Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I have PS4, PS4VR, PC, Nintendo 3DS, PS3, PS2, PS1, Wii, Xbox 360, Xbox, and i could go on, but id have to look in my basement to see for sure. Why woudnt PC be for me? I would not be able to do my job if PC's werent for me. You should not assume that from the fact that i prefer controller. Faulty logic. I went through a lot of hell in my life learning about things very related to PC's.
People want to use controllers on games that are old because they want to enjoy the game. Someone who prefers controller playing a game with m/kb is the exact same as someone who enjoys kb/m playing a game with controller. I try to enjoy older games with m/kb but a lot of times I am unable to when there are so many other options available that would satisfy me more
Im not digging any holes because I am expressing my opinion. Its in no way shape or form a deductive argument on either side
Were talking about gaming here, NOT whatever work a job may require, dont confuse the main subject.
Oooooh, big spender... big whoop.
if you want to enjoy the game soo much, then enjoy it rather than getting finicky with the way you interact with the game.
ok...
Don´t want to sound rude, but I think you can´t really compare how much better aiming would be with a Mouse if you´re not comfortable with it. For someone like me, who actually IS comfortable with both input methods, I can only say it IS a big difference in terms of aiming. Again, always considering using a gamepad WITHOUT auto-aim; and who of the pad-players really goes into the options-menu to disable auto-aim.
And to be honest, I never need to stretch my fingers over all the keys on the keyboard during gameplay and/or hectic moments. All games give you the opportunity to change your key-bindings; so for me the most important keys are always around the movement keys; in my case WASD. My Mouse also has several additional buttons that can be configured. So for me there is no better reaction time on a pad; I would even say many games actually profit from having more buttons to configure. So that I don´t need to get into menus so often to change stuff, I have access to all weapons via one button press, without the need to go through all the weapons to get to the one I want to use, I don´t need to use weapon wheels that sometimes even slow the game down (like in DooM 2016) etc.
To be honest, I thought of something like a best of both worlds myself. Something like the Nunchuck for the Wii, just for PC; only with a few more buttons. So you could have an analog-stick for analog-movement, together with some bindable keys in your left hand, and in the right as normal your Mouse. Of course you could´t bind ALL the stuff to that device, due to missing buttons, but the most important functions should be doable. For other, not-so-important stuff you could still use the keyboard.
Xbox buttons that are instant:
LT
RT
LB
RB
LStick click
A
B
X
Y
RStick click
DPad Left
DPad Right
DPad Up
DPad Down
If you wanna use ABXY, you have to take your finger off the aiming stick in an FPS, or the movement stick with the DPad, which is not ideal.
Keyboard and mouse buttons that are always instant without moving your hands:
Shift
Ctrl
W
A
S
D
Q
E
R
F
Space Bar
Left Click
Right Click
Middle Mouse
Side Mouse Button 1 (optional)
Side Mouse Button 2 (optional)
All of these can be pressed without compromising any other function, unlike a controller. Not to mention the dozens of other keys that can serve many different functions.
Onto aiming, analog input on a controller is plain terrible for first person shooters that don't have aim assist and require at least a slight amount of reaction time. Analog is relative, with a max capped speed. Meaning you have to wait until your crosshair travels to its destination. You can either use high sensitivity to mitigate the slow turn speed, but suffer a loss of precision, or use low sensitivity for added precision, while having to suffer a low max turn speed.
Mouse aiming is pure 1:1 input, which means you have full control over your movements, without any limitations.
I'm curious what you mean by 'reaction time is better on controllers'. That makes no sense to me, seeing as a controller is slower in just about every way to a keyboard and mouse.
Another thing you said is that you controller buttons are 'instant', but that keyboard keys aren't. I have to disagree with that, because a keyboard key can be pressed just as fast as a controller button can. Perhaps you have a mediocre keyboard with mushy keys.
In terms of pure ability, I would say an analog controller isn't better at anything, other than analog movement in games like racing games, or twin stick shooters, for example.
For general purpose, a controller isn't better than keyboard , you're just very inept with KB/M that a controller is just as good as your skill level with KB/M.
By the way, don't take this as an attack, I just find this topic interesting.
I do not have issues with the mouse aiming, I understand how that could be an improvement from controller. But since i have fine tuned my analog aiming over many years and not my mouse aiming, It is not much better. Just like how the ease of access buttons on a controller wont be as drastic of an improvement from the ease of access of a m/kb for a m/kb player. I can play overwatch on pc with controller and do just fine for example.
your including movement keys on pc, so you should include movement buttons on controller as well, which comes into the issue of there being millions of movement keys on controller due to the sensitivity of the analog stick. And I did forget about space bar, i do consider that a instant key. I wouldnt consider shift or MMB instant because of how awkward they feel to press, and how unreliable they are for pressing in a moments notice. I also consider abxy and the dpad as instant with controller, they never feel awkward, unreliable, and have a difference in time for reaction and pressing of virtually zero. controller has 14 choices for me whereas the keyboard has 10 (not including trackpad, and including zxc respectively).
