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I would love to get an option to increase font size - whereas the font in the menu is just right, the font in mod descriptions is REALLY small. I can read it, but barely, so it would be great to be able to increase it. For reference: My monetary resolution is 1366x768. (I cannot turn it up, unfortunately)
Also, it would be cool to increase the size of the popups in the menu. For example, right now I'm only able to see the "Installed Mods/Browse Mods"-Bar, the new additions and then only two Mods, after which I already have to scroll. Increasing the size of the box so it displays a few more mods (maybe 5?) would be great!
The font-background-contrast in the announcement box in the main menu is also very low and might do better with a little increase or at least bigger font.
That's all I have to say for now, thank you for letting us preview!
1. When you click a building, its card opens. Clicking it again should close the card to avoid having to move the mouse to click on the close button.
2. At the top, when you click "Villagers unemployed", it would be nice if this opened the book on the villagers page.
So if I have 50 stored berries, I will still have 47/50 total capacity for a while. I do have a screenshot but don't know how to put it here ^^"
@mareiketaeubner if you upload the screenshot to your Steam profile we will be able to see it there. You can also copy the link to it after upload and paste it here.
If you can't see the URL in the seam client you can enable it in
View > Settings > Interface > Check the