Bloodstained: Ritual of the Night

Bloodstained: Ritual of the Night

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Flash Jun 25, 2019 @ 9:41am
New Game+
Hello everyone. I've completed the game and now I want to start a new game+. But it literally carries over EVERYTHING. Even if you go from normal to hard. Is there a way to disable some aspects that are carried over? I dont want to start a new file and grind all those things again. Otherwise I hope, that they change new game+ a bit. No point in starting a new game+ file on a higher difficulty, if you keep everything from your last playthrough.
Originally posted by Dr. Raven:
Originally posted by Spawk:
Originally posted by Flash:
Hello everyone. I've completed the game and now I want to start a new game+. But it literally carries over EVERYTHING. Even if you go from normal to hard. Is there a way to disable some aspects that are carried over? I dont want to start a new file and grind all those things again. Otherwise I hope, that they change new game+ a bit. No point in starting a new game+ file on a higher difficulty, if you keep everything from your last playthrough.
That's literally the entire point of new game plus. What else would it be for?
This often isn't the case for various games. I remember some of the first games that allowed a "new game plus" were fairly limited in what you could carry over, like Tales of Symphony, as to not completely break the balance of the game for a second playthrough. You couldn't carry over equipment or levels, but instead various other things(like recipes, monster data, titles, techniques) depending on how much grade you earned via that playthrough and what you chose to carry over.


It is a bit weird too. Because with what they allow to carry over (like the dash shard, which can be used to sequence break the game possibly) it completely makes you overpowered for any new game plus run. By the end of my hard mode first playthrough run I nuked the final boss and the hidden boss in about 10 seconds each. I can't possibly see the point of doing a new game plus run as it stands now except to give people another chance to earn the boss medals. The ability to swap off to another difficulty with new game plus is completely pointless as with end game stuff you'll kill the final boss on nightmare difficulty in about 20 seconds and that says nothing of every other boss before it which will be ended in about 0.3 seconds.
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Showing 1-15 of 45 comments
dustin1280 Jun 25, 2019 @ 9:43am 
Originally posted by dustin1280:
It will retain all of your gear, barring the Aegis Plate
It will retain your entire inventory, barring library books and Bovine Plume.
It will retain your food bonuses.
It will retain all gold.
It will retain all of your shards except the following: Double Jump, High Jump, Dimension Shift, Reflector Ray, Aqua Stream, Craftwork, Deep Sinker, Invert
Removed shards will regain their rank upon acquiring again, but not grade meaning you can never have higher than a 1 grade for these shards.
It will retain your levels, setting it to 1 if you enter Nightmare. If you NG+ off of Nightmare with a save that previously had levels, they will be restored.
It will fill your map with every tile you visited in the previous playthrough. These rooms do not count as explored. If you NG+ without fully exploring, they will not show up in the next NG+.
It will reset all quests
It will retain all player stats except map exploration. This makes the Silver Power Ring very potent for future playthroughs.

https://gamefaqs.gamespot.com/boards/158368-bloodstained-ritual-of-the-night/77816537#qp
ElCid Jun 25, 2019 @ 9:45am 
You can disable passive skills by accessing the Shards menu and manually disabling them. And you can always not use the end-game gear you crafted, anyway.
Last edited by ElCid; Jun 25, 2019 @ 9:46am
Flash Jun 25, 2019 @ 9:48am 
I am aware of what carries over. My problem is,that these things ARE getting carried over.
I dont want to start on hard with lv 70. All I want to carry over, are my archive entries and shard level, once you drop them again. Otherwise you can breeze through hard. I really hope they add a feature, where you can pick the things you want to carry over :/
Flash Jun 25, 2019 @ 9:53am 
Originally posted by Spawk:
Originally posted by Flash:
Hello everyone. I've completed the game and now I want to start a new game+. But it literally carries over EVERYTHING. Even if you go from normal to hard. Is there a way to disable some aspects that are carried over? I dont want to start a new file and grind all those things again. Otherwise I hope, that they change new game+ a bit. No point in starting a new game+ file on a higher difficulty, if you keep everything from your last playthrough.
That's literally the entire point of new game plus. What else would it be for?
Like carrying over your archive entries and shard level, once reacquired. No point in using a NG+ save, if you start the next higher difficulty with your equipment. If you play NG+ and restart the same difficulty, I couldnt care less. Though personally I wish they would've added an option to choose the things, you want to get carried over.
JanTran-Sama Jun 25, 2019 @ 9:55am 
well there are more broken weapon or weapon tech, like spamming counter :)
Flash Jun 25, 2019 @ 9:57am 
Originally posted by Spawk:
Originally posted by Flash:
Like carrying over your archive entries and shard level, once reacquired. No point in using a NG+ save, if you start the next higher difficulty with your equipment.

