Bloodstained: Ritual of the Night

Bloodstained: Ritual of the Night

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Can anyone help me make input macros?
Don't bother with any "git gud" ♥♥♥♥. I've heard it and I don't ♥♥♥♥♥♥♥ care. Nor "That's cheating!"

It's a single-player ♥♥♥♥♥♥♥ game, I'll cheat if I want to, and the input requirements for techniques are driving me to the point where I'm ready to fire up CheatEngine SE and give myself about a thousand levels and just facederp my way through the game out of sheer ♥♥♥♥♥♥♥ frustration.

I'd rather avoid that, so if someone could help me democratize these stupid fiddly-♥♥♥♥♥♥♥ combos, that'd be great.
Originally posted by Weapon Master:
It's done. Make sure you have the latest version of auto hotkey installed.

https://pastebin.com/xFGunzQq
Paste into an empty text file, then rename it to something like BloodStained_WeaponMacro.ahk

Controls are:

LeftShift + Nothing = Quarter Circle Backwards - Forwards then Attack
LeftShift + W = 3-Quarter Circle Back to Up then Attack
LeftShift + S = Forward - Back - Forward then Attack
LeftShift + A / D = Quarter Circle Forward then Attack
End = Exit the script

I didn't put any check in to make sure that BloodStained is open and focused, so make sure to press End when you're done using the script.

Edit: Made version 2, you will start moving again if you held A or D during the attack
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Showing 1-15 of 51 comments
ShadowDragon8685 Jul 7, 2019 @ 7:09am 
Seriously, this is driving me nuts. I am going absolutely nuts, and the useless software that came with my Redragon mouse is driving me to the point of slamming my fists into my keyboard in frustration.

This is absurd. How the hell can it be this damn hard to just record the ♥♥♥♥♥♥♥ sword/mace power-slash? I nailed it first time to the left, but I can't get it to the right?

This software is terrible, there's no ability to manually alter the button presses. I am losing my ♥♥♥♥♥♥♥ mind here.
ShadowDragon8685 Jul 7, 2019 @ 7:17am 
I have just been reduced to such frustration that I slammed my keyboard with both hands. This jammed the spacebar down so badly I was forced to try and repair it, and in the process I have lost my flipping right ALT key.

This game is terrible. I wish I had followed my first instinct and refunded it the moment I realized that it was so poorly ported that the developers had not even bothered to go as far as implementing mouse cursor inupts for the menu.

This game does not share the entirety of the blame for the loss of my key, or at least the aggrevation in finding it, but it was the impetus, because of the stupid button-masher fightan' game inputs that have no place outside of that genre in two-thousand-♥♥♥♥♥♥♥-nineteen.
aaaaargwarbl Jul 7, 2019 @ 7:20am 
The quarter-turn-and-reverse-attack techniques are too difficult for me too, so I've adopted a very useful strategy. It's called: not using those techniques in combat at all.

I think the ones that can be executed using the D-Pad instead of the analog stick are more useful anyway.
ShadowDragon8685 Jul 7, 2019 @ 7:21am 
Originally posted by aaaaargwarbl:
The quarter-turn-and-reverse-attack techniques are too difficult for me too, so I've adopted a very useful strategy. It's called: not using those techniques in combat at all.

I think the ones that can be executed using the D-Pad instead of the analog stick are more useful anyway.
I DO NOT HAVE NOR DO I USE A ♥♥♥♥♥♥♥ CONTROLLER!
aaaaargwarbl Jul 7, 2019 @ 7:21am 
Originally posted by ShadowDragon8685:
I have just been reduced to such frustration that I slammed my keyboard with both hands. This jammed the spacebar down so badly I was forced to try and repair it, and in the process I have lost my flipping right ALT key.

This game is terrible. I wish I had followed my first instinct and refunded it the moment I realized that it was so poorly ported that the developers had not even bothered to go as far as implementing mouse cursor inupts for the menu.

