Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The biggest problem for me is that unlike first game, the game has tiny maps. Which means that maps which are supposed to be some big city, like for example Seattle or Cairo are just a few corridors and there are tons of loading screens between maps. Which means that it breaks immersion and also you won´t much use different tactics, as there isn´t just much space for it. And later there are actually bigger maps later, but unlike first game, there is purple fog around you. Which is technologically worse than it was in first game.
Also shooting and non lethal weapons are worse than first game. Because for example unlike first game, which has body-part based health and you had to actually hit enemies from behind in order to do them more damage, in this game, it doesn´t matter where you shoot them or hit them. Also in this game nobody cares if you play it as pacifist or killer. And for example riot prod is useless in this game.
And talking about shooting, infamous thing there is unified ammo. You have one ammo type for all weapons. Which may seem nice idea, but it means that if you run out of ammo, you can´t shoot with anything. And stupid is that if you kill enemies, you can´t pick up the ammo from their bodies/guns, like you could do it with first game. And as there isn´t almost nobody selling the ammo, you may eventually run out of it. Even though you can still find some somewhere.
Also another problem is that this game doesn´t have skill system and thus experience one anymore. You just have bioaugmentations, which are something between augmentations and skills of first game. Though good is that you can change your augmentation if you want unlike first game. But it also means that you have no reason to do side quests and explore, because you usually get just some item or money as reward, and as in every game, in this game later you´ll end with lots of money.
And also this game is technologically bad, but that´s more due Eidos, publisher, rushing the game. So it restarts on every map change and also it tends to crash a lot. And also its settings, unlike first game, which has more modern one, realistic, with scifi elements, this game is instead made as hard scifi. Which is BS especially as it is supposed to take place after all 3 endings happened at once of first game, which means after global blackout. How were people supposed to go technologically advanced in post-apocalypse era?
Also funny is that there are more factions you can work for, but your choices won´t matter much, as you can go against interests of one faction and it will still offer you a quest later.
Anyway, besides all of that, there is demo on internet, it may maybe work on your computer. And if you forget that this game is supposed to be Deus Ex one and play it like corridor shooter, this game is nice and even has some nice ideas. And I liked its story.
This game may be the worst in the mains series but it's still reeeally good if you look past the dumbed down console stuff and exaggerated story.
That's the DX:IW experience: the empty feeling of sucking on a pacifier, not because you want to, but each suck carries the hope that maybe some milk will come out.
for PC and then later ported to I think PS1 or 2, second one, Invisible war was made for Xbox and then badly ported for PC. And thus due Xbox having worse hardware than PC and also devs wasting hardware resources on shiny graphics ended with stuff like tiny maps.
Are you really suggesting Mankind Divided is worse than Invisible War? I'm sorry, but that's a pretty absurd statement.
I had more fun back in the Day when i played IW then i had with MD. MD had so many Bugs, a poorly written story and was Gameplay wise boring as hell. Not even close to HR and deffinitly not close to DE1. But if you insist, MD and IW can share the last place
On top of how terrible the game is, it also doesn't work properly. It didn't on release all those years back, and doesn't now.
I played Deus Ex for the first time on PS2 and Invisible War for the first time on Xbox, Invisible War definitely feels like it was made for consoles, and it shows in a plethora of other ways.
I would give it a chance and not compare it too much to the original, realize the context and development circumstances around it, it's not that bad. It has a great atmosphere especially in a lot of the later levels, and had some cool ideas like the Omar selling black market biomods which I think they shouldve fleshed out more, could have been a more interesting subplot/game mechanic
Plus the story is more closely realted to Deus Ex, the problem with Human Revolution is it has basically ♥♥♥♥ all to do with the original. I understand it's a prequel, but way too many liberties were taken with the source material. No one could see HR timeline becoming the timeline of the first game. It doesn't make sense
I had much higher hopes for Invisible War from reading up on it in magazines while it was in development (and still called Deus Ex 2). It could have been way greater than it was, but that doesn't make it the worse game ever or even the worst Deus Ex game.
My whole profile is satire, and I'm very serious. Invisible war is an awful, awful game, and the developers themselves have talked at length about this, yet the contrarian idea in >current year is to claim the game's not 'as bad,' or that 'it's a bad deus ex game, but a good game!' There's a reason it killed the franchise.
All the technical issues it has makes it incredibly unfun to even attempt to play, and that's before you get into how poorly designed it is.
For starters, how the game deals with going between maps.