Deus Ex: Game of the Year Edition

Deus Ex: Game of the Year Edition

cannot find the code for this augmentation
https://imgur.com/a/9wVVMJW
I've searched multiple guides and i can't find it, its probaly a repeating one.
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Visar 1-15 av 16 kommentarer
Ray Cyst 14 okt, 2019 @ 14:38 
where is it?
You mean like, in the ini? The Flashlight aug is hardbound to F12 (at least in vanilla, not sure about GMDX or other mods)

Also, a bit unrelated: where the hell did you get that bloom? I've never seen DX with bloom, or however it's rendering light in your game.
Senast ändrad av Cat with the Gat; 14 okt, 2019 @ 15:18
BadMojo 14 okt, 2019 @ 17:24 
Ursprungligen skrivet av Tracer from Overwatch:
Also, a bit unrelated: where the hell did you get that bloom? I've never seen DX with bloom, or however it's rendering light in your game.

That's the direct3d10 renderer with ClassicLighting disabled.


Also, as for the question, not sure about the code location, but just so everyone else knows, isn't that the map where you escape from unatco, more specifically the lab where the greasels are kept?
Ursprungligen skrivet av BadMojo:
That's the direct3d10 renderer with ClassicLighting disabled.
Interesting, on my game there is certainly a level of bloom (or at least the "HDR" effect present in games like HL2 where the light dynamically adjusts when you're, say, leaving a building), but definitely not the way it's shown there.


Also, as for the question, not sure about the code location, but just so everyone else knows, isn't that the map where you escape from unatco, more specifically the lab where the greasels are kept?
Not the OP, but yes. Second floor of the armory. IIRC that texture isn't used anywhere else except UNATCO and MJ12 bases, and the boxes with the forcefields around them are extremely rare, even in the late game.
BadMojo 14 okt, 2019 @ 19:12 
Ursprungligen skrivet av Tracer from Overwatch:
Interesting, on my game there is certainly a level of bloom (or at least the "HDR" effect present in games like HL2 where the light dynamically adjusts when you're, say, leaving a building), but definitely not the way it's shown there.

It could be Reshade or SweetFX, or even ENBSeries.. I doubt it though

Not the OP, but yes. Second floor of the armory. IIRC that texture isn't used anywhere else except UNATCO and MJ12 bases, and the boxes with the forcefields around them are extremely rare, even in the late game.

Well... thats a good excuse to load up the game I think :).... *10 minutes later*.... Hmmm, not where I thought it was, now Im curious... OP where the hell is that??
Not the OP, but yes. Second floor of the armory. IIRC that texture isn't used anywhere else except UNATCO and MJ12 bases, and the boxes with the forcefields around them are extremely rare, even in the late game.

Well... thats a good excuse to load up the game I think :).... *10 minutes later*.... Hmmm, not where I thought it was, now Im curious... OP where the hell is that?? [/quote]
Damn, i just booted up UnrealEd and looks like i was wrong.

My second guess after UNATCO would be one of the MJ12 HK labs. Especially considering the plasma rifle in the hotbar and (upon closer inspection) what appears to be an aug upgrade canister just behind the right pillar. Which for some reason are literally everywhere in that portion of the game. I'll check around the level files and see what i find.
BadMojo 14 okt, 2019 @ 20:12 
Funnily enough, I actually checked there too, is it even vanilla deus ex? Maybe it's revision or something lol
Ursprungligen skrivet av Tracer from Overwatch:
You mean like, in the ini? The Flashlight aug is hardbound to F12 (at least in vanilla, not sure about GMDX or other mods)

Also, a bit unrelated: where the hell did you get that bloom? I've never seen DX with bloom, or however it's rendering light in your game.

It's GMDX with Direct3D 10 and Reshade
Ursprungligen skrivet av RBMK-1000:
where is it?

The MJ12 lab under unatco
Here some more screenshots of the area https://imgur.com/a/EBAmqnd
BadMojo 15 okt, 2019 @ 17:46 
Ah I see, the bloom is much more prominent in those screenshots.

So what is it you want, the code or the location of the code?

Code: 2835
Senast ändrad av BadMojo; 15 okt, 2019 @ 18:03
Ohhhh you meant the keypad code. I'm dumb.

Also, that box/keypad doesn't appear in vanilla. Hence why there are no guides on it.

Screenshots for proof (Taken directly in UnrealEd on a fresh install version of 05_NYC_UNATCOMJ12lab.dx [the name of the map this takes place on])
https://imgur.com/a/MaVdfzo
BadMojo 15 okt, 2019 @ 18:26 
Ursprungligen skrivet av Tracer from Overwatch:
Ohhhh you meant the keypad code. I'm dumb.

Also, that box/keypad doesn't appear in vanilla. Hence why there are no guides on it.

Screenshots for proof (Taken directly in UnrealEd on a fresh install version of 05_NYC_UNATCOMJ12lab.dx [the name of the map this takes place on])
https://imgur.com/a/MaVdfzo

heh.. beat you to it :)
Obb 18 maj, 2022 @ 10:24 
Damn, thanks guys… I was trying in vain the code you get on the PC next by, being pretty sure it was the one, but nope. I don’t understand, where do you find the right code ? I’ve looked everywhere in that damn underprison but found nothing…
j4ck_fl4sh_3k 12 dec, 2022 @ 17:08 
Ursprungligen skrivet av BadMojo:
Ah I see, the bloom is much more prominent in those screenshots.

So what is it you want, the code or the location of the code?

Code: 2835

Thank you for the help. I don't know why this is only place I managed to find this code.
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