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Why would gremory use his subspace powers to give you healing checkpoints? Hells if i know
Known for appearing as an angel (here, a 6-winged seraph), protective of those he deems worthy (here, Miriam), known to be "good by nature", can tell the past and the future (can be tied to saving the game - dying is just straying from the path foretold and all that).
It still feels like a stretch though.
https://en.m.wikipedia.org/wiki/Vassago
Maybe not so much a stretch?
https://bloodstained.fandom.com/wiki/Mephisto
Now, why they chose that figure to be in the save room is an entirely separate question.
A good question at that. It's possible Mephisto was planned as the final boss of Episode II in the second Curse of the Moon and the developers of Ritual of the Night were aware of it. That may be the reason why as a way of teasing Curse of the Moon II. Or the developers of Curse of the Moon II looked to the statue in Ritual of the Night's save rooms for inspiration when they'd been creating Mephisto. Either way, it's a cool design and a unique approach to a boss fight.
If there's going to be another game in the Ritual of the Night continuity, either a sequel or a spin-off, we'll probably see Mephisto again in some form. Maybe not as a final boss since he felt a bit underwhelming in that capacity in my opinion. I'm not saying he was a terrible boss since he was challenging; he very nearly defeated me on my first attempt while I was playing on casual, so I'm lucky to have defeated Mephisto on that first attempt. Though the reason why I believe he wasn't particularly totally good as a final boss was because he only had one real stage of the fight. The first half is just hitting the six eyes he conjures up while they are shooting globes at you; the second half consists of him using just two attacks that can be avoided.
But if we do see Mephisto in a Ritual of the Night sequel or canon spin-off to that continuity, I am of the belief that the developers might go the route of using his appearance within the save room. Not exactly like in Curse of the Moon II, but as an allusion to how he was portrayed in that game. What could happen is the player brings the protagonist into a save room expecting to save their progress. But upon doing so, Mephisto takes the chance to try possessing the protagonist. The fight itself could include the same three attacks as in Curse of the Moon II with some additional attacks too. In order to revert the save room back to its normal state, the player needs to defeat Mephisto; alternatively, that particular save room could just become inactive with the actual save room nearby. Like what Banjo-Tooie did with one of its bosses.
This could probably be taken further by having Mephisto possess the protagonist in one save room and combat the player over control of the protagonist. Mephisto is not challenging the protagonist, he's making a challenge to the player through the protagonist. Both Mephisto and the player will fight over control of the protagonist's attacks/Shards and wherever the protagonist goes. This could even be seen in a cutscene or two and some miscellaneous dialogue with other characters. In order to regain control, the player would need to find a specific save room that does not have a statue of Mephisto in it. Rather, there would be a kind of artifact or relic that removes him from the protagonist and begins the boss fight against him.
Like I indicated before, I do not think he would really be the final boss of another game. Just a normal boss, but it is possible that he may have some importance like how Gremory was still a major boss in Ritual of the Night as opposed to be a final boss in Curse of the Moon.