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I think GMDX creator wanted to differentiate them. If you want your character to be based around Pistol skill, without spending points on Rifles, then in GMDX you can make a mini-sniper from normal Pistol with a scope mod, and mini-assault rifle from Stealth Pistol with auto-fire mod. Stealth Pistol has a bigger clip.
That way both of them are serving different purposes.
i second this motion
everybody seems to hold GMDX to some impossibly high standard as the supposed pinnacle of "vanilla deus ex modding", when by all known metrics it diverges so much from the original experience that it makes revision look vanilla by comparison
depends on which ruleset you enable in revision's options menu
biomod has mantling, while shifter (either revision's default or what revision's default is built upon, i don't recall) does not
Revision was ok, I'll try going back to it when I don't have burnout. It had some cool achievements and made me realise how much stuff I missed. Example: Threatening Leo Gold you'll put him in a body bag, then run away like a baby: mission complete. Never realised you could do that until I saw the achievement description for it.
GMDX for different customizations with slightly more faithful maps.
Neither for a true original experience.
I use Revision on steam and GMDX on my GoG copy. Both are fun with unique addons but both are guilty of adding things that weren't nessecary. Not that i hold that against either since all main changes are optional.