Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Similar to how you need the Aegis Armor to get all the way up without the game even telling you. You first need Zangetsus katana which you get in another part of the map. With that you have to fight Gebel again, but at some point when he gets low (do not nuke him!) you'll notice how the moon becomes all bloody, at which point you have to strike it. After that you have to do the same in an area where you were also able to see the same moon, oddly in front of the castles background which at first looks like a bug.
Thanks for the replies guys.
Same thing happened when I killed Gebel. Put a big nostalgic smile on my face.
In Symphony of the Night, the game allows you to kill the "final" boss and end the game prematurely if you do not look deep enough. The game will actually ends with rolling credits and everything leading players to believe they actually finished the game when in truth they missed more than half the game.
Warning ahead:
Final boss is still just a schmo if you are even slightly decent at the game.[/spoiler