DMC 3.

...What i'm saying is that you shouldn't set price-time value based on how long does it take to finish a game in one playthrough, but rather on the potential hours of entertainment it will give you. If the game is good then the price tag should be worth it.
Though we still don't know if the game is actually worth it or not, people doesn't seem to be impressed so far.

As I said, I know that the length isn't important, but I don't wanna have an awesome game that ends way too quickly.
And yeah, I also love short games (around 2-4 hours) that are so good that they are replayable over and over again.
I still love a quick round "Alex Kidd" or "Commander Keen".

But a Metroidvania has a different feel to it and these aren't games I throw in for a quick round.
Sure, "Symphony Of The Night" is awesome, but I've beaten it only 2 times (maybe it's time to give it another shot).
It's one of these games that exchanges skill-based action and/or plattforming with grind and RPG mechanics.

I love these mechanics, but they hinder the replay-value quite a bit.
Unlike a game which is 100% skill based and gets you killed if you don't pay attention.
That's why I like these games to be long.
Birck May 23, 2019 @ 4:57pm 
I play and beat Symphony of the Night every few years, it is one of a handful of games I come back to repeatedly.
SilentStorm May 23, 2019 @ 5:26pm 
Plus, there will be more content like a Chaos mode, two extra characters, co-op, boss rush and even a roguelike mode, there will be content, and one mode that seems to give you different maps and enemy placements all the time.

Not sure what Chaos mode is though, haven't checked yet, but i hope it's a randomizer mode like those hacks of old games, AKA, instead of changing the whole map and everything, they randomize items and abilities and that would alter the way you play the game while still giving a familiar place to explore.
AnalogFlame May 23, 2019 @ 5:46pm 
Originally posted by Birck:
With how long this game has been in development and the man behind it I would expect a lot of replay value. Symphony had a lot of reasons to replay it, so even if you 100% the game once maybe they add a new character or have other hidden reasons that come to light later to replay it.
And they did say there r two unlockable characters in bloodstained as well
Billy Blaze May 23, 2019 @ 6:03pm 
Originally posted by SilentStorm:
Plus, there will be more content like a Chaos mode, two extra characters, co-op, boss rush and even a roguelike mode, there will be content, and one mode that seems to give you different maps and enemy placements all the time.

Not sure what Chaos mode is though, haven't checked yet, but i hope it's a randomizer mode like those hacks of old games, AKA, instead of changing the whole map and everything, they randomize items and abilities and that would alter the way you play the game while still giving a familiar place to explore.

Yeah... I must confess, I don't follow this game... at all.
I'm still hyped about it like about a new "Monster Hunter", since Metroidvania is one of my favourite genres.
And a game that's more like Castlevania metroidvanias and not like one of the many indie metroidvanias is a godsend.
But I don't wanna follow something and hype me up all day every day about the game and just get/got excited, when a date drops.

So... that outta the way... thanks for the information!
Don't know what a "Chaos Mode" could be except something challenging.
Bonus chars are always nice, even if they get the short end of the stick, it's nice to play around with them.
Co-op... well... I'm really curious how it works and if it's something for the main game or just for a bonus mode (the mentioned Bossrush).
And in terms of a bossrush, I'm not really a fan of such a mode, no matter the game, but it's nice to have it.
Well, and the Roguelike-Mode sounds really interesting, since I love roguelikes, and was neat that "Bloodborne" had optional procedural generated dungeons.

So yeah... I'm ready to throw my money, and if it does have a potent and interesting coop mode, I will throw this money at my PS4 for reason.
ShadzGeeza May 24, 2019 @ 12:42am 
12 Inches.
< >
Showing 1-10 of 10 comments
Per page: 1530 50

Date Posted: May 23, 2019 @ 2:05pm
Posts: 10