Deus Ex: Game of the Year Edition

Deus Ex: Game of the Year Edition

Played the PS2 version
I only played and owned the PS2 version of this game, am I missing anything found in the PC version? I don't mean mods or anything like that, how are the two versions different?
Last edited by The Brown Hornet; Sep 17, 2014 @ 3:02pm
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Showing 1-14 of 14 comments
Chief Redcorn Sep 16, 2014 @ 7:48pm 
Not much If I remember correctly, some of the dialogue is better in the PC version and graphics are better. But the gameplay and story are the same. It was a good port at the time.
TParis Sep 17, 2014 @ 4:22am 
Here's a good comparison: http://kentie.net/article/dxps2/index.htm
Differences with the PC version

Here's a list of the differences I noticed while playing through the game on PS2:
Misc

Prerendered intro and end cutscenes: Intro; New dark age; Illuminati; Helios.
Orchestral menu music.
Slightly altered club music.
Various altered sounds.
Various models have been improved, or at least altered.
Lower texture detail than PC version, no detail textures.
No fog anywhere.
Generally less windows (sometimes as the outside would be in another load zone), reflections.
Security/info/ATM terminal models look different.
UNATCO trooper eye colors inverted (i.e. normal).
Dropped bodies now slump to the floor.
Anna Navarre has two eyes (probably not meant to be this way).
Game autosaves (to memory, not card) on each level transition.

Inventory/user interface

No per-body-part health.
No laser sight upgrades.
No quick toolbelt.
When using a controller, augs are activated by binding a selection of them to the aug button.
Slot, not grid, based inventory. The only real limit here is that you can only carry four firearms (excluding ps20). All melee weapons can be carried at the same time, all food types, grenades etc.
Augmentations can be installed without a medbot.
Augmentation and upgrade canisters do not take up inventory space.
Cannot manually enter keycodes and passwords, they are given when reading emails/datacubes. Sometimes this seems to been accidentally left out. Can select which one to use when using a computer/atm. Paul's datacube states the code '4321' instead of to "count back from 4". Maggie Chow's new password ('insurgent') is explicitly noted. JC automatically 'guesses' the last digit of the blue fusion reactor code.
This means Alex' login and the keycode to his cupboard can't be deduced.
No explicit nano key ring, locked doors can be opened the normal way if a key has been found.
No conversation log.
No ammo list, which means descriptions can't be read for ammo types that can't be switched out with others / for which the weapon hasn't been found.
Weapon view model has some inertia, still fires where crosshair points however.
Goldeneye-style precision aiming where the crosshair is controlled directly, even possible with mouse.
No 'real name' and skin color options.
ATM codes can be reused for each component map of an area; the account will still contain money.
Computer interfaces look different.
Inventory items off corpses are dropped to the ground when inventory space is lacking.

Rebalancing

Pistol skill point glitch has been removed.
Dragon's tooth sword does 10 damage compared to the PC version's 100. Still quite powerful.
Other melee weapons generally have lower damage values too. However they seem to do more damage than PC weapons with similar values.
Ballistic protection/emp shield (subdermal) is now energy shield/emp shield (subdermal). Regen/ballistic (torso) are now a canister.
The healing augmentation does a full heal at the cost of 5(!) energy.
Baton has a higher knockout effect, seems to match prod.
Bots always heal health/energy to 100.
Thrown explosives such as LAMs detonate on contact with objects.

Levels

Numerous changes all around, often to decrease view distance or add more load zones; sometimes to add extra routes or seemingly just for the heck of it.
Liberty Island is the least well-PS2'd area. Crates everywhere to hide load zones, inside of statue is separate so can't look out over island, etc.
The 'hub' areas (Hell's Kitchen / Hong Kong / Paris) have pretty much the same content (characters, 'inside' maps), but are laid out completely different. They're split up into parts, but all in all they're larger than their PC counterparts, probably to not have the component parts be too tiny or lopsided.
Vent to the area in front of Gunther's liberty island cell.
No dead NSF lying around liberty island after UNATCO interferes.
Castle Clinton basement different.
Osgood's basement window unbreakable.
No sex sounds in front of 'Ton room door.
MJ12 sewer base hub area now consists of shallow canals instead of a deep hole with walkways.
Mole people subways have been much expanded (probably biggest level design change).
LaGuardia helipad is its own area. One way door from 747 hangar to there. Sewers beneath, lead to fenced in electrified area.
NSF generator warehouse and NSF hq basements have been vastly simplified.
Flooded Hong Kong tunnel has been connected to the tunnel with the triad fight/VersaLife 2. Old China Hand ventilation shaft now contains some items.
Naval base generally compacted, ventilation shafts are missing spider bot parts.
Champs Elysees sewers expanded, less bots around.
Small hidden area above Chateau Duclare dumbwaiter.
Vandenberg surprisingly faithful, but inside and outside of building are separate maps. No desert ledge that can be explored at perimeter.
Ocean base land area walled off, spider bot/laser wire area missing from command level.
Area 51 lvl 4 has less walkways/vents/ways of getting around.
J4MESOX4D Sep 17, 2014 @ 7:10am 
Deus Ex is currently in the sale for £1.24 so it's worth buying just to find out:-) The PS2 version was a very good port indeed but the PC version is still by far the best and with the texture mods in existance now and coming out soon; it's like a whole new experience. Also the M+K setup is easy to deal with.
Lettmon Sep 17, 2014 @ 1:11pm 
The main difference is controls obviously, then grafix and loading times. I would love to have the controls of the PS2 version in the PC version.
The Brown Hornet Sep 17, 2014 @ 3:02pm 

