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Once I uncheck "far depth of field" the black tears immediately go away. On the other hand, once I check said box, the black tears immediately reappear.
Emphasis on the last two 3-letter words meaning that this is the case "for now" and clearly implying it will be fixed in the future.
Just to clarify a few things:
1) This game unlike most other games is made on a custom engine which means that it is not yet built to handle all the possible bugs and differences the countless GPUs and their drivers, that are on the market, have.
2) Unlike big companies that have huge testing sites with countless different machines, every time an issue arises for a specific GPU, the developers have to go and buy one of those GPUs to test and fix the problem on them.
3) It is not a matter of average (I hope you mean average and not AVG since the latter doesn't make GPUs), it is a matter of how the card and its driver handles graphics and if it has any differences compared to the NVIDIA ones which are the main GPUs the dev team is testing on. Also AMD drivers quite often have small bugs/weird coding in them which are not fully fixed but partly patched over a few driver versions and on a custom engine these patches can lead to weird interactions.
PS: this is the reason why the game doesn't run at all on many GPUs that are in general terms decent but are not above the minimum specs. And before someone says I can run AC:Odyssey but not Foundation, yes that is normal because AC:O was made in the descendant engine of Jade the engine used for Prince of Persia 16 years ago.
For now changing the depth of field settings, as Minotorious says, will stop the problem occurring.