Foundation

Foundation

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JustRawDawg Dec 16, 2024 @ 4:19pm
High GPU usage
Game is running 1650ti at 97%-100% and runs temperature high almost immediately. Any fix for this? All graphics settings have been changed to performance but under my GPU performance the "3D" is running high
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Showing 61-71 of 71 comments
Originally posted by Mr Ash:
Please could you let us know if you see any improvements after yesterday's Demo patch, thanks.

In my case, on a PC with an AMD Radeon RX 590, and on a laptop with a Geforce 1060, the problem still persists.
Frode Jan 12 @ 11:53am 
What's the GPU usage on Dev's systems? I've never seen this issue in games effect one system and not another.
KiKoMaSo Jan 14 @ 9:27am 
Originally posted by Mr Ash:
Please could you let us know if you see any improvements after yesterday's Demo patch, thanks.

Hello,

Here is for me with the new version of the demo:
- Minimum With SyncVertical: 85%
- Minimum without SyncVertical: 100%
- Maximum with SyncVertical: 100%
In the first menu before starting the game I am already at 100%.

Regards.

i5 14500 / RTX4070 12GB / 32GB RAM / nVme
Owl Dust Jan 17 @ 8:34am 
V-Sync Performance
I have seen other threads mentioning the heavy GPU loads so I won't reiterate other than to state that I'm experiencing the same issue.

I have however noticed some odd behaviour which might help the developers identify the source of the performance issues. When choosing V-Sync modes I experience 100% GPU utilisation when selecting both 'Disabled' and 'Full V-Sync', it's only when selecting 'Half V-Sync' that my GPU utilisation drops to ~60-70%. This strikes me as odd, as I would have expected 'Half V-Sync' to offer performance somewhere between 'Disabled' and 'Full'.

I have updated my graphics drivers with a clean install and have selected a wide range of different video settings to see if anything else has a significant affect on performance, but it always hovers around 60-70%, which I feel is very high for my PC.

I am running the latest demo version of the game at 2560x1440 and my specs are as follows;

CPU: Intel i7 13700K
GPU: Nvidia RTX 3080
RAM: 64GB DDR4

I am running a multi-monitor setup consisting of 2x 1440p and 2x 1080p monitors. I have performed the tests above whilst using my PC for nothing else.
Mr Ash  [developer] Jan 20 @ 4:46am 
Originally posted by Owl Dust:
V-Sync Performance
I have seen other threads mentioning the heavy GPU loads so I won't reiterate other than to state that I'm experiencing the same issue.

I have however noticed some odd behaviour which might help the developers identify the source of the performance issues. When choosing V-Sync modes I experience 100% GPU utilisation when selecting both 'Disabled' and 'Full V-Sync', it's only when selecting 'Half V-Sync' that my GPU utilisation drops to ~60-70%. This strikes me as odd, as I would have expected 'Half V-Sync' to offer performance somewhere between 'Disabled' and 'Full'.

I have updated my graphics drivers with a clean install and have selected a wide range of different video settings to see if anything else has a significant affect on performance, but it always hovers around 60-70%, which I feel is very high for my PC.

I am running the latest demo version of the game at 2560x1440 and my specs are as follows;

CPU: Intel i7 13700K
GPU: Nvidia RTX 3080
RAM: 64GB DDR4

I am running a multi-monitor setup consisting of 2x 1440p and 2x 1080p monitors. I have performed the tests above whilst using my PC for nothing else.

V-sync will match your GPU framerate to your monitors refresh rate. So if you have a 144hz monitor V-sync will match the GPU output to 144Hz.
Half V-sync will be half of that monitor refresh rate, so in the example above will equal 72Hz or thereabouts.

So it goes like this:
Disabled = Maximum framerate your GPU can output
V-sync = Maximum refresh rate of your Monitor
Half V-sync = Half of the max refresh rate of your monitor
Last edited by Mr Ash; Jan 21 @ 5:31pm
Mr Ash  [developer] Jan 20 @ 4:49am 
GPUs are designed to run at 100% in so far as they will pump out as many frames a second as they can but based on the rendered scene that frame rate will vary. V-sync can mitigate this somewhat and bring the frame rate down to match the monitor. Half v-sync even lower. Higher resolution monitors also increase the use of a GPU as well so there are many variables to look into.

