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The biggest let down of IW was that because they had to make EVERY mission branch workable, they couldn't add any kind of real staying power to them. You can basically just dog back on any faction and go an entirely different way, *every level*. Sometimes even in the SAME level.
More than that, DX sold its choices with weight and consequence. The writing in IW fell far short of that. All the factions had kind of a "join us, if you want, I guess. And do this mission if you feel like it. Whatever." feel to them, and that never really improved even late in the game when the Templars started doing their thing in the open (and frankly, they were the least convincing bad guys in the first two games, which more than a few to choose from).
IW isn't a bad game. It's just not a particularly good Deus Ex, which is a high bar to clear just to get started.
I can't really compare it to the first though since I didn't finish it (the first game).
You make one choice on the last 20 minutes of the game.
It's basically Human Revolution's heavily criticized "4 buttons" approach, but with those buttons expanded into objectives.
My issue with deus 1 is its a bland and typical story. It feels like guberment bad, conspiracy, 2 brothers, go play pool (pool effects are nice love hitting the balls) but that's how boring the first game gets. That you wander around wondering what to do just to give in to whatever options and go with the flow since it gets dull. And you just would like to get it over with, get locked in a prison and have to cheese your way out somehow, either sneaking around or unrealistically killing and destroying everything in your way while save scumming.
It almost feels like one of those, romantic nostalgia games that people hyped more than it should of been. Just like half life.
DX is full of choices that affect both narative (not in ground breaking ways I addmit but they do) and your game play.
Play it like CoD? you get les points & quatermaster at UNATCO wil withold suplies if you barg about it, depending on wath you do Paul can die.
Was too lazy with hacking? Congrats now you need to face Navaro & Gunther in battle insted of using their kill phrases.
Didnt pay attention at certain points? Your pilot dies. There are more but these are firts ones that comes to mind.
Its Invisible war that is more limited & linear > maps are smaler, there are less things to do in them, all enemies till templar power armor tropers are joke (and they are threat only due rocket spam & suicide explosion).
Storys pacing flops all over place & protag is even more gulibe than wath JC was never mind your ability to flip flop from one side to another kills any sense of investment you might have, lack of consequences to your actions dosent help either.
And then thers is all that ♥♥♥♥♥♥♥ loading.
So no Invisible war is not superior to Deus ex, I would say its equal to The Fall.
The world was a very different place 25 years ago and the story was nothing close to bland back then.
What basically happened is that a bunch of things shown as unnervingly-plausible conspiracy theories (some of which were based on real conspiracy theories) ended up actually happening.
So when you're playing it 25 years later (and I'm taking a safe bet that you're young enough you were probably just about still in diapers when the game came out)... the story doesn't have that edge for you anymore because you literally grew up in something too close to the the world it warned about.
especially because both games are consolified garbage, storytelling in IW is also terrible as someone pointed out, all of the factions seem to fear you to a point of asking you to join them, even the templars and the only conspiracy that is worth pointing out is the controlled opposition angle from chad and nicolette as warring faction leaders, then there is the omar which is the best faction since they only care about business.
The story could've been better and they could've added more things like being able to revisit certain areas, expand upon said areas, and given us more side quests to do. I wanted to do more with the Omar than just be their lackey.