Deus Ex: Game of the Year Edition

Deus Ex: Game of the Year Edition

Rahkis Aug 21, 2020 @ 7:56am
Which do you prefer? Deus ex 1 or Human Revolution?
I personally prefer the original
Last edited by Rahkis; Aug 21, 2020 @ 7:56am
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Showing 1-15 of 69 comments
First_AidS Aug 22, 2020 @ 12:24am 
The original is much better, Human Revolution doesn't even come close - which is weird because, if you think about it, HR did improve on many gameplay mechanics from the original. But as a whole package, it doesn't come close.
HR isnt deus ex.
Brenturo Aug 22, 2020 @ 4:16pm 
Originally posted by Jabba the Wolf:
HR isnt deus ex.

why? I'm just curious because I thought about getting a Deus Ex game and HR seems to be a reboot
Zombie Roger Aug 22, 2020 @ 5:22pm 
Originally posted by Brenturo_Butz:
Originally posted by Jabba the Wolf:
HR isnt deus ex.

why? I'm just curious because I thought about getting a Deus Ex game and HR seems to be a reboot

I mean with the price being so low I’m not sure why someone would have to be making such decision?
Originally posted by Brenturo_Butz:
Originally posted by Jabba the Wolf:
HR isnt deus ex.

why? I'm just curious because I thought about getting a Deus Ex game and HR seems to be a reboot
HR isn't a reboot, it's a prequel that takes place way earlier.

Here is what Deus Ex is about:
Terrorism before terrorism was a widespread wword after 9 11.
Military-industrial complex
Epidemics
Shadow government
Transhumanism
Centralization of power
Government creating corporations and ♥♥♥♥♥♥♥ up their citizens by taxes.
Plutocracy
Loss of privacy
Artificial Intelligence
Democracy
Denton has normie ideals about politics etc. He argues with people in dialogues and what he says is basically what most people think. However as you play the game further you find out that the things that those NPCs tell you are actually true and Denton changes.
It also predicted a lot of things that are still true today.
The game looks dark and also modern. It doesn't really look futuristic which adds points ot the realism. Only few people like the military has augumentations.You are put in an immersive world and get sidetracked for several hours in secret levels before even caring about the main story.
There are three quintilion ways of finishing levels and it is glorious.
The soudntrack has over two hours and has its own song for like every occasion in every single level. Its really good.
Originally posted by Brenturo_Butz:
Originally posted by Jabba the Wolf:
HR isnt deus ex.

why? I'm just curious because I thought about getting a Deus Ex game and HR seems to be a reboot
Human Revolution:
Cyborgs. Cyborgs. Augs. Cyborgs. Robots. Augs. Cyborgs. Robots. Augs, cyborgs.
The game is nothing but cyborg spam. Everything is cyborg. There is huge societal problem with them. How? How come there are so many cyborgs? Why are those cyborgs so poor? Why is this a thing whewn its early prequel to Deus Ex?!?!?! The game says that these augs completely destroy every popular type of job people did before the augs. That makes literally zero sense, look at most popular jobs in the world, it is made up
The game looks way too futuristic. Everything is yellow. Literally.
Everyone looks like from seom vampire scifi netflix anime. Just look around and see what people are wearing. And what are these rarted Adam Jensen glasses? Is that supposed to be cool or realistic? No, its pandering to kids.
The game is filled with cover hugging. You basically do nothing else. The takedowns are loud as a ♥♥♥♥ knockouts by punching themn hard. ??! !? !? !? ! ?! ?! !?
Oh and the story is quite literally non-existent. The dialogues and the way AI treats you is extremely dumb. Non existent secret levels and secret paths.
Soundtracak is literally just ambient garbage.

Huamn Revolution is huge dissapointment for kids who find scifi anime cool. It has absolutely nothing to do with basic principles of Deus Ex. Even Mankind Divided is way better.
First_AidS Aug 23, 2020 @ 4:43am 
Yeah, HR doesn't quite respect source materiel, to its detriment mostly.

