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And it would have immense power wouldn't it, after Palpatine went through all that trouble to charge it up for us, then throw it out the window.
It's certainly one of the better weapons available, the stunlock from the extra hits is amazing, and the extra hits also mean it's doing a bit more damage than the numbers imply. I believe even the 8-bit version is hitting twice for 2 damage after its main hit, but now I'm on the 32-bit version and it hits twice for ~18 damage after whatever the main hit does (120-130 damage for me right now, depending on enemy resists).
It does no such thing and I'm highly disappointed in it.
The whips in this game are are really awkward to use. Well, except the sword whip, but that counts as a sword to the game.
I doubt is, as the whips in the Castlevania games all handled MUCH better and easier than the ones in this. The sword whip is the closest to the Castlevania whip mechanics.
I like the Lightsaber, but I'm also fond of the two-handed weapons.. so that brings me to wonder which of the effects of the two-handed weapons is best suited for general murdering purposes.
So far I'm leaning towards Deathbringer. The only thing I dislike about two-handed weapons is trying to hit bats.. damn things.
The flesh-grindy sword thing was neat, but that obnoxious sound keeps me from wanting to use it.
Edit: anyone with upgraded versions of the Lightsaber or Deathbringer know if they simply get extra damage, or added effects? Thanks!
Has a decent ranged Tech. Not a bad choice.