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This is a bad VR physics game without VR
I'd been lookinmg forward to it for at least a couple of years (and for several months, here on Steam), but when I heard his voice on a trailer, I was definitely in.
Unfortunately though, I haven't been able to get much past the intro featuring his voice.
At this point, I understand that the game has lots of Cool Stuff™ (according even to many of the negative reviewers), but that it's all pretty much buried under a mountain of design flaws and bugs.
I'm hanging on (barely, with a white-knuckled grip) to a 'wait and see' outlook.
(The negative game reviews currently outnumber the positive ones by something approaching a 2:1 ratio, so we'll see.)
But it is an acquired taste and definitely a bit buggy and unpleasant. I love it but you may want to wait for some patches.
UA is in the same boat as bards tale 4
there is a fun game underneath but you have to wait till there are at least 3-5 MAJOR patches around
the game didnt even save your spells till the second hotfix ffs
The company that made this game made the 2 original previous games many years ago. The game itself is worth getting and I'm sure minor issues will be worked out over time.
over time could be 2 years or so.
A company is made of people and we do not know if the same software engineers are still working for this company.
I mean this game is a mess and why buy now and being frustrated when you can buy next year maybe cheaper and have the full experience...?
If you're nostalgic for Daggerfall, you'll have a lot to complain about with Skyrim: just because the 'diminutive' spell never worked, that doesn't mean you should just remove it from the game! But Bethesda were evolving to find the core of what makes their games fun and, with Fallout76, they discovered that actually all RPG elements fell outside that core.
So, it's not a nostalgia cash grab. It's been rushed, but not so much you can't enjoy it.
The bulk of this game is: spawn into different parts of sprawling levels and achieve some goal, get graded on how you did it (fighting, sneaking, magic, physics), then return to a hub to trade and get skills. You go to the same areas repeatedly, but you'll see different parts of them and they change as the bad guy's power increases.
Rather than the lots of mostly useless options that U1 and U2 gave you ("lore", "tinkering"), this game has fighting/magic/sneaking skill trees. On the fighting side you can learn to run along walls; on the sneakingside you can teleport (very) short distances, see in the dark, etc. Magic seems pretty underwhelming so far: f.e., 'spirit root' spell seems basically only good for sprinting past someone. I could play this game more the way I played U1 and U2 by getting fighter skills and buying better equipment from the dwarves, but so far a magical thief is fun.
As for the ranters and thumb down vorters, they are often very exaggerating, the game is way better than its ratings, but in the end a broken save system and it is to some degree broken can kill a game nowadays. It bleeds my heart that a game which is a very good game at its heart gets killed off in its start by pointless issues, just like it happened with BTIV, which also was one of the best pc releases in its core mechanic and overall design, this year but was released in an unnecessary sorry state and killed instantly that way.
Just a short reminder, better delay the release another 1-2 months and release a relatively bugfree game or see yourself going down big time. The first impression is what can kill a game or make it successful. Only a handful of games managed to pull themselves out of the initial impression is bad hole and most of them were multiplayer games and hyped endlessly.
https://www.youtube.com/watch?v=1f3j2gzQXgY
It is sad, since for some short time this seemed like a genuine chance we might get something similar to the old UU's again, but it's just the way it is.
In summary:
Unless masochistic, wait a few months for them to fix some stuff and take another look at the state of the game.