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As for the first playthrough, I used Swords since you can get 9/9 passive pretty fast for them. They have pretty good damage, distance and attack speed. Some bosses required Guns or Great Sword.
Swords are pretty standard, as you said. Though I highly recommend getting the three elemental swords so you can combine them into the Blue Rose, the best non-Rava sword in terms of base attack power.
Rapiers are fast, even without expertise shards, the black belt, or other attack speed buffs. A majority of rapiers have access to the Thousand Blossoms technique which is really just mash the attack button continuously. Special mentions for rapiers go to the Stinger and Kazikli, as they can inflict poison and curse, respectively. I was surprised to see how many bosses you can proc those status effects on, so they’re worth keeping around for strategic value.
Clubs are early-mid game go-to weapons, specifically the Morgenstern and the mesoamerican nail bat (Like hell I’m spelling that correctly XD) as they do both slash and strike damage, meaning most enemies until near the end of the Towers of Twin Dragons (Morgenstern) and the Forbidden Underground Waterway (Mesoamerican nail bat) will be having their weaknesses exploited without needing to switch. Best part is that you can get them for free.
I would assume so, since enemies don’t have listed MP values to halve. The only thing Curse would feasibly do is a percentile HP cut. If it doesn’t even do that, then idk. I’ll test it with the Kizikli and Gauge Glasses.
As for swords and katanas they're rather consistently good, while greatswords are not as consistent, have sluggish techs, and attack very slow compared to swords and katanas.
It seems that when used on bosses, the curse status reduces their max HP by 25% instead of the 50% players get slapped with. On the hit that proc’d curse, the Doppelgänger lost exactly 1000 HP when my average damage per hit with the Kazikli was around 210.