All of this could be summed up with the answer of "controller is more comfortable". If someone says that you should just accept that you are different. No point in excluding someone because they like different input, its not something that person can control. There are positives and negatives for both. I have a lot of friends on steam where we both enjoy playing with different inputs, but we can still play together without ever noticing. Some games come out without controller support where it makes sense, and sometimes games come out without controller support when it actually should. Saying someone has no room to complain about a game coming out without controller support because its on pc is the same as me saying you have no reason to complain about crappy m/kb controlls in a game where theres good controller support. This game is somewhat of an exception because its so old, but games like oblivion or mass effect 1 and 2 have no excuse to come out on pc without controller support when they released after the 360 controller
I would add keys like Tab, Alt., X and C to that list; they´re also pretty comfortable to reach without moving your hand. As I said it´s pretty handy to have a Mouse with additional buttons. I for example can´t stand having the Run-command on Shift, like many games do. So I put in on one of my thumb-buttons on my Mouse. Same for Grenades in many Shooters; often times it´s on the G-Key. I simply put it on another thumb-button on my Mouse. That´s 2 keys less that I have to press on the keyboard.
Back in the day, my keys were mapped to
mouse2 - forward
< > - strafe
alt - back
ctrl - crouch
and the surrounding keys for misc.
That was before qasd was a thing.
You should be able to adapt to what is needed at the time, and with practise it gets easier and more comfortable, especially if were talking old games.
Yeah, or stuff like DooM which didn´t even had Mouse support back then; arrow keys to move, space was the use-key and ctrl. was the shoot-button. I just wanted to add some keys that for me are simply to reach even during hectic moments.
I don´t really get what you mean by that. It´s not like you can actually bind the different Analog-Inputs of a stick to different actions.
There are pretty easy-to-use mods for Mass Effect 1 and 2 that add controller-support to the PC-Version; with the original X-Box or Playstation-buttons. So it´s no different than the console-version.
The difference is, Mouse and Keyboard is still the standard control-scheme on PC; not Controllers. So complaining about a bad Mouse/Keyboard implementation in a PC Game has somewhat more merit than complaining about bad or even non-existant controller-implementation. But nowadays this is almost a non-problem; almost all games come out with native controller-support; even stuff like Hardcore Racing Sims like I-Racing or Hardcore Flightsims like DCS/Il-2 have onboard support for gamepads. And these are games that are much more suited towards specific controllers (Racing Wheels and Flightsticks) than an average game towards Mouse and Keyboard. But many many people who actually tried playing the games with a gamepad either stopped playing or went and got the equipment needed to REALLY enjoy these games. Because even though they might have support for gamepads, they´re in no way meant to be played with one.
Could you show me where I said controller is superior? you may be misunderstanding what I said, or I may have said the wrong thing since I was typing in a hurry. It IS superior for me. It IS superior for many other people. But thats an opinion. Are you saying that me saying "the controller is superior for me" is a bogus claim? I think you would have a difficult time showing me any evidence for your claim if so. I have said that saying one or the other is superior, is an inductive argument for both sides, since the beginning. Someone wanted to know why i prefer controller in extreme detail, so I answered. Im not trying to argue that its better. I know better than to try and change someones opinion without an enormous amount of evidence. And frankly i dont care which one anyone else prefers.
I can absolutely understand the OP's frustration with not being able to play with controller, while also understanding that this game is old enough that it came out before native controller support on pc was so important. That is why I think the ps2 version is the best choice. It is the same game minus a few extra hallways to split up large maps, as well as fully integrated native controller support. It feels like the game was meant for playing with controller on the PS2 port. why anyone likes playing with controller is irrelevant. The fact remains that controller support will make the game more fun for the OP (as well as myself). Why is irrelevant.
If someone is not adept or comfortable using a keyboard, and so they prefer to use a controller, there's nothing wrong with that.
I never said it's bogus to prefer a controller over a KB/M. My point is that it's a YOU problem, not a KB/M problem. You're not stating things that are inherently superior to a controller over KB/M, you're stating things that you personally prefer about a controller due to the fact that you cannot become adept/comfortable with the KB/M equivalent. What I'm calling bogus is that you stated these things about the controller as if they are technically specific and inherent to controllers, (at least that's how I interpreted it) when in reality, they are just how you personally are able to handle a controller. For example, pressing keys in '0 seconds' is something that most people are able to do on a keyboard just fine.
While yes, that's true, the point is, if someone had 0 issues using both a standard analog controller like Xbox or PS controller, and using a KB/M, then the KB/M is inherently superior in almost every regard, if you were to solely remove all instances of personal preference, or personal issues using either peripheral. The KB/M has more keys, and mouse precision will blow analog stick precision out of the water every time.
Are you using auto aim on these games? Because if you are, then it completely negates that point about aiming just as well on both platforms.
I agree that controllers can be preferable are for some games, like racing games, or casual single player games for example. But if you're playing a game like CS:GO, TF2, Quake, etc that requires a modicum of precision in your aim, then an analog stick 99 percent of the time simply won't cut it. I've never seen a single video of some guy with godlike aim on an analog stick. I don't think it's possible due to the inherent limited nature of analog stick aiming, but if it exists, I'd love to see it.
The skill ceiling for KB/M is inherently higher than a standard controller, due to the fact that controllers are inherently limited in their capabilities, that's why I say that that the KB/M is objectively a superior peripheral in its own right, if you discount all cases of personal preference towards its comfort or functionality, and speak only in regard to its inherent design and capability. I'm not sure how this could possibly be argued against.