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bad take.
game good.
Keep in mind this game is not built to be entirely ghosted. This is not a stealth game. You can get away with it on the early levels but that's it.
Stealth is more of a tool to give you an advantage in the upcoming fight than an alternative
If you came in with the expectations that the game was built with stealth as a top legitimate option to complete the game then you came in with the wrong expectations.
gaem good
ooga stop no read
If I went in with the expectation that I could stealth through the game, then it's expectations that the game itself implaced. Because from the first mission and through the first few levels, it tries to emphasize player choice of approach and the value of stealth and non-lethal methods (through the mouthpieces of Paul and SGT. Carter).
However, even if it were true that stealth isn't an intended way to play the game, it doesn't fix the flaw of combat being slow, clunky, and overly reliant on the player's ability to quicksave/quickload.
In any case, once I got the Dragon's Tooth I pretty much barely use stealth except as a means to reduce enemy numbers before inevitably getting spotted. At which point turning on the Regen+Armor and running around hacking off heads like a maniac (or rather batting them in the head with a glowing blue stick until their character model falls over, because 90s game).
And if that's the intended experience than the early game is entirely misrepresentative of the director's vision.
I know some things could be better but I like this one over the modern Deus Exes. This one is the OG conspiracy theorist game, that got many things right.
Older does not necessarily mean better but we can be damn sure that developers poured their heart and souls into their creations (In my opinion Super Mario Bros. 3 is the definitive Mario game). These days games get released in their bare minimum releasable state and get tweaked and sharpened throughout their lifetime. In the good ol´days we payed for a game and got a full game.
My opinion is don´t finish it. Stop if it makes you feel uncomfortable.
Ooga booga, game good. Music is too OP for its era.
Chinamen warning tourist about canals.
I do agree with it clearly being a labor of love.
And to be clear, a bad game made with love is still preferable to a lot of modern games that are adequately made but absolutely soulless.
The love and effort is on the screen. It just doesn't necessarily result in high quality.
And I did end up finishing it, mainly cause I wouldn't want it to be said that I didn't give the game it's fair try.
To be fair, I did end up really enjoying Area 51. Maybe cause it felt like I was finally able to just go Nova and stop holding back my resources, and there were an abundance of places to recharge the augment powers, which made the combat a little bit more fun.
And it seemed to backload its meaningful choices to the last mission with the three endings.
So I guess in a way...
I guess those 3 buttons really did end up blowing me away :p
A bit literally considering I chose the Dark Age, which is a pretty interesting solution to the problem of global conspiracies.
I know Helios might be the canon ending that IW goes off of. But I've actually seen Terminator and know better than to trust a computer to rule the world.
It doesn't change my opinion of the game overall. Though looking back, I did enjoy the first and last missions. Decently crafted environments with a variety of approaches, but not so complex and janky that it becomes a headache to work through (which was a problem with nearly every mission in between).
And there weren't so many bullcrap lockers begging you to waste your unlocking items to discover worthless ammo and cigarettes.
And JC actually came close to emoting and having a motivation at the end there. A little hint of one.
And Tong, Everrette, and Page each have half of a personality, and actually seem invested in what's happening. I don't fully understand how they came to the conclusions they did or why they want to do what they're doing, but I can at least tell what they want.
And...well, basically, the first and last missions come close to being to exceptions to every one of those 5 complaints I had.
Doesn't save the the rest of the game, but I walked away from the last mission feeling satisfied.
I can fully believe that Deus Ex was one of the best games to come out of its era. And it deserves respect for being one of the pioneers of First-Person RPGs and Immersive Sims.
I still stand by every one of those complaints I listed, and greatly prefer its sequels and prequels. But I can still see why it had the impact and has so much love from those who played it when it first came out.
Whyyyyyyyyy!!! 😭
You know how it goes
Once you start typing your thoughts down, you kind of get into a groove and everything in your head just starts flowing onto the screen, and the next you know you’ve written 1,700 words 🤷♂️
It was kind of therapeutic though. Kind of like venting
You came in fully expecting a stereotypical "Cyberpunk is criticism of Corporations" game/story, something which the prequels tried and (while fun games) became a lesser Deus Ex entry because of it.
Deus Ex - both as a game and as a series -despite being 'cyberpunk', is about the bigger fish: conspiracies. Not corporate conspiracies, but of government, politics, and those who seek to shape the fate of humanity from the shadows. Even augmentations as a plot point was dwarfed by this.
While corporate overreach is a major problem IRL, what's the point of focusing on it when the most powerful people on earth are trying to steer the course of not just history, but humanity as a whole to a future in their image?
As the years go by and the predictions and conspiracies within the original Deus Ex turn out to be eerily accurate, we must ask ourselves: When "Conspiracy theorist" has become a slur, despite the revelations of MKULTRA and Epsteins island... who does it benefit?