Deus Ex: Invisible War

Deus Ex: Invisible War

Zara Oct 8, 2015 @ 1:53pm
should i get this game?
i love deus ex 1 and 3 but i hear a lot of bad things about 2 so should i buy it?
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Showing 1-15 of 51 comments
That's why I didn't buy it at first--loads of people seem to hate this game. Anyway, when I got to play it, I actually liked it. It's by no means as good as its precursor; on the other hand it feels closer to it than Human Revolution (in my humble opinion). So if you love Deus Ex, yes, buy it. Easily worth 6 or 7 bucks..
Ordon Draconis Oct 11, 2015 @ 8:26pm 
I tried to like this game. I can't. Over the years, I gave it 3-4 starts because I liked the original so much. Maybe its a divide between the console audience and the PC audience.

Then I thought maybe my enjoyment of DE1 was just nostalgia. So, I went back and played the original all these years later. And once again I was blown away.

Everything just seems so "dumbed down" here. Ammo is so universal in this game that a pistol and a flamethrower use the same ammo. But if someone drops a gun, you can't get the ammo out of it? The levels are cramped "mini-levels." I still recall how sprawling Liberty Island was, in the orginal. That would be 6-8 mini-levels in this game, each with its own load screen. And the load screens are soooo slowwww.

Combat was obviously designed for a controller and low-res screens, and not the precision of a mouse. If you want real stealth combat from a game of this era, play Splinter Cell.

The characters, including your own, just seem like bland stereotypes.

And now that its all kinds of hell to get it working on Windows 10, I don't know what this game has left to offer anyone.

In many catagories it completely lacks the depth of a game from a previous decade. But on a stand alone basis, as a stealth shooter, you'd get far more milage out of something like the Splinter Cell franchise. In fact, that comparison really tells me how bad and generic this game is.

I basically got this game for free because it was bundled with everything Deus Ex. I can still play the orginal and find that it has such depth and style that I forget that the grapics are 20 years old and lose myself in the experience.

But this game to me is just pulling teeth. Invisible war is now "..." on the way to Human Revolution.
//// Oct 13, 2015 @ 4:46am 
that's why we have term "dystopia" in the first place. you are suppesed to be thrown into the world where some things you may not like at all. :]
Don Peste Oct 13, 2015 @ 2:00pm 
If anyone wants it, I'm trading it for the old Deus Ex. http://store.steampowered.com/app/6910/
80% off.
DO NOT REDEEM IT Oct 13, 2015 @ 9:25pm 
when you play invisible war and use guns, stick with the sniper rifle. also upgrade your melee biomods. pretty useful and you dont feel the hassle of universal ammo as much because u can melee ppl instead. it's also more fun smacking people in the face with a baton or the energy sword
Gibbon100 Oct 31, 2015 @ 5:28pm 
I enjoyed it up until the end where stealth was pretty non existant.
//// Nov 4, 2015 @ 3:19am 
stealth in this game is not non existent, it's non illusionary. that is, actors having problems to pretend that they can't see you. you can still use cloak tho...
Tapasvi Nov 7, 2015 @ 12:29am 
This game is like a mix of 1 and 3.
I'm a little confused that people liked 3 but disliked 2. For me, Deus Ex 3 was VERY boring. It was "ok" as an average shooter, but compared to the first deus ex, especially the Revision remake, DX3 is terrible even in graphics.
I think people disliked DX2 because they expected it to be better like DX1 or at least something like DX1, and were dissapointed. And most of DX3 players didn't expect something like that already.

DX2 is bugged out of te box though. I'd wanted to play it again recently and downloaded it, but was unable to play it on windows 7 because of the graphics glithes. Will try some patches and if i'll manage to launch it then i'll buy it on Steam.
wdb-wookie1 Nov 16, 2015 @ 8:29pm 
I've played all three releases and am now playing the Revision of DX1. DX1 and Thief Gold, were my introduction to stealth game play, and I fell in love with it. DX2, wasn't as good as DX1, for many reasons, but that doesn't mean I didn't enjoy it, and still injoy going back through the entire series again. If you want to play DX2 on any version of windows above XP, you're probably going to want to get it through Steam. Some how, they worked out some of the bugs that keep it from launching, or running properly on Win 7. I think it will run on Win 8 as well.

