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Deus Ex gives you a lot of control over who you are, how you want to play, what you can do, and how you want to solve problems. The game also tries to accommodate for what you want to do, and what you might try to do. It's generally okay to fail missions, ignore secondary objectives, go against your orders, say the wrong thing, and poke at the world; there's a lot of optional / hidden content in the game.
Deus Ex's gameplay and upgrade system is a lot more interesting than anything in Perfect Dark, but way less tight - it's almost an open world sort of game where you can approach obstacles in a lot of different ways, but you can be very messy while doing it.
Both have a nice variety of different maps and environments, but Deus Ex doesn't really have the tight level design that allowed for the timed challenges/optimisation available in Perfect Dark. In compensation, you're a lot more free to explore the world and just mess around and find hidden things - try to imagine a sort of combination between the Chicago level and opening Carrington institute level from P.D. , and add a whole bunch of dudes you can actually interact with and a much more complicated inventory system and you've got a pretty basic idea of how the game works.
Also: animated mouth movement during character dialogue! Look out, Rareware!