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Personally, IW ranks above the likes of Human Revolution and Mankind Divided for me, and i thoroughly enjoyed every minute of all my playthroughs of it. As long as you can look past the strange loading (Which needs to go through a SEPERATE loading exe. What???) and the dumbed down RPG mechanics (No more grid inventory, no skill points, and the augs), then i'd say you can have a pretty decent time with it too.
One would say
What a shame.
IW starts with that assumption: a world where this is common knowledge (called a Lifted
Veil scenario in SCP) would be unrecognizable from our own, especially twenty years later. IW makes this neo-DX world brilliantly. You can buy black market augs from a hivemind, there is a racewar between normal people and augs, and all Seattle has an upper, more advanced city on top of the first. This game was made 8 years before Human Revolution, by the way.
One problem, though: THE GAME DESIGN SUCKS. IW was made for an original Xbox, meaning it had to be small and stupid. No skills, one ammo type, only 10 different aug canisters, and the maps are smaller than Todd Howard's honesty.
All in all, it is a bad game, but a great piece of speculative fiction.
Yes, first Deus is better, but that's not a surprise, because it's better than most of the games.
Yes it was terrible
It was terribly optimized
The characters were dorks
Game mechanics dumbed down
Weird slap-together plot of the three endings from DX 1
The only good thing to say about it is that the quality of writing overall was as close to DX 1 as we will ever likely get
Was it a bad Deus Ex game? Yes. Mostly because of the very constrained levels (period consoles were stingy on RAM, so they had to make levels small and claustrophobic). If they made it PC first, then for consoles, it would've probably been a better experience. Dumbing-down on skills wasn't that important (they did the same for HR and MD, and they work fine).
Did it meaningfully add to Deus Ex lore? So-so. You get a few sensible conclusions to several character arcs from earlier games. Story-wise, I'd put it above Mankind Divided, actually. If only because it actually HAS an ending.
Invisible War did well when it was released, was a commercial success and won a lot of awards. It has become fashionable to bad mouth it due to a loud but small faction of ultra-purists.
It's a good game, and I've played it for hundreds of hours. I find it considerably superior to Mankind Divided as an overall game, taking into consideration of course it doesn't have the excellent graphics of a modern game.
Mankind Divided has no classical Deus Ex ending, and it diverged from the game-centric conspiracy themes of the first three games so it could rub some boring and tedious partisan social politics into our faces.
I don't think you understand what 'objectively' means.