From what I've been hearing about Win 10, it's almost as bad if not worse than Windows Vista. Actually, the fact that Microsoft is locking us, the users/opperators, out of a lot of the control features in Windows 10, make it MUCH worse thatn Windows Vista. Neither opperating system play well with others, and Win 10 adds insult to injury by locking us out of setting it up the way we want. :quickfix:
DeanJes Dec 15, 2015 @ 11:42am 
Originally posted by S1aught3r:
Yeah, I'm not sure what the reasoning was for the universal ammunition. Terrible design flaw in my opinion. Perhaps, if everything was energy based like the mag-rail, then maybe they could pull that off (excluding the flamethrower anyways). If the explanation is in the game, I failed to find it D:

you guys are so narrow minded and thick headed , WHATS WRONG WITH UNIVERSL AMMO ????

none of you can cope with the fact that a technology that is energy based which can be transformed to selected forms of matter / enery can exist to replace the ANCIENT system of bullets ?
DeanJes Dec 15, 2015 @ 11:46am 
what i hate in all the rest of the deus EX is the male gender lock , thats almost a deal breaker for me since i cant relaly relate to a gender which isn't my own nor it reflects my gender's basic characteristics , which IW repected and we could choose FEMALE .
Last edited by DeanJes; Dec 15, 2015 @ 11:48am
Ordon Draconis Dec 15, 2015 @ 6:15pm 
Originally posted by DeanJes:
you guys are so narrow minded and thick headed , WHATS WRONG WITH UNIVERSL AMMO ????

I'm not sure english is your first language? Let me requote my words which you seem to grossly misinterpret:

Ammo is so universal in this game that a pistol and a flamethrower use the same ammo. But if someone drops a gun, you can't get the ammo out of it?

My complaint is not about the concept of universal ammo. Its that given a universe that contains universal ammo, how does the villian fire at me as long as he wants, yet when I pick up his gun, I can insert my ammo into it, yet can't retrieve his ammo from it?

Meanwhile, you've called us narrow minded, thick headed, and state that we can't cope with simple concepts. You are coming off as juvenile and rude. Just because you can hide behind anonymity, there's no excuse for you lash out that way towards total strangers who have done you no wrong.

Further, Slaughter explained it best. We CAN conceive of a universe with univeral energy weapons. However, this is the Deus Ex universe. It is established in the first game that universal ammo is not the case. Yet there is no clue inside this game explaining the paradigm shift.

As far as me pretending to hate the game because I want to be a "cool kid," please consider Occam's Razor. I stated many reasons why I don't like this game. This game is clearly a console port. The interface works, but was clearly optimized for a joystick rather than mouse/keyboard. And the levels feel completely claustrophobic. Which is sad given that the prequel had levels that were 10 times larger yet ran on technology a decade more antiquated. And now that the orginal Deus Ex got a free graphics facelift making it look 25 years newer... I see no reason to sit through these painfully long load screens or deal with the console port interface. I'm not cool. I'm not a kid. Believe me, I just don't care for this branch of an otherwise good franchise.

And at the risk of repeating myself: The ultimate reason I don't care for this game - it came out in the similar time frame as other, better games. The example I gave was the Splinter Cell franchise. IN MY HUMBLE OPINION, every last thing that this game tries to accomplish, Splinter Cell did 10 times better. This game is too slow to be a good action FPS, but the stealth components are almost non-existant, making this a poor stealth shooter. And its RPG components are incredibly shallow compared to so many better RPGs. So, anytime I would play this kind of game, I end up not playing THIS game because I've got 5-10 better games in my library. Thus, when the original poster solicited opinions, I truthfully stated that I have nothing positive to recommend in this game.

//// Dec 16, 2015 @ 4:45am 
Originally posted by S1aught3r:
Originally posted by DeanJes:

you guys are so narrow minded and thick headed , WHATS WRONG WITH UNIVERSL AMMO ????

none of you can cope with the fact that a technology that is energy based which can be transformed to selected forms of matter / enery can exist to replace the ANCIENT system of bullets ?

Hmm, perhaps you should re-read what I had posted. In particular, "Perhaps, if everything was energy based like the mag-rail".

