Bloodstained: Ritual of the Night

Bloodstained: Ritual of the Night

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Karsk Jul 24, 2019 @ 12:15am
Techniques on Keyboard?
Is there a way to remap them maybe? Bc it's impossible to pull the techniques off without a controller any way other than through random luck.
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Showing 1-15 of 17 comments
Karsk Jul 24, 2019 @ 12:16am 
At least the ones that require moves like Sansetsuzan
Xavr0k Jul 24, 2019 @ 1:15am 
Should be doable with an autohotkey script. It's probably worth learning to do it normally though. Developing coordination will help you with a lot of games.
Dead Jul 24, 2019 @ 1:23am 
Playing on a Potato Laptop that sometime lag the game :v. I really don't have any issues with it tbh, it just takes practice... For me anyway.
Karsk Jul 24, 2019 @ 4:08am 
I'm really having issues with the down, sideways down, sideways techniques.

I picked Sansetsuzan bc thats the one that's one that is quite common.

Even when I plugged in a controller I couldn't manage it.

I'm pretty coordinated i'd say lol. This one seems to be particularly difficult to pull off. None of the other ones I've come across are so finicky.

The only one of these combo's that I have pulled off is the one with daggers.
SmallGespenst Jul 24, 2019 @ 4:34am 
Originally posted by Steve Spaghetti, The Meme Thief:
I'm really having issues with the down, sideways down, sideways techniques.

I picked Sansetsuzan bc thats the one that's one that is quite common.

Even when I plugged in a controller I couldn't manage it.

I'm pretty coordinated i'd say lol. This one seems to be particularly difficult to pull off. None of the other ones I've come across are so finicky.

The only one of these combo's that I have pulled off is the one with daggers.
it's just a down -> forward rolling motion, press down, press forwards, release down, attack. the inputs are actually very consistent on keyboard, I find them easier on direction keys then on analogue stick or D-pad, you just need a little muscle memory. I'm not sure how you'd find the dagger techniques easier, surprise gift is the same input and assassinate is the same with an extra step.
Karsk Jul 24, 2019 @ 4:56am 
Originally posted by awhurley:
Originally posted by Steve Spaghetti, The Meme Thief:
I'm really having issues with the down, sideways down, sideways techniques.

I picked Sansetsuzan bc thats the one that's one that is quite common.

Even when I plugged in a controller I couldn't manage it.

I'm pretty coordinated i'd say lol. This one seems to be particularly difficult to pull off. None of the other ones I've come across are so finicky.

The only one of these combo's that I have pulled off is the one with daggers.
it's just a down -> forward rolling motion, press down, press forwards, release down, attack. the inputs are actually very consistent on keyboard, I find them easier on direction keys then on analogue stick or D-pad, you just need a little muscle memory. I'm not sure how you'd find the dagger techniques easier, surprise gift is the same input and assassinate is the same with an extra step.

Ah if its the forward rolling motion that seems to be what I was missing.
Karsk Jul 25, 2019 @ 10:28pm 
So it seems like what was confusing me was that not all weapons of a class have a technique that requires this input. Only some weapons have them.

So in fact it's quite easy for me to perform them they just need to be available on the weapon im using!

Like the bloodless umbrella for example
Kyutaru Jul 25, 2019 @ 10:34pm 
That's the same thing that confuses tons of people into thinking techniques are "too hard". They are literally trying to do the impossible.
Karsk Jul 25, 2019 @ 11:26pm 
Originally posted by Kyutaru:
That's the same thing that confuses tons of people into thinking techniques are "too hard". They are literally trying to do the impossible.

Yea its a little confusing how the explanation is given in game.
Sinsear Jul 25, 2019 @ 11:49pm 
FYI if you are using a keyboard you only need half the inputs for most techniques.
Down, Downforward, forward is basically just down, forward on a keyboard. So if you want to use steam options to bind a button on a controller or the like you can remove a few steps.
Also if you are already moving in a direction you can already count that current button press as part of the combination. Which means to parry/block you would only have to let go of forward and tap forward again instead of double tapping forward.
Last edited by Sinsear; Jul 25, 2019 @ 11:50pm
Xavr0k Jul 26, 2019 @ 1:10am 
Landing hits with a technique raises a mastery bar. Once it's full you will be able to use that technique with all weapons of its class.
Karsk Jul 26, 2019 @ 2:46am 
Originally posted by Xavr0k:
Landing hits with a technique raises a mastery bar. Once it's full you will be able to use that technique with all weapons of its class.

That's VERY interesting I was wondering what that was all about.
Karsk Jul 26, 2019 @ 2:56am 
Here's what I don't get. It says with Sansetsuzan you can do it up to three times?

But when I repeat the thing it only shows the same kanji as before
Kyutaru Jul 26, 2019 @ 3:28am 
Originally posted by Steve Spaghetti, The Meme Thief:
Here's what I don't get. It says with Sansetsuzan you can do it up to three times?

But when I repeat the thing it only shows the same kanji as before
Then you're not doing it fast enough. Each entry has a different sound effect and slash.

Weapons and techniques are born of fighting games. They're a way for fighting game players to enjoy the game versus just the RPG gamers who want to press a single button to cast a spell. In a fighting game you have an enemy attempting to move away from you, jumping around, and punching you back. You need to execute combo strings lightning fast in quick succession with precision. Starting out you're happy to just pull off the entry once but when you practice you get better and can pull them off one after another. Practice doesn't mean try for 10 minutes and give up but actually treat it like a martial art or an artistic talent that requires devoting several hours per day to mastering.

People who think shards exceed the weapon techniques are RPG gamers. The ones who have mastered the techniques and prefer them and their power above all else are fighting gamers who can dodge moves while attacking with the same technique.
Karsk Jul 26, 2019 @ 4:33am 
Originally posted by Kyutaru:
Originally posted by Steve Spaghetti, The Meme Thief:
Here's what I don't get. It says with Sansetsuzan you can do it up to three times?

But when I repeat the thing it only shows the same kanji as before
Then you're not doing it fast enough. Each entry has a different sound effect and slash.

Weapons and techniques are born of fighting games. They're a way for fighting game players to enjoy the game versus just the RPG gamers who want to press a single button to cast a spell. In a fighting game you have an enemy attempting to move away from you, jumping around, and punching you back. You need to execute combo strings lightning fast in quick succession with precision. Starting out you're happy to just pull off the entry once but when you practice you get better and can pull them off one after another. Practice doesn't mean try for 10 minutes and give up but actually treat it like a martial art or an artistic talent that requires devoting several hours per day to mastering.

People who think shards exceed the weapon techniques are RPG gamers. The ones who have mastered the techniques and prefer them and their power above all else are fighting gamers who can dodge moves while attacking with the same technique.

I suppose I thought this would be more like SOTN where there really weren't any techniques. I really hate fighting games though.

Are spells viable against bosses?
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Date Posted: Jul 24, 2019 @ 12:15am
Posts: 17