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In my case, on a PC with an AMD Radeon RX 590, and on a laptop with a Geforce 1060, the problem still persists.
Hello,
Here is for me with the new version of the demo:
- Minimum With SyncVertical: 85%
- Minimum without SyncVertical: 100%
- Maximum with SyncVertical: 100%
In the first menu before starting the game I am already at 100%.
Regards.
i5 14500 / RTX4070 12GB / 32GB RAM / nVme
I have however noticed some odd behaviour which might help the developers identify the source of the performance issues. When choosing V-Sync modes I experience 100% GPU utilisation when selecting both 'Disabled' and 'Full V-Sync', it's only when selecting 'Half V-Sync' that my GPU utilisation drops to ~60-70%. This strikes me as odd, as I would have expected 'Half V-Sync' to offer performance somewhere between 'Disabled' and 'Full'.
I have updated my graphics drivers with a clean install and have selected a wide range of different video settings to see if anything else has a significant affect on performance, but it always hovers around 60-70%, which I feel is very high for my PC.
I am running the latest demo version of the game at 2560x1440 and my specs are as follows;
CPU: Intel i7 13700K
GPU: Nvidia RTX 3080
RAM: 64GB DDR4
I am running a multi-monitor setup consisting of 2x 1440p and 2x 1080p monitors. I have performed the tests above whilst using my PC for nothing else.
V-sync will match your GPU framerate to your monitors refresh rate. So if you have a 144hz monitor V-sync will match the GPU output to 144Hz.
Half V-sync will be half of that monitor refresh rate, so in the example above will equal 72Hz or thereabouts.
So it goes like this:
Disabled = Maximum framerate your GPU can output
V-sync = Maximum refresh rate of your Monitor
Half V-sync = Half of the max refresh rate of your monitor
Essentially this comes down to being very much personalised to the spec of a PC, manufacturing quality and age of components (especially where heat is concerned). It's possible to limit framerates via drivers if you are finding your GPU getting too hot.
That being said we will always do what we can to allow as many people to play as possible, including players with specifications below the minimum required and as such we are always looking at further optimisation to the game.
I will not buy the game with these kind of hardware requirements, since, given alternative games that run MUCH better on the same hardware, i have to assume it is an optimization issue.
Take what i say with a grain of salt, as i am not a dev, but saying the GPU is designed to run at full tilt (even with nothing actually being rendered) is like saying my car is designed to run at 8k rpm, which, while true, would still make me seek out a mechanic if it is constantly running at 8k rpm, regardless of whether or not i am actually driving anywhere.
I get that the metaphor isn't 100% accurate, but what it comes down to for me is that the game seems to not be optimized, since there is nothing in the game that would explain the massive hardware requirements.
I do hope this gets some attention down the line, because i absolutely loved the demo.
I totally disagree on "A GPU is and should be designed to run at 100%".
I would argue "A game should be optimized to guarantee the lowest load for the GPU for a certain combination of framerate and graphical fidelity."
Nevertheless, I like the game. Many people should play it. Please, do not get me wrong. I just try to convey my point of view and maybe be of help with respect to the optimization issues that may still be addressed in the future.
I agree with you both in what you say, such a game should not require so much GPU resource even at a minimum.
I actually have a UWQHD screen in 144Hz, even in half sync (72Hz), I stay at 100% with an RTX4070, which I find is huge.
In theory the card consumes the maximum watts it needs in this case and also draws on the power supply (to verify this point with figures to be sure), in my case the heating is not a problem.
Even much bigger games do not require as much.
An option that developers could add while waiting for a future correction would perhaps be to add the 30 and 60fps options. It will not make a dazzling drop in usage but it may suit some, I am thinking in particular of laptops which must suffer.
Regards
Adding a frame limiter to the game is something we would like to do. It's not going to be something that could be done before the full release as it is not a simple task but something that is under consideration still.
In the meantime we are looking to improve and add presets/defaults for various in game graphics settings to the game that will help aid to find the best balance for individual systems with more ease.
Regarding the high GPU use in the menu, this is something I will feed back to the programmers to take a look at.
Here are some numbers I added to my monitoring screen with Aida64.
I don't know why, but the numbers seem to be coming back to reason a little more today.
Resolution: 3440x1440 / fullscreen
TDP graphic card: 200W (RTX4070)
Quality Max - Sync 50%:
TDP: 87%
Consumption: 173W
FPS: 43
Gpu usage: 100%
(Pretty much the same with 100% sync)
Quality Min - Sync 100%:
TDP: 65%
Consumption: 130W
FPS: 140
Gpu usage: 87%
Quality Min - Sync 50%:
TDP: 46%
Consumption: 91W
FPS: 72
Gpu usage: 44%
In any case, I can't wait for January 31st to enjoy the game ;)