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For another example, the silver knight. You THINK it sucks, but then once you are actually allowed to up it's grade/rank it starts belting out pillars of light and being a real good time.
Everyone who talks up the dul heads as "OP" are idiots crying over something that is simply the most accessible option to get up to speed.
Because in today's "Gamer" culture, people are so desperate to scream any form of QoL = casual they will even ♥♥♥♥ talk the idea of Mercy Invincibility in a sonic clone lacking it as "Not understanding REAL sonic games!".
Or survival games where food that makes you vomit blood and rots within a minute of picking gets people desperate for nerfs because "you can eat it right off the tree!" even with infinity respawning animal habitat you can craft into food and even plastic sports bottles of water. and a heat knife that instantly cooks wildlife you kill with it.
All that said? It IS very annoying that the sword, and in fact, ALL familiars starts out so lackluster.
Dull heads are also a ♥♥♥♥♥♥♥ joke to start with, but you can churn out grades just by standing still with a controller in one hand and your phone in the other for dull heads, on top of it having easier access early rank materials.
"Oh my god, these dull helds I upgraded to 80% power in 20 minutes are so OP compared to the sword I can't upgrade yet!"
That is still a real issue, but a different issue. and people are too busy trying to make wild posturing "Real Gamer" posts to care about real balance.
And going back to the sword, I think the main advantage is that it's the best raw damage sword out there; if the target is strong to ice AND slash, blue rose's damage will plummet, while Bloodbringer will only be affected by the slash resistance... if there's anything like that anywhere, I've not checked.
Ahem. As a Dullabro lover I'd like to say that all the qualities you said people complain about as OP are exactly why I like them. This is a single player game, and if some skills are more powerful than others, that's perfectly ok. Dullabros are what let me defeat hard and nightmare ship boss and get to the meat of the game. Finding out which skills are "OP" and applying that knowledge is all part of the single player journey.
Against proyectiles, the knight is useful, damage wise is acceptable (in that regard, the heads outdamage ANY other familiar due it being 5 of them).
Buer is partially fun against enemies you have to run away from (and I remember using buer summon and buer familiar against true zangetsu and enjoying how they kept trolling him non-stop... and they are good as shields too (which also mean that with a gun, they block your attacks...)
The fairy is annoying when going for low HP for red rememberance (14x luck that can be booster to 17x with sacred something soul (I still prefer accelerate, is the funniest one).
The sword could at least be a katana that level up with kills or something, so when equipping it, you will get extra techniques.
It doesn't help that the Bloodbringer only does damage, something which the not-medusa heads are much better at. All the other familiars at least have other functions; fairy heals and identifies breakable walls, book buffs and silver knight and buer both have defensive applications.