Bloodstained: Ritual of the Night

Bloodstained: Ritual of the Night

View Stats:
MrUnbecoming Jun 20, 2019 @ 9:54pm
Can we talk about save rooms?
I don't know about anyone else, but I think save rooms are too infrequent. Too many times I've died after finding a new area, because I could not find the damn save room. Imo, there should be a save room right near the start of a new area, and right at the end. But there isn't, and I can't really think of a reason for that other than it would make the game "too easy". In general, there's not really enough ways to heal, and I find myself getting whittled down little by little, only to die because I had no reliable way to heal. (I know there is bloodsteal/regenerate, but they are weak) I'm right near the endgame in DoB, and I kept dying because I could not find the ♥♥♥♥ing save room. I keep getting kicked back to where I last saved (since it's closest) which is outside Gebel's room. I just really don't like how infrequent the save spots are, and it feels like there should be at least 2x as more. Think about Metroid Zero Mission for example, it had plenty of save rooms, and that was still a pretty hard game for the most part. I'm open to discussion here, obviously. That's the purpose of this topic. What are other people's opinions on the save room placement? I have lost track of the amount of rare drops I've lost, or the progress I've lost, because I died and couldn't find a save room.
Last edited by MrUnbecoming; Jun 20, 2019 @ 9:56pm
< >
Showing 1-15 of 19 comments
CrazyLamer Jun 20, 2019 @ 9:57pm 
o_O if anything there are too many rooms, there's literally rooms everywhere......what are you even talking about ?
You gotta learn to explore more carefully and sometimes just avoid the enemies, jump over or use skills to pass them like the Reflector Ray or use a shield skill if it's too hard.

And not enough ways to heal ?
You can both buy and craft healing potions stacks of 9 and 5, find and craft food with stacks of 99, and you got healing skills, what more do you ask ?

ffs.....if you level up the shards and collect so you got 9 of them they aren't that bad.
Last edited by CrazyLamer; Jun 20, 2019 @ 9:59pm
MrUnbecoming Jun 20, 2019 @ 9:58pm 
Originally posted by CrazyLamer:
o_O if anything there are too many rooms, there's literally rooms everywhere......what are you even talking about ?
You gotta learn to explore more carefully and sometimes just avoid the enemies, jump over or use skills to pass them like the Reflector Ray or use a shield skill if it's too hard.
There really aren't that many at all. Maybe 1 or 2 per area. It seems like for the most part it's only 1/area except for certain circumstances.
CrazyLamer Jun 20, 2019 @ 10:00pm 
Originally posted by MrUnbecoming:
Originally posted by CrazyLamer:
o_O if anything there are too many rooms, there's literally rooms everywhere......what are you even talking about ?
You gotta learn to explore more carefully and sometimes just avoid the enemies, jump over or use skills to pass them like the Reflector Ray or use a shield skill if it's too hard.
There really aren't that many at all. Maybe 1 or 2 per area. It seems like for the most part it's only 1/area except for certain circumstances.

You have never played the classical Castlevania Symphony of the Night i hear ^_^ nor any other metroidvania game from the old ages, super metroid had even less save rooms throughout the whole game.

edit: and yea, one save room per area is more than enough ^^
Last edited by CrazyLamer; Jun 20, 2019 @ 10:01pm
Red Jun 20, 2019 @ 10:19pm 
can;t you just teleport back to base when you are in desperate situations?
Tenshi Jun 20, 2019 @ 10:22pm 
Originally posted by MrUnbecoming:
I don't know about anyone else, but I think save rooms are too infrequent. Too many times I've died after finding a new area, because I could not find the damn save room. Imo, there should be a save room right near the start of a new area, and right at the end. But there isn't, and I can't really think of a reason for that other than it would make the game "too easy". In general, there's not really enough ways to heal, and I find myself getting whittled down little by little, only to die because I had no reliable way to heal. (I know there is bloodsteal/regenerate, but they are weak) I'm right near the endgame in DoB, and I kept dying because I could not find the ♥♥♥♥ing save room. I keep getting kicked back to where I last saved (since it's closest) which is outside Gebel's room. I just really don't like how infrequent the save spots are, and it feels like there should be at least 2x as more. Think about Metroid Zero Mission for example, it had plenty of save rooms, and that was still a pretty hard game for the most part. I'm open to discussion here, obviously. That's the purpose of this topic. What are other people's opinions on the save room placement? I have lost track of the amount of rare drops I've lost, or the progress I've lost, because I died and couldn't find a save room.
Have you tried getting gud?
Riger82 Jun 20, 2019 @ 10:26pm 
I'd recommend stocking up on the full 9 waystones you can carry, that are quite cheap.
I just went through normal and had no issues with the number of save rooms. Its about the same if not a few more than SotN.
prototype81 Jun 21, 2019 @ 2:24am 
I thought there were too many to be honest.
Serious Dave Jun 21, 2019 @ 2:30am 
Every time I was really close to death and out of any kind of heals I found a save room or teleporter like right next to me. I think there's plenty already.
Rodrigo Jun 21, 2019 @ 2:36am 
uh no sorry..... there's actually too many.... specially after something eventful, there's always that save prior it so.... uh no sorry
Miciso Jun 21, 2019 @ 3:06am 
Originally posted by Redhunt:
can;t you just teleport back to base when you are in desperate situations?
yeah u can and i played the game on easiest first just to cruise trough it. and i barely had to use most save rooms. once i beat the game in a few hours i guess ill play the hardest mode.
MrUnbecoming Jun 21, 2019 @ 5:47am 
Well I never really stocked up on waystones so I guess I have myself to blame for that. Potions I also just went with what the game gave me lol rather than buying them. I felt like they were a waste of money and I went through 80% of the game without them. Then I just went to save rooms to heal. Probably would have had an easier time if I just bought some
Ithil Jun 21, 2019 @ 5:50am 
i find that there's actually way to many, also waystones. just use one when in a cinch.
just.dont.do.it Jun 21, 2019 @ 5:57am 
Given that teleport rooms are pretty much save rooms too, there's not "too few" of them, but "too many" - they are literally everywhere.
MrUnbecoming Jun 21, 2019 @ 6:19am 
Originally posted by just.dont.do.it:
Given that teleport rooms are pretty much save rooms too, there's not "too few" of them, but "too many" - they are literally everywhere.
That's fair if you consider a teleport room a save room. I never really used it for a save room until I got the one outside Gebel's room. Then I just recycled that one as I explored
Mr. Oibyr Dec 20, 2023 @ 5:31pm 
Just started playing the game and I think it's really good.... Except I finally managed to beat the first boss and I go to the next area talk to NPCs for 20 minutes, look around for a save room, use my last potion and still end up dying so that now I have to beat the whole boss all over again.

This means in order to avoid this over and over and over I'm going to have to cheat and get a map just to avoid this kind of frustration.

Save room should have been right after the boss. Now I'm irritated and will try to buy nothing from the NPCs and just skip the dialogue completely even though I don't remember what it was about the first time.

Not impressed about that one thing, not at all.
< >
Showing 1-15 of 19 comments
Per page: 1530 50

Date Posted: Jun 20, 2019 @ 9:54pm
Posts: 19