Originally posted by maikaal:
The main difference is controls obviously, then grafix and loading times. I would love to have the controls of the PS2 version in the PC version.
So the PS2 version was a good port....thats good to hear, I guess I'll just be satisfied with that, even though the game on Steam is dirt cheap I dont want to deal with any wonky controls or a whole bunch of key mapping. I haven't beat the game yet though but I think I'm near the end
Lettmon Sep 18, 2014 @ 3:13am 
Originally posted by The Brown Hornet:
So the PS2 version was a good port....thats good to hear, I guess I'll just be satisfied with that, even though the game on Steam is dirt cheap I dont want to deal with any wonky controls or a whole bunch of key mapping. I haven't beat the game yet though but I think I'm near the end

Yes, I was surprised how good it was. Eeven though it looks 100 times worse than modded PC version and has low frame rates at certain locations and has loading times, I still prefer playing the PS2 version because of the awesome controls. Playing Deus Ex laid back in a couch or armchair - can't beat that. But I will still check out the Revision mod that comes out soon on PC although I have doubts about it because I think that changing and updating the level design can't improve the overall experience but I hope I'm wrong.
New Vision mod and gamepad emulator and your good to go to try this on a large screen sitting on the sofa, just sayin.
neonfatum Sep 19, 2014 @ 8:48am 
I'd still play the PC version if I were you.

I want to play the PS2 version someday myself. The differences between the two make both worth playing at least once imo.
Last edited by neonfatum; Sep 19, 2014 @ 8:49am
TParis Sep 19, 2014 @ 8:50am 
Originally posted by BrainHumper:
New Vision mod and gamepad emulator and your good to go to try this on a large screen sitting on the sofa, just sayin.
The PC version Deus Ex with a gamepad? Must be a pain... :P
Lettmon Sep 19, 2014 @ 11:33am 
Originally posted by BrainHumper:
New Vision mod and gamepad emulator and your good to go to try this on a large screen sitting on the sofa, just sayin.

no thanks, that would be the worst gaming experience imaginable. the interface and controls of the PS2 version were completely reworked from scratch. gamepad emulator is not a solution, if you don't believe try it yourself but don't start breaking furniture out of frustration.
Florence Sep 24, 2014 @ 1:13pm 
Originally posted by The Brown Hornet:
Originally posted by maikaal:
The main difference is controls obviously, then grafix and loading times. I would love to have the controls of the PS2 version in the PC version.
So the PS2 version was a good port....thats good to hear, I guess I'll just be satisfied with that, even though the game on Steam is dirt cheap I dont want to deal with any wonky controls or a whole bunch of key mapping. I haven't beat the game yet though but I think I'm near the end

"Good port" is very subjective. I think it was a mediocre port because it meddled with the level design and made it very cramped; Deus Ex is known for its large open-ended levels, and the PS2 version truncated all of that down to cramped corridors with tons of loading zones. It also babyproofed some gameplay elements (removing limb damage, making the heal aug hilariously OP), and overall the game looks uglier on PS2 with muddier textures.

The PS2 port had some cool features like autosave and dropping inventory items from corpses when your inventory is full... but Shifter adds all of that to the PC version and then some.

I'd seriously recommend getting the PC version, you won't regret it.
Originally posted by TParis:
Originally posted by BrainHumper:
New Vision mod and gamepad emulator and your good to go to try this on a large screen sitting on the sofa, just sayin.
The PC version Deus Ex with a gamepad? Must be a pain... :P

Originally posted by maikaal:
Originally posted by BrainHumper:
New Vision mod and gamepad emulator and your good to go to try this on a large screen sitting on the sofa, just sayin.

no thanks, that would be the worst gaming experience imaginable. the interface and controls of the PS2 version were completely reworked from scratch. gamepad emulator is not a solution, if you don't believe try it yourself but don't start breaking furniture out of frustration.

Nawh it quite easy to play with a emulator and no hassle to setup with a DL preset profile. I did have the Retail PC DE & DE IW boxset from GAME before the digital ones they play the same with the emulator.

I just make my own profiles now I have got over 100+ PC games that I used a gamepad emulator in SP & MP quite comfortably.
neonfatum Sep 29, 2014 @ 12:15pm 
The PS2 version also apparently has motion-captured animations and they look a lot better than the ones in the PC version. Wonder if it's possible to port them over. Someone must've tried it already, but hey, one can always dream.
The Brown Hornet Sep 29, 2014 @ 2:26pm 
I love PS2, I need to revisit my save file and finish the game, from what I remember I'm headed to a site that got something to do with Bob Page
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Date Posted: Sep 16, 2014 @ 3:48pm
Posts: 14