Bloodstained: Ritual of the Night

Bloodstained: Ritual of the Night

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Melchiah Jun 27, 2019 @ 3:31pm
Sword Familiar is dissapointing
So I went on and maxed Bloodbringer... turns out Blue Rose is stronger, unless whatever you are hitting is strong against ice; but then again it's probably easier to just go on and craft Rhava Velar (totally not crissaegrim) anyway.

The familiar itself hardly lands a hit because it's animations take forever (it's not like SotN where the sword just kept swiping across the screen), and there's no brother swords spell either.

Am I missing something here?.

Edit: Don't bother with Bloodbringer, you can craft Eu's Sword and it's also non elemental (and stronger). Also, if you want to work on a blade that grows strong, you should totally go for Grand Izayoi; by using Blood Steal you can make it stronger and it caps at 58 (same atk than Blue Rose), and you have more techniques given you master every katana technique.

https://steamcommunity.com/sharedfiles/filedetails/?id=1783400312
https://steamcommunity.com/sharedfiles/filedetails/?id=1783400284
Last edited by Melchiah; Jun 29, 2019 @ 12:58am
Originally posted by Angel-Corlux:
We're always taking a look at things that can be improved, so even if you don't see changes right away, please keep giving us feedback and we'll always be reading and evaluating.
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Showing 1-15 of 35 comments
CSmuggler Jun 27, 2019 @ 3:36pm 
Some skills are better than others. Bloodbringer is kinda meh. Familiar-wise it's a tossup between the fairy for healing, or dullahead bros for pure DPS.
Syzzle Jun 27, 2019 @ 3:42pm 
Sword Familiar is notable for not being that good in any Castlevania, in SotN at least since the game os drop based, you can still use it until you get better weapons, and there is a spell with it, here since you can craft the weapons it isn't that good and I believe there is no exclusive technique with it.
GameGeeks Jun 27, 2019 @ 3:42pm 
How's it as a weapon at 99? Attack wise.
Last edited by GameGeeks; Jun 27, 2019 @ 3:43pm
Syzzle Jun 27, 2019 @ 3:44pm 
55 Attack.
GameGeeks Jun 27, 2019 @ 3:45pm 
Yup, completely useless then.
d_valroth Jun 27, 2019 @ 3:46pm 
Yeah, it's just meh. Fun for a bit of nostalgia, but it's never going to be great.
ImHelping Jun 27, 2019 @ 3:52pm 
Part of it is that it takes a lot longer to upgrade, so it's easy to just give up on it before it gets rolling.

For another example, the silver knight. You THINK it sucks, but then once you are actually allowed to up it's grade/rank it starts belting out pillars of light and being a real good time.

Everyone who talks up the dul heads as "OP" are idiots crying over something that is simply the most accessible option to get up to speed.

Because in today's "Gamer" culture, people are so desperate to scream any form of QoL = casual they will even ♥♥♥♥ talk the idea of Mercy Invincibility in a sonic clone lacking it as "Not understanding REAL sonic games!".

Or survival games where food that makes you vomit blood and rots within a minute of picking gets people desperate for nerfs because "you can eat it right off the tree!" even with infinity respawning animal habitat you can craft into food and even plastic sports bottles of water. and a heat knife that instantly cooks wildlife you kill with it.

All that said? It IS very annoying that the sword, and in fact, ALL familiars starts out so lackluster.

Dull heads are also a ♥♥♥♥♥♥♥ joke to start with, but you can churn out grades just by standing still with a controller in one hand and your phone in the other for dull heads, on top of it having easier access early rank materials.

"Oh my god, these dull helds I upgraded to 80% power in 20 minutes are so OP compared to the sword I can't upgrade yet!"

That is still a real issue, but a different issue. and people are too busy trying to make wild posturing "Real Gamer" posts to care about real balance.
Last edited by ImHelping; Jun 27, 2019 @ 3:58pm
GameGeeks Jun 27, 2019 @ 3:54pm 
It's not OP, just looks neat having group of them following you around, compared to one with the others.
Melchiah Jun 27, 2019 @ 3:55pm 
I just want to point out that the fairy has a fatal flaw as well, thanks to the fact she attacks (and does no damage), she will get stuck attacking and not heal you; this is specially bad when you consider she has to get close to you to heal you (and there's no apple of life to revive you either).

