Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I picked Sansetsuzan bc thats the one that's one that is quite common.
Even when I plugged in a controller I couldn't manage it.
I'm pretty coordinated i'd say lol. This one seems to be particularly difficult to pull off. None of the other ones I've come across are so finicky.
The only one of these combo's that I have pulled off is the one with daggers.
Ah if its the forward rolling motion that seems to be what I was missing.
So in fact it's quite easy for me to perform them they just need to be available on the weapon im using!
Like the bloodless umbrella for example
Yea its a little confusing how the explanation is given in game.
Down, Downforward, forward is basically just down, forward on a keyboard. So if you want to use steam options to bind a button on a controller or the like you can remove a few steps.
Also if you are already moving in a direction you can already count that current button press as part of the combination. Which means to parry/block you would only have to let go of forward and tap forward again instead of double tapping forward.
That's VERY interesting I was wondering what that was all about.
But when I repeat the thing it only shows the same kanji as before
Weapons and techniques are born of fighting games. They're a way for fighting game players to enjoy the game versus just the RPG gamers who want to press a single button to cast a spell. In a fighting game you have an enemy attempting to move away from you, jumping around, and punching you back. You need to execute combo strings lightning fast in quick succession with precision. Starting out you're happy to just pull off the entry once but when you practice you get better and can pull them off one after another. Practice doesn't mean try for 10 minutes and give up but actually treat it like a martial art or an artistic talent that requires devoting several hours per day to mastering.
People who think shards exceed the weapon techniques are RPG gamers. The ones who have mastered the techniques and prefer them and their power above all else are fighting gamers who can dodge moves while attacking with the same technique.
I suppose I thought this would be more like SOTN where there really weren't any techniques. I really hate fighting games though.
Are spells viable against bosses?