The original Deus Ex' world, set in 2052, in many respects looks a lot like ours now, and I could actually see us heading in the same direction - whereas HR world, set in 2020-something looks a lot more advanced, and is generally standard mostly unbelievable Sci-fi fare. I think a lot of it has to do with the original game having a better writer - even if a lot of the dialogue is badly acted, it is interesting to listen to and actually tackles some real-world issues, whereas the dialogue in HR is.....boring ? and I would say even pretentious at times.

There are also, IMO at least, big issues with the gameplay in the sequel. The developers, along with great many newer players and reviewers got the (wrong) idea that the original Deus Ex was a stealth game so they, in their infinite wisdom, balanced the game towards one playstyle only - which is stealth. The original game rewarded points based on completion of objectives - how you accomplished them did not matter, and furthermore it did not give you any points for enemy "removal" - which rewarded all playstyles. In the sequel, there is an OCD gamey system which greatly rewards you for moving stealthily through levels, dispatching enemies through stealth takedowns, and hacking everything even if there is absolutely no need to. Sure, you can take out a gun and start shooting if you want to, but you won't be able to escape the feeling that you are playing the game "wrong" and not in the way the devs intended - which is reinforced by the fact that difficulty only seems to affect enemy health (making them harder to shoot down, and in general making combat worse as in any other game with bullet sponges) and damage, the fact that Adams stealth abilities/perks are far stronger than his combat ones (again, the original wasn't like this), and with the aforementioned reward system which rewards stealth more than combat.
Thanks for pointing out that you get double the XP for knocking out enemies. I forgot that part. And there is a lot of useless hacking. I hope they either make a deus ex game with a story that wont be wrapped up in 1 sentence but an actually good game.
Martial.Lore Aug 25, 2020 @ 8:42am 
The entire original game could be remade with updated models, environments, graphics and gameplay and would blow all the "sequel/prequels" out of the water. Just imagine any level of Deus Ex updated: it would be fantastic. Why they haven't done this already is just beyond reason.
FhqwhTODD Aug 25, 2020 @ 6:53pm 
They wouldn't get funding for a 1:1 remake without massive changes. Gunther now has to be trans. Paula Denton has always been a girl.
Anna is now the main character fighting the patriarchy.
Skram Aug 25, 2020 @ 7:13pm 
Originally posted by Jabba the Wolf:
Thanks for pointing out that you get double the XP for knocking out enemies. I forgot that part. And there is a lot of useless hacking. I hope they either make a deus ex game with a story that wont be wrapped up in 1 sentence but an actually good game.
All the stuff story wise you said is true but you forget that the other part of deus ex is the game itself and by that metric they are very similar borderline identical besides things such as cover mechanics and modern updates to the core design but to act like an elitist just because HR doesn't have the same themes nor the same story focus is just not worth it. That's like saying bioshock isn't a real shock game just because it doesn't have the same thematic tone as system shock 1 or 2.
Dereshi Aug 25, 2020 @ 9:32pm 
Human Revolution is better, improvements in graphics, art direction, sound effects, pacing and AI and gameplay consistency can't be ignored.
Even in my 1st playthrough of Invisible War, I was already noticing that because all of these things were better, I was actually having a more fun gameplay experience.

Now in my 4th playthrough I'm noticing even more how I get tired of the way the game looks, the sound effects, some unecessary missions, and especially of the inconsistency and other problems with the gameplay.

Pressing lots of F keys to turn Augs on and off is annoying.

Finding Augs in the early game is hard and the ones you find are of the not-fun variety, like: take less bullet damage. Then you stumble upon at least 2 rooms full with 3 to 4 Augs at once and have lots of duplicates to throw away by the end of the game.

Hong Kong has some really unecessary missions...

I make a game plan, try to execute it, but it fails because things just don't work right. Quick save and quick load have to be used constantly because a guard just refuse to be knoced down, a grenade bounced the wrong way or decided not to fry that spiderbot, a guard just spotted you leaning in shadow for 1 second from a mile away, etc.

