Deus Ex: Game of the Year Edition

Deus Ex: Game of the Year Edition

Brick9mm Mar 25, 2017 @ 8:57pm
Windows 10 issues
I recently bought this off of Humble Bundle and have been running into one very persistent, undocumented problem playing it.
First off, I'm running Windows 10. I have 12 gb of RAM. I haven't picked up a graphics card yet so I'm using my integrated one, which is a rather serviceable for the most part Intel HD Graphics 4600. I am using the DirectX10 drivers and updated DeusExe file.
The game runs as fast as the frame limit allows. Normally.
For the entire first mission of the game, it ran fine. When I got to UNATCO HQ it seemed to fall into 20fps or so and stay there. It was weird because it wasn't choppy, or inconsistent. Whenever I was in that area, everything ran slower but it was still running at a stable framerate. After leaving the HQ, it ran fine again. I got on the subway, and it still ran fine. Then, if I entered any of the buildings separated by a loading screen in Hell's Kitchen, it would once again drop down to the same stable 20fps or so.
This is highly irritating and makes the game a chore to play. I even tried adjusting the cache in the .ini file. I have older computers I could play this on but I'd prefer to play it in HD with the updated textures. It's worth noting that I have tried several different rendering methods, and they've all had this problem. I only downloaded the updated EXE, drivers, and textures because it was having this problem and I was trying to fix it.
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Showing 1-12 of 12 comments
Change renderer in Kentie's
Brick9mm Mar 25, 2017 @ 9:20pm 
I've used DirectX10, 9, the renderer that comes default with the game and OpenGL. I think it's fairly safe to assume it's not a problem with the renderer I'm using, but if there's another option I haven't used that might work I'd like know what it is.
Originally posted by Mr. Self Destruct:
I've used DirectX10, 9, the renderer that comes default with the game and OpenGL. I think it's fairly safe to assume it's not a problem with the renderer I'm using, but if there's another option I haven't used that might work I'd like know what it is.
Maybe your integrated has an issue with reflective surfaces. And sorry, I realize you said you already tried multiple renderers, guess I somehow missed that part. You can turn off reflective surfaces but I'd be somewhat surprised if that was the issue, but I'll have a look at how to turn them off again.
This might just be a waste of time as I really see no reason to effect anything, but the areas causing you issues are areas that all have reflective surfaces. In-game, press your chat button and remove the 'say' bit. Type in 'preferences' (without quotations obviously) and then go down to renderers, whatever renderer you're using (DirectX10 is the best) and turn ShinySurfaces to False.
Brick9mm Mar 25, 2017 @ 10:06pm 
Originally posted by Mr. Mojo Risin':
This might just be a waste of time as I really see no reason to effect anything, but the areas causing you issues are areas that all have reflective surfaces. In-game, press your chat button and remove the 'say' bit. Type in 'preferences' (without quotations obviously) and then go down to renderers, whatever renderer you're using (DirectX10 is the best) and turn ShinySurfaces to False.
It didn't help.
I recorded a video to show what I'm talking about.
https://www.youtube.com/watch?v=TZETUjCftvM

Runs at full speed outside. One loading screen later and it's running at a stable 15-20fps for no apparent reason. You can see the rendering's a bit off regardless of what area I'm in. I really don't think the lag is a graphics issue but I'm almost completely clueless thanks to the overall lack of documentation for running this on Windows 10.
Ohhh. I see. That looks more slow mo rather than lag. Only thing I could think of is it trying to stuff to many frames in at once but with Intel Graphics I highly doubt it. I get now what you mean by stable frame rate. So you're using Kentie's Launcher? If so you can limit the framerate on that so try 60 and see if that helps but I'm grasping at straw here again.. Btw what do you mean by HD textures? Those textures are the exact same as the originals from 2000.
Wish I could help but you seem to know a lot more than me. Hopefully someone far more knowledgeable here can help.
Last edited by Francisè von Spitroast; Mar 25, 2017 @ 11:31pm
Brick9mm Mar 26, 2017 @ 12:08am 
Originally posted by Mr. Mojo Risin':
Ohhh. I see. That looks more slow mo rather than lag. Only thing I could think of is it trying to stuff to many frames in at once but with Intel Graphics I highly doubt it. I get now what you mean by stable frame rate. So you're using Kentie's Launcher? If so you can limit the framerate on that so try 60 and see if that helps but I'm grasping at straw here again.. Btw what do you mean by HD textures? Those textures are the exact same as the originals from 2000.
Wish I could help but you seem to know a lot more than me. Hopefully someone far more knowledgeable here can help.
Thanks for pointing that out. I was messing with the rendering options so much that I didn't notice the HDTP doesn't install itself.
Also, I set the frame limit to 80.
Thanks for trying to help out.
Originally posted by Mr. Self Destruct:
Originally posted by Mr. Mojo Risin':
Ohhh. I see. That looks more slow mo rather than lag. Only thing I could think of is it trying to stuff to many frames in at once but with Intel Graphics I highly doubt it. I get now what you mean by stable frame rate. So you're using Kentie's Launcher? If so you can limit the framerate on that so try 60 and see if that helps but I'm grasping at straw here again.. Btw what do you mean by HD textures? Those textures are the exact same as the originals from 2000.
Wish I could help but you seem to know a lot more than me. Hopefully someone far more knowledgeable here can help.
Thanks for pointing that out. I was messing with the rendering options so much that I didn't notice the HDTP doesn't install itself.
Also, I set the frame limit to 80.
Thanks for trying to help out.
No problem. Hope you get it sorted eventually.
BadMojo Mar 26, 2017 @ 4:28am 
Did you try these enhanced renderers? http://www.cwdohnal.com/utglr/

You mentioned using the vanilla ones and directx10, I only assume you hadn't tried these ones yet.

Also, try setting use single cpu within kenties launcher, and bring that fps down to 60 or 59 rather than 80.
Brick9mm Mar 26, 2017 @ 3:01pm 
Originally posted by BadMojo:
Did you try these enhanced renderers? http://www.cwdohnal.com/utglr/

You mentioned using the vanilla ones and directx10, I only assume you hadn't tried these ones yet.

Also, try setting use single cpu within kenties launcher, and bring that fps down to 60 or 59 rather than 80.
Yes, I got those renderers. And I've had it set to single CPU for a while. I also started out with the FPS at 60.
Brick9mm Mar 26, 2017 @ 3:16pm 
Problem solved. I used the cheat mode and the "slomo" command to set it to one consistent speed.
I would still really like to know why this happened to begin with.
BadMojo Mar 27, 2017 @ 2:05am 
My old laptop used to do the same thing, which was a dual core, and back then forcing the game to only use 1 core would fix it, but the speed was alot more inconsistent than your issue. Capping the fps, even forcing vsync from your graphics card control panel should help.
I'm not sure why your issue looks like the slowmo command was changed though. Very strange.
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Date Posted: Mar 25, 2017 @ 8:57pm
Posts: 12