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as for alchemic bounty, I'm pretty sure you have it right, rank affects the success rate, grade affects the number of items when it succeeds, though I think it maxes out a five items.
Still think the fairy's best familiar, anyway.
To be honest, though, I'm not really sure how helpful she was with those potions. When I was actually seeing her heal I never got much health at all, and more often than not she was out of potions. So either she's so good that during hectic fights I didn't notice her help, or she just wasted my money.
Oh, I had it trigger for, e.g. the Dansleif sword getting five instead of one. However, since there is a chance you can game the system by first going into the save room to save and only creating what you want to create with a (hopefully maxed) shard. If it gives you more than one you just go on doing what you wanted to do, if it doesn't you just reload the save. The probability for more than one item created seems to be fairly high with a maxed shard.
I guess it will help quite a lot if you want to do a level three of each of the backer weapons (which you don't need, but, hey, OCD). Makes it easier to get the 8-bit Nightmare books needed for their final stage, as well as reducing the cost to only the Alkahest needed for disassembly.
Carpenter bones for days, 30 of the anchor weapon from the Underwater area, all of which contain gold when dismantled, lost count of the numbers of Harpes I sold for all those sweet sweet 32 bit upgrades, and since gold dullaheads spawn by the truckton it literally just rains money for zero effort.