And going back to the sword, I think the main advantage is that it's the best raw damage sword out there; if the target is strong to ice AND slash, blue rose's damage will plummet, while Bloodbringer will only be affected by the slash resistance... if there's anything like that anywhere, I've not checked.
Last edited by Melchiah; Jun 27, 2019 @ 3:59pm
A developer of this app has indicated that this post answers the original topic.
76561198412530618 Jun 27, 2019 @ 4:05pm 
We're always taking a look at things that can be improved, so even if you don't see changes right away, please keep giving us feedback and we'll always be reading and evaluating.
d_valroth Jun 27, 2019 @ 4:07pm 
But...Oracle Swords. :)
CSmuggler Jun 27, 2019 @ 4:17pm 
Originally posted by ImHelping:
Part of it is that it takes a lot longer to upgrade, so it's easy to just give up on it before it gets rolling.

For another example, the silver knight. You THINK it sucks, but then once you are actually allowed to up it's grade/rank it starts belting out pillars of light and being a real good time.

Everyone who talks up the dul heads as "OP" are idiots crying over something that is simply the most accessible option to get up to speed.

Because in today's "Gamer" culture, people are so desperate to scream any form of QoL = casual they will even ♥♥♥♥ talk the idea of Mercy Invincibility in a sonic clone lacking it as "Not understanding REAL sonic games!".

Or survival games where food that makes you vomit blood and rots within a minute of picking gets people desperate for nerfs because "you can eat it right off the tree!" even with infinity respawning animal habitat you can craft into food and even plastic sports bottles of water. and a heat knife that instantly cooks wildlife you kill with it.

All that said? It IS very annoying that the sword, and in fact, ALL familiars starts out so lackluster.

Dull heads are also a ♥♥♥♥♥♥♥ joke to start with, but you can churn out grades just by standing still with a controller in one hand and your phone in the other for dull heads, on top of it having easier access early rank materials.

"Oh my god, these dull helds I upgraded to 80% power in 20 minutes are so OP compared to the sword I can't upgrade yet!"

That is still a real issue, but a different issue. and people are too busy trying to make wild posturing "Real Gamer" posts to care about real balance.


Ahem. As a Dullabro lover I'd like to say that all the qualities you said people complain about as OP are exactly why I like them. This is a single player game, and if some skills are more powerful than others, that's perfectly ok. Dullabros are what let me defeat hard and nightmare ship boss and get to the meat of the game. Finding out which skills are "OP" and applying that knowledge is all part of the single player journey.
Clead HeavenHell Jun 27, 2019 @ 4:23pm 
Familiars are just lackluster in this game, the book is good for a damage boost (would be better if the boost went to all stats with rank/level), but damage wise, their animation take forever.

Against proyectiles, the knight is useful, damage wise is acceptable (in that regard, the heads outdamage ANY other familiar due it being 5 of them).

Buer is partially fun against enemies you have to run away from (and I remember using buer summon and buer familiar against true zangetsu and enjoying how they kept trolling him non-stop... and they are good as shields too (which also mean that with a gun, they block your attacks...)

The fairy is annoying when going for low HP for red rememberance (14x luck that can be booster to 17x with sacred something soul (I still prefer accelerate, is the funniest one).

The sword could at least be a katana that level up with kills or something, so when equipping it, you will get extra techniques.
d_valroth Jun 27, 2019 @ 4:31pm 
The familiars are pretty much as they were in SotN. They're something to put in your familiar slot. I don't think any of them are intended to be great, just situationally helpful. That's kinda what the idea of a familiar was, a magician's assistant.
solthusx Jun 27, 2019 @ 4:34pm 
Originally posted by Clead HeavenHell:
Familiars are just lackluster in this game, the book is good for a damage boost (would be better if the boost went to all stats with rank/level), but damage wise, their animation take forever.

Against proyectiles, the knight is useful, damage wise is acceptable (in that regard, the heads outdamage ANY other familiar due it being 5 of them).

Buer is partially fun against enemies you have to run away from (and I remember using buer summon and buer familiar against true zangetsu and enjoying how they kept trolling him non-stop... and they are good as shields too (which also mean that with a gun, they block your attacks...)

The fairy is annoying when going for low HP for red rememberance (14x luck that can be booster to 17x with sacred something soul (I still prefer accelerate, is the funniest one).

The sword could at least be a katana that level up with kills or something, so when equipping it, you will get extra techniques.

It doesn't help that the Bloodbringer only does damage, something which the not-medusa heads are much better at. All the other familiars at least have other functions; fairy heals and identifies breakable walls, book buffs and silver knight and buer both have defensive applications.
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Date Posted: Jun 27, 2019 @ 3:31pm
Posts: 35