Deus Ex: Game of the Year Edition

Deus Ex: Game of the Year Edition

RAMburger Jul 26, 2015 @ 10:43pm
New Vision texture editing?
I'm playing with Kentie/NVTexture mod, and there are certain textures (pictures) that must've been added in with it. For instance -

http://i.imgur.com/7TiKawK.jpg

Is there any way to add more like this to the game, or at least find the location of the existing ones?

I'm using UTX viewer and can't find them. Only the originals seem to show up. For instance -

http://i.imgur.com/HzNFFJX.jpg

I also have the UEd2 editor and Deus Ex SDK1112 but not sure which is better to use.


Thanks for any info.
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Showing 1-4 of 4 comments
PolaricEntropy Jul 27, 2015 @ 2:48am 
Try grabbing the Deus Ex Editing pack and then use WOTGreal exporter, that should allow you to export the hi-res images, however as 8-bit only I'm afraid.

However getting them in into the same package would be tricky. If you have read the NV SDK it says that images automatically have their drawscale adjusted to match the original image by merging the low-res package with the high-res one. If you just go in and exports and import one image you would have to do this adjustment manually. However if you like you can just use another texture package, but then you need to edit the levels to use those new textures.

By the way, what do you mean "Must have been added with it"? That's the point of NV, to replace textures. He simply replaced the old low-res chopper with the hi-res one.
RAMburger Jul 27, 2015 @ 3:40pm 
Thanks. The WOTgreal exporter must be a more comprehensive resource than utx viewer for texture searching -

http://i.imgur.com/RkuiesW.jpg

This and others don't show up in utx viewer searching the same folder.
hanfling Jul 27, 2015 @ 8:46pm 
It does show up, but as long as you use software rendering or another renderer which does not support s3tc it won't show up the higher res s3tc textures, but the smaller non s3tc ones, thats all.
RAMburger Jul 27, 2015 @ 9:36pm 
Ahh I see. I'm a newb in this so please bear with me...

I'll deduce that's probably why my maps wouldn't load in Unreal Editor 1 either. Also any time I tried saving an imported texture into Unreal Editor 2 it would rename for example, the AK_Helibase group extension ".u" instead of ".utx", and also the log would give this error trying to open NVTexture groups -

Warning: Failed loading package: Can't find file 'C:\Program Files (x86)\Steam\steamapps\common\Deus Ex\NVTextures\HK_Helibase.ut'

I tried renaming it with the correct extension and overwriting the old (backed up of course), but they didn't show up right.

Basically I don't want to have to mess with my Kentie/NVTextures/user.ini setups to edit or replace any textures in some levels. I'd only like to swap certain images for the time being while keeping my current config.

http://i.imgur.com/c4i8gpw.jpg

Would either of these links be somewhat relevant, or do they not pertain to the renderer needed? -

http://www.uttexture.com/UT/Website/Articles/PlayingUT/Tweaking/S3TCInstallationUT/S3TCInstallationUT.htm

http://www.gog.com/forum/unreal_series/how_to_use_the_s3tc_textures


Thanks again
Last edited by RAMburger; Jul 27, 2015 @ 9:38pm
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Date Posted: Jul 26, 2015 @ 10:43pm
Posts: 4