Essentially this comes down to being very much personalised to the spec of a PC, manufacturing quality and age of components (especially where heat is concerned). It's possible to limit framerates via drivers if you are finding your GPU getting too hot.

That being said we will always do what we can to allow as many people to play as possible, including players with specifications below the minimum required and as such we are always looking at further optimisation to the game.
Last edited by Mr Ash; Jan 22 @ 2:23am
Slyve Jan 21 @ 7:55am 
In that case, you should update your system requirements. As it stands, it appears people need at the VERY least a 3070 to get to 60 fps - the current recommended GPU is a 1060, which i highly doubt will give you a playable frame rate with the current performance.

I will not buy the game with these kind of hardware requirements, since, given alternative games that run MUCH better on the same hardware, i have to assume it is an optimization issue.

Take what i say with a grain of salt, as i am not a dev, but saying the GPU is designed to run at full tilt (even with nothing actually being rendered) is like saying my car is designed to run at 8k rpm, which, while true, would still make me seek out a mechanic if it is constantly running at 8k rpm, regardless of whether or not i am actually driving anywhere.

I get that the metaphor isn't 100% accurate, but what it comes down to for me is that the game seems to not be optimized, since there is nothing in the game that would explain the massive hardware requirements.

I do hope this gets some attention down the line, because i absolutely loved the demo.
DerDuKe Jan 21 @ 10:00am 
I have to agree. This is a bit of a strange take on the situation. I know my system quite well and use RTSS to manually cap the fps for my games. I know the performance of my gpu (RTX 3080) for COD and many other applications. It is not common to be at 60 % load in the main menu.

I totally disagree on "A GPU is and should be designed to run at 100%".
I would argue "A game should be optimized to guarantee the lowest load for the GPU for a certain combination of framerate and graphical fidelity."

Nevertheless, I like the game. Many people should play it. Please, do not get me wrong. I just try to convey my point of view and maybe be of help with respect to the optimization issues that may still be addressed in the future.
Last edited by DerDuKe; Jan 21 @ 10:01am
KiKoMaSo Jan 21 @ 10:46am 
Hi,
I agree with you both in what you say, such a game should not require so much GPU resource even at a minimum.
I actually have a UWQHD screen in 144Hz, even in half sync (72Hz), I stay at 100% with an RTX4070, which I find is huge.
In theory the card consumes the maximum watts it needs in this case and also draws on the power supply (to verify this point with figures to be sure), in my case the heating is not a problem.
Even much bigger games do not require as much.
An option that developers could add while waiting for a future correction would perhaps be to add the 30 and 60fps options. It will not make a dazzling drop in usage but it may suit some, I am thinking in particular of laptops which must suffer.
Regards
Mr Ash  [developer] Jan 21 @ 2:56pm 
We are for sure listening and taking into account your feedback. We are looking at optimisations as we have improved and added in a lot of areas to the game and as a result the requirements have increased and we have and will continue to do what we can to improve optimisation where possible.

Adding a frame limiter to the game is something we would like to do. It's not going to be something that could be done before the full release as it is not a simple task but something that is under consideration still.

In the meantime we are looking to improve and add presets/defaults for various in game graphics settings to the game that will help aid to find the best balance for individual systems with more ease.

Regarding the high GPU use in the menu, this is something I will feed back to the programmers to take a look at.
Last edited by Mr Ash; Jan 21 @ 5:27pm
KiKoMaSo Jan 22 @ 10:50am 
Hello,

Here are some numbers I added to my monitoring screen with Aida64.
I don't know why, but the numbers seem to be coming back to reason a little more today.


Resolution: 3440x1440 / fullscreen
TDP graphic card: 200W (RTX4070)


Quality Max - Sync 50%:
TDP: 87%
Consumption: 173W
FPS: 43
Gpu usage: 100%
(Pretty much the same with 100% sync)

Quality Min - Sync 100%:
TDP: 65%
Consumption: 130W
FPS: 140
Gpu usage: 87%

Quality Min - Sync 50%:
TDP: 46%
Consumption: 91W
FPS: 72
Gpu usage: 44%


In any case, I can't wait for January 31st to enjoy the game ;)
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