This game does not share the entirety of the blame for the loss of my key, or at least the aggrevation in finding it, but it was the impetus, because of the stupid button-masher fightan' game inputs that have no place outside of that genre in two-thousand-♥♥♥♥♥♥♥-nineteen.

If you don't buy yourself a gamepad for PC to play these kinds of action-platformers, you definitely have only yourself to blame.
ShadowDragon8685 Jul 7, 2019 @ 7:25am 
No. ♥♥♥♥ no. Everything is fine on PC except these kinds of stupid fiddly-♥♥♥♥♥♥♥ weedly-deedly-loopty-doopty-woo ♥♥♥♥♥♥♥♥♥♥♥♥♥♥ inputs. I am not buying an I/O device which sucks and is objectively subpar for the vast majority of things because of this ONE GAME.
Kyutaru Jul 7, 2019 @ 7:32am 
Download the program called AutoHotKey. It's what many use for their macros. There are guides on how to use it. You essentially just need to order (and time) the command keys you wish for the script to input and assign it to a button. Every time you hit that button it will execute in order the commands you programmed. People have also used this script to perfect clear platforming segments since you can time all jumping sequences to perfectly execute with the push of a button.
MrUnbecoming Jul 7, 2019 @ 7:43am 
Originally posted by ShadowDragon8685:
Don't bother with any "git gud" ♥♥♥♥. I've heard it and I don't ♥♥♥♥ing care. Nor "That's cheating!"

It's a single-player ♥♥♥♥ing game, I'll cheat if I want to, and the input requirements for techniques are driving me to the point where I'm ready to fire up CheatEngine SE and give myself about a thousand levels and just facederp my way through the game out of sheer ♥♥♥♥ing frustration.

I'd rather avoid that, so if someone could help me democratize these stupid fiddly-♥♥♥♥ing combos, that'd be great.
I'm with the other user whose name I don't want to type out. I completed the game without using the button combos. I couldn't be ♥♥♥♥♥♥ to learn them, and then try and actually implement them into my playstyle. They don't even seem that useful tbh, just attacking normally is perfectly sufficient.
Cabbage Jul 7, 2019 @ 7:47am 
While it may make the game feel more dynamic to have these inputs for techs I rather just have the old school, hold up + attack.

Why go through the effort of techs when you can trigger a directional shard or summon hellhound to wipe the screen.
MrUnbecoming Jul 7, 2019 @ 7:49am 
Originally posted by Cabbage:
While it may make the game feel more dynamic to have these inputs for techs I rather just have the old school, hold up + attack.

Why go through the effort of techs when you can trigger a directional shard or summon hellhound to wipe the screen.
Yeah I share the same opinion. Those inputs are too clunky and fiddly to use, when you can just use a directional shard, summon, or normal shard.
fender178 Jul 7, 2019 @ 8:17am 
Originally posted by ShadowDragon8685:
No. ♥♥♥♥ no. Everything is fine on PC except these kinds of stupid fiddly-♥♥♥♥♥♥♥ weedly-deedly-loopty-doopty-woo ♥♥♥♥♥♥♥♥♥♥♥♥♥♥ inputs. I am not buying an I/O device which sucks and is objectively subpar for the vast majority of things because of this ONE GAME.
The Keyboard and mouse suck for these types of games. So stop complaining about a game that was meant for gamepads/controllers.
SmallGespenst Jul 7, 2019 @ 8:57am 
macros are probably not a bad option if you're having trouble getting the hang of the inputs, though you'll have to consider that you'll need to set up separate commands for each direction, doubling the required number of macros, as well as the fact that only a few of the weapon types can use most of the inputs, so unless you're changing your macros whenever you change weapon you'll have a lot of dead inputs. whether that's worth worth the effort is up to you, but it's not like pulling off the input combinations is especially hard on a keyboard, possibly even easier then a controller.
aaaaargwarbl Jul 7, 2019 @ 9:44am 
Originally posted by awhurley:
it's not like pulling off the input combinations is especially hard on a keyboard, possibly even easier then a controller.