Sure, many games won't let you use it to start a higher difficulty

That is exactly my point.
The author of this thread has indicated that this post answers the original topic.
Dr. Raven Jun 25, 2019 @ 10:07am 
Originally posted by Spawk:
Originally posted by Flash:
Hello everyone. I've completed the game and now I want to start a new game+. But it literally carries over EVERYTHING. Even if you go from normal to hard. Is there a way to disable some aspects that are carried over? I dont want to start a new file and grind all those things again. Otherwise I hope, that they change new game+ a bit. No point in starting a new game+ file on a higher difficulty, if you keep everything from your last playthrough.
That's literally the entire point of new game plus. What else would it be for?
This often isn't the case for various games. I remember some of the first games that allowed a "new game plus" were fairly limited in what you could carry over, like Tales of Symphony, as to not completely break the balance of the game for a second playthrough. You couldn't carry over equipment or levels, but instead various other things(like recipes, monster data, titles, techniques) depending on how much grade you earned via that playthrough and what you chose to carry over.


It is a bit weird too. Because with what they allow to carry over (like the dash shard, which can be used to sequence break the game possibly) it completely makes you overpowered for any new game plus run. By the end of my hard mode first playthrough run I nuked the final boss and the hidden boss in about 10 seconds each. I can't possibly see the point of doing a new game plus run as it stands now except to give people another chance to earn the boss medals. The ability to swap off to another difficulty with new game plus is completely pointless as with end game stuff you'll kill the final boss on nightmare difficulty in about 20 seconds and that says nothing of every other boss before it which will be ended in about 0.3 seconds.
Flash Jun 25, 2019 @ 10:11am 
Originally posted by Dr. Raven:
Originally posted by Spawk:
That's literally the entire point of new game plus. What else would it be for?
This often isn't the case for various games. I remember some of the first games that allowed a "new game plus" were fairly limited in what you could carry over, like Tales of Symphony, as to not completely break the balance of the game for a second playthrough. You couldn't carry over equipment or levels, but instead various other things(like recipes, monster data, titles, techniques) depending on how much grade you earned via that playthrough and what you chose to carry over.


It is a bit weird too. Because with what they allow to carry over (like the dash shard, which can be used to sequence break the game possibly) it completely makes you overpowered for any new game plus run. By the end of my hard mode first playthrough run I nuked the final boss and the hidden boss in about 10 seconds each. I can't possibly see the point of doing a new game plus run as it stands now except to give people another chance to earn the boss medals. The ability to swap off to another difficulty with new game plus is completely pointless as with end game stuff you'll kill the final boss on nightmare difficulty in about 20 seconds and that says nothing of every other boss before it which will be ended in about 0.3 seconds.
Thank you so much for this :mkbear:
I was personally talking about NG+ with ToS in my mind. Also the things you mentioned are the reason, why I dont want to start a NG+. Once I reach the 1st boss, they will die in like 0,5 secs. This will kill the feeling of a harder difficulty. So as it stands right now, I can only start a fresh file :'-(
Dr. Raven Jun 25, 2019 @ 11:30am 
Originally posted by Spawk:
Originally posted by Dr. Raven:
This often isn't the case for various games. I remember some of the first games that allowed a "new game plus" were fairly limited in what you could carry over, like Tales of Symphony, as to not completely break the balance of the game for a second playthrough. You couldn't carry over equipment or levels, but instead various other things(like recipes, monster data, titles, techniques) depending on how much grade you earned via that playthrough and what you chose to carry over.
Tales of Symphonia, you mean. And that lets you completely break new game plus too. Aside from gear you can farm to carry over literally anything, plus you can unlock what amounts to cheats, such as increased item limits, extra health, experience multipliers, etc.
well that stuff is pretty expensive and even with extra health, experience, etc the hardest difficulty is still a fairly good challenge.
BacaeStrife Jun 25, 2019 @ 1:22pm 
As far as ToS goes, aside from the Kratos fight little if anything in the game retains challenge when you start throwing in the EXP and gald increases, but that's neither here nor there. I prefer a NG+ that keeps most of my things, but I can appreciate one that doesn't. My only complaint is that there isn't a scaled version of the higher difficulties based on having end game gear. Something more like DS NG+ where it keeps making the game harder but you don't really get that much stronger as you keep going through it would have been nice.