It's not that I have a difficult time believing in the possibility, but merely a lack of evidence supporting that the weapons are in-fact, energy based. Do not get me wrong, ---I am entirely open to the concept of universal ammunition---, particularly the way it was implemented in IW. Each weapon utilizes your available ammunition proportionate to what you would expect in terms of bullet size. I like this, however, I feel as though it was thrown into the game to cut corners and speed up development.

From what I can gather online, universal ammo was a concept to allow players to avoid running out of ammunition for weapons they favoured over others. Clearly, they ignored the fact that once you no longer have any available ammunition, you are restricted from using any weapon at all. As a result, you only have enough ammunition relative to your weapon of choice, rather than the availability of other weapons when you have depleted your resources by firing heavy ammo-dependant weapons such as the shotgun. In general, this will only be of concern to trigger happy players. This could be overlooked if the maximum capacity of clips was increased, but without any modifications the shotgun will clear out a mag quite rapidly.

Let me reiterate from the post you replied to. It's not the fact that universal ammo was a core-concept of the game that bothers me, it's the lack of evidence ---in-game--- that supports the developers use of it. I'm sure the information is in there somewhere but I don't feel like I should have to google it to explain an integral part of the game.

By any means, I took a moment to look it up. I'll quote it, "Each magazine is loaded with a nano-mass that is dynamically configured by the weapon itself into whatever form of projectile is needed for the weapon that the magazine is slotted into. As a result, by 2072 most forms of case and caseless ammunition have disappeared due to the benefits that universal ammo present."

^This is cool information that I would have loved to see discussed in the game, if blatantly.

I also agree with the gender-lock issue. It was unfortunate to see them add it to IW but remove it from HR.

then... maybe, until you checked wiki (or wherever...), you also lacked evidence that whole augmentation thing wasn't dropped in the game to cut corners? kids, please... devs targeted folks of the 90s with this game, when obvious things was obvious. -_-

Originally posted by Ordon Draconis:
Originally posted by DeanJes:
you guys are so narrow minded and thick headed , WHATS WRONG WITH UNIVERSL AMMO ????
....

oh... a harry pooter fan... ma favorite specimen...

https://youtu.be/t1_Pw563opc?t=61

cool gun, isn't it? would you like to take it in your hand? please, say yes!
Last edited by ////; Dec 16, 2015 @ 4:54am
//// Dec 16, 2015 @ 3:50pm 
ouch... at first i didn't noticed that someone called you thick headed... that's really serious. -_-

anyways... no need to change your position, just add to it. imagine, instead of cutting corners. how much easier for the superiors would be to control with universal ammo?

also, the game is featuring little grays... have you seen one of those movies (of the 90s, again) where they have this ability to manipulate fundamentals of physics? taking out electronics, making powder ineffective...?
Last edited by ////; Dec 16, 2015 @ 3:53pm
//// Dec 17, 2015 @ 12:17am 
Originally posted by S1aught3r:
Superiors? Do you mean developers? If so, again, I don't think universal ammo is such a bad concept, it just felt lazy with this particular example. i.e. Deus Ex. IW, hence cutting corners.

superiors in the game (universe), of course. :]

Originally posted by S1aught3r:
I'm still not entirely sure what point you're trying to make about the 90's thing. You say, IW features grays on the basis that it was pandering to a specific group, the 90's, and also on the permise that, "obvious things were obvious". Grays were introduced in the first Deus Ex which was released in 2000, IW being released later in 2003. By then, popular culture around grays had come to a plateau and would never have been considered a selling point to a game. Not to mention, they played such a small role in IW. I'm not even sure they were ever advertised. About your second point, could you be anymore vague? If anything, the world has gotten more simpler and obvious than it was in the 90's and it may very well continue that way. Though, this is another conversation altogether that I don't really feel like going into.

there you go, you made an excellent analysis. there was no need to post it all to me tho... :P

why i consider first 2 games products from the 90s when they both was released in... 21st century? because they are! 1. it takes time to make aaa titles. 2. ideas for such games (especially those who later receive tags as "best game of all times") are not born overnight. it takes years of grinding related literature. movies, music... media in general (iw demonstrated dumbing down of the standards quite well and quite early, right? ;P).
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Date Posted: Oct 8, 2015 @ 1:53pm
Posts: 51