Agreed. I believe every technique is either repeatedly attack, side-side/attack, down-down/attack, down-quarter turn/attack, or down-quarter turn-reverse/attack.

The first three are easy to do using a D-Pad, so I'm sure they must be even easier on WASD/arrow keys.

Originally posted by awhurley:
only a few of the weapon types can use most of the inputs, so unless you're changing your macros whenever you change weapon you'll have a lot of dead inputs.

The only tricky input combos are those last two I listed above, and they appear on multiple weapon types. So at worst, you have two dead inputs; not too bad all things considered.

macros are probably not a bad option if you're having trouble getting the hang of the inputs, though you'll have to consider that you'll need to set up separate commands for each direction, doubling the required number of macros.

I don't think that'll be an issue. As an example, let's say you have X set to Attack, and you want to have quarter-turn-attack techs bound to Shift+X and quarter-turn-reverse-attack techs bound to Ctrl+X.

For a quarter-turn-attack to the left, set a macro on Shift+X+Left, and have it do outputs Down, Down+Left, Left, Left+X in sequence.

For a quarter-turn-attack to the right, set a macro on Shift+X+Right, and have it do outputs Down, Down+Right, Right, Right+X in sequence.

For a quarter-turn-reverse-attack to the left, set a macro on Ctrl+X+Left, and have it do outputs Down, Down+Right, Right, Left, Left+X in sequence.

For a quarter-turn-reverse-attack to the right, set a macro on Ctrl+X+Right, and have it do outputs Down, Down+Left, Left, Right, Right+X in sequence.

That's only four macros, and the amount of real estate the keybindings take up is pretty minimal.

Originally posted by Colen Bardbarian:
dude you have anger issues.

Yeah he does.
ShadowDragon8685 Jul 7, 2019 @ 10:07am 
I don't think that'll be an issue. As an example, let's say you have X set to Attack, and you want to have quarter-turn-attack techs bound to Shift+X and quarter-turn-reverse-attack techs bound to Ctrl+X.

For a quarter-turn-attack to the left, set a macro on Shift+X+Left, and have it do outputs Down, Down+Left, Left, Left+X in sequence.

For a quarter-turn-attack to the right, set a macro on Shift+X+Right, and have it do outputs Down, Down+Right, Right, Right+X in sequence.

For a quarter-turn-reverse-attack to the left, set a macro on Ctrl+X+Left, and have it do outputs Down, Down+Right, Right, Left, Left+X in sequence.

For a quarter-turn-reverse-attack to the right, set a macro on Ctrl+X+Right, and have it do outputs Down, Down+Left, Left, Right, Right+X in sequence.

That's only four macros, and the amount of real estate the keybindings take up is pretty minimal.

That is really all I am trying to do, and it has driven me ♥♥♥♥♥♥♥ insane trying to do that with this stupid Redragon mouse PoS all damn morning.

Yeah he does.

No, dude, what I have is been driven beyond exasperation by something so simple that has had every imaginable obstacle thrown in my path and now apparently I have to learn a type of pseudo-coding language before I can get it done.
aoanla Jul 7, 2019 @ 10:21am 
Originally posted by aaaaargwarbl:
Originally posted by awhurley:
it's not like pulling off the input combinations is especially hard on a keyboard, possibly even easier then a controller.

Agreed. I believe every technique is either repeatedly attack, side-side/attack, down-down/attack, down-quarter turn/attack, or down-quarter turn-reverse/attack.

The first three are easy to do using a D-Pad, so I'm sure they must be even easier on WASD/arrow keys.
.

To be fair, if you look through this discussion board, there's quite a few threads from people who can't get them consistently (especially on D-Pads), and some threads with discussion of how hard they are, relatively, on different controllers.

"Easy" is relative.
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Date Posted: Jul 7, 2019 @ 6:52am
Posts: 51