Maybe just scale things up based on the level you start NG+ at or something. Either way though if you really just want to play the game again with the challenge intact why not start from scratch?
Flash Jun 25, 2019 @ 2:03pm 
Originally posted by BacaeStrife:
As far as ToS goes, aside from the Kratos fight little if anything in the game retains challenge when you start throwing in the EXP and gald increases, but that's neither here nor there. I prefer a NG+ that keeps most of my things, but I can appreciate one that doesn't. My only complaint is that there isn't a scaled version of the higher difficulties based on having end game gear. Something more like DS NG+ where it keeps making the game harder but you don't really get that much stronger as you keep going through it would have been nice.

Maybe just scale things up based on the level you start NG+ at or something. Either way though if you really just want to play the game again with the challenge intact why not start from scratch?

Yes thats what I'm going to do. Playing the game with endgear, while the enemies are barely scaled, suck out most of the challenge. Also you are right about the DS scaling. That would have made NG+ more interesting :(
Duck Jun 25, 2019 @ 2:18pm 
I know how you feel. I avoided NG+ and played through each difficulty with a fresh start for the same reason. I'm a fan of NG+ but I haven't used the feature since I was a teen. I played a lot of Chrono Trigger, using NG+ to farm tabs to max the stats out on all the characters. I will probably use NG+ on Bloodstained eventually just to give it a try!
Flash Jun 25, 2019 @ 2:23pm 
Lets hope that they rework NG+ a bit.
ElCid Jun 25, 2019 @ 6:34pm 
Originally posted by Dr. Raven:
Originally posted by Spawk:
That's literally the entire point of new game plus. What else would it be for?
This often isn't the case for various games. I remember some of the first games that allowed a "new game plus" were fairly limited in what you could carry over, like Tales of Symphony, as to not completely break the balance of the game for a second playthrough. You couldn't carry over equipment or levels, but instead various other things(like recipes, monster data, titles, techniques) depending on how much grade you earned via that playthrough and what you chose to carry over.
Depends on the game, really. In Chrono Trigger you carry over EVERYTHING. Levels, spells, weapons, etc.
Dr. Raven Jun 25, 2019 @ 7:08pm 
Originally posted by Mr. Cid:
Originally posted by Dr. Raven:
This often isn't the case for various games. I remember some of the first games that allowed a "new game plus" were fairly limited in what you could carry over, like Tales of Symphony, as to not completely break the balance of the game for a second playthrough. You couldn't carry over equipment or levels, but instead various other things(like recipes, monster data, titles, techniques) depending on how much grade you earned via that playthrough and what you chose to carry over.
Depends on the game, really. In Chrono Trigger you carry over EVERYTHING. Levels, spells, weapons, etc.
Hence why I said in various games. Of course there's also plenty of games where you carry over everything, usually you can not adjust the difficulty via that new game + or instead you can adjust the difficulty at any point in the game.
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Date Posted: Jun 25, 2019 @ 9:41am
Posts: 49