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Since Revision can be used to play essentially the original version of the game (og maps, ost, gameplay, etc.), is it worthwhile? Does it offer any actual improvements such as bug fixes and whatnot to the original game?
And for my specs if anyone's curious:
RTX3060
Windows 10 x64
i5 10400f
16GB RAM
Plus, you get to play at widescreen resolutions, and old games (regardless of texture res and polygon count) benefit as much from 4K as new games do.
Yes, Revision is worth at least trying. It allows for much smoother experience, and with recent update allowing to play with original maps, it leaves very little reason for controversy.
Huh?
https://steamcommunity.com/sharedfiles/filedetails/?id=2762512458
And the controversy's a whole kettle of fish I don't want to bring up lest this thread turns into another Revision hate thread.
[shrug] Then why asking if it's worthwhile?
Glide running through a 3dfx wrapper like dgvoodoo... hehe
but in all seriousness, enhanced opengl is my goto, so Im probably gonna rant a little about it.. sorry for the wall of text :)
When you say the lighting doesnt look right... are you comparing that to other modern renderers like dx10 and 11 that enhance the lighting to some degree and adds that atrocious post processing fx? or are you comparing it to how the original game looked from when it released?
because for me, opengl is and will always be how I remember the game looking, and that dx10/11 are the ones that "dont look right".. even after turning off the effects and setting classic lighting to true.
Also, as for the detail depth.. your probably thinking the parallax effect that the dx10/11 renderers added to the textures, deus ex never originally had that, so again, for me it doesnt look right either.
All of those features, minus the post processing effects (indeed awful), are present in the enhanced opengl renderer...
-you can get anti aliasing with the UseAA and NumAASamples options in the ini file.
-FOV can be changed in kenties launcher or in game with the fov command.
-opengl supports detail textures, which adds some extra detail to the textures by applying another texture over the top of the other one like extra wood grain, or scratches on metal etc.. this was an original feature in deus ex. The parallax in dx10/11, which Im gonna assume your thinking of here, its all part of that awful post processing, its random and looks weird imo, if new vision had normal maps and proper heightmaps included, Ill probably consider changing my mind on this one... I have a soft spot for bump mapping.
-4k support... well I dont have a 4k monitor at hand, but 2560x1440 at 165hz works a treat, otherwise you do have anti aliasing support if you find yourself looking hard enough for those jagged edges.
-Mouse lag.. turn off vsync, set SwapInterval=0 in the ini
All that being said, every pc is different, but for me direct3d10/11 has always had a performance hit, or moments of mouse lag, never had an issue with opengl in the 20 years Ive had this game.
If you really have your heart set on dx10, you could always downgrade to a version of it that worked better for you: http://www.kentie.net/article/d3d10drv/files/