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Lot's many weapons, skills and shards combos are OP too while most are actually ♥♥♥♥♥♥♥♥. Most skills, shards and weapon serve no purpose while others are way too strong. Game would benefit from some balancing.
Still it was a fun game. Looking forward to replaying on a higher difficulty from the start and trying not to use the broken stuff.
Welcome party is a welcome op spell for me XD
Only thing that bothers me a bit is she has to say every time: Arise myself and my shadow! And idk why she says that.
Maybe try from doppelganger onward on nightmare before spouting sweeping incorrect assumptions. 9/9 WC is mid tier at best.
By comparison, Welcome Company effectively gives Miriam a barrier to inflict contact damage. Due to how the game works, this makes it ideal for shrugging off weak enemies like bats, Dullahammer Heads, and Maledictions as well as completely nullifying any projectile that doesn’t penetrate solid objects. The paintings themselves do below-average damage even at Grade 9 and break apart after doing/receiving enough damage, necessitating constant recasting of the spell. They also do not protect against melee strikes nor give invincibility frames, unlike Directed Shield.
If your whining was any higher pitched, dogs would be exploding.
Because those picture are backers.
Such a dumb thing to say. Because of several problems on my motor functions, I'm basically unable to play most platformers apart from Igavanias, which had items that influenced the game's difficulty since SotN. Familiars, the classic shield rod attack etc.
Why is more people being able to enjoy the game bad again? What's so wrong with it?