I still don't know how to, from unalerted status, take someone down without alerting everyone "close" to him of my position, lethaly or non-lethaly.
I'm hidden, shoot a tranq. dart in someone, immediately hide even further, only for the guy I hit and 3 others to come exactly where I am, looking me in the eyes as if they can see me through the walls. Can someone help?

I naturally "fell into" the lethal action playstyle this time, it was much faster and consistent.
I don't know what problem people see with the action gameplay in any of these games, you have all the expected gun archetypes and more, there's also grenade types and augs to use, weapon customization, you constantly find ammo and new guns, different enemy types require different strategies and even the game from 2000 plays really well with upgrade gun skills... can someone explain?
(Maybe the XP thing is for balance, giving stealth players more Augs to deal with threats while all of those grenades, bullets and guns they ignore, go for the action players?)
(I don't think hacking XP rewards are much different than exploration XP rewards.)
Originally posted by Salty Skramz:
Originally posted by Jabba the Wolf:
Thanks for pointing out that you get double the XP for knocking out enemies. I forgot that part. And there is a lot of useless hacking. I hope they either make a deus ex game with a story that wont be wrapped up in 1 sentence but an actually good game.
All the stuff story wise you said is true but you forget that the other part of deus ex is the game itself and by that metric they are very similar borderline identical besides things such as cover mechanics and modern updates to the core design but to act like an elitist just because HR doesn't have the same themes nor the same story focus is just not worth it. That's like saying bioshock isn't a real shock game just because it doesn't have the same thematic tone as system shock 1 or 2.
System shock isn't Bioshock lol it's a different franchise.

Originally posted by Dereshi:
Human Revolution is better, improvements in graphics, art direction, sound effects, pacing and AI and gameplay consistency can't be ignored.
Even in my 1st playthrough of Invisible War, I was already noticing that because all of these things were better, I was actually having a more fun gameplay experience.

Now in my 4th playthrough I'm noticing even more how I get tired of the way the game looks, the sound effects, some unecessary missions, and especially of the inconsistency and other problems with the gameplay.

Pressing lots of F keys to turn Augs on and off is annoying.

Finding Augs in the early game is hard and the ones you find are of the not-fun variety, like: take less bullet damage. Then you stumble upon at least 2 rooms full with 3 to 4 Augs at once and have lots of duplicates to throw away by the end of the game.

Hong Kong has some really unecessary missions...

I make a game plan, try to execute it, but it fails because things just don't work right. Quick save and quick load have to be used constantly because a guard just refuse to be knoced down, a grenade bounced the wrong way or decided not to fry that spiderbot, a guard just spotted you leaning in shadow for 1 second from a mile away, etc.

I still don't know how to, from unalerted status, take someone down without alerting everyone "close" to him of my position, lethaly or non-lethaly.
I'm hidden, shoot a tranq. dart in someone, immediately hide even further, only for the guy I hit and 3 others to come exactly where I am, looking me in the eyes as if they can see me through the walls. Can someone help?

I naturally "fell into" the lethal action playstyle this time, it was much faster and consistent.
I don't know what problem people see with the action gameplay in any of these games, you have all the expected gun archetypes and more, there's also grenade types and augs to use, weapon customization, you constantly find ammo and new guns, different enemy types require different strategies and even the game from 2000 plays really well with upgrade gun skills... can someone explain?
(Maybe the XP thing is for balance, giving stealth players more Augs to deal with threats while all of those grenades, bullets and guns they ignore, go for the action players?)
(I don't think hacking XP rewards are much different than exploration XP rewards.)
Improvements in art direction? Are you joking?
Rahkis Aug 26, 2020 @ 1:02am 
Originally posted by Fhqwhgod:
They wouldn't get funding for a 1:1 remake without massive changes. Gunther now has to be trans. Paula Denton has always been a girl.
Anna is now the main character fighting the patriarchy.
Gunther is trans alright. A transhumanist.
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Date Posted: Aug 21, 2020 @ 7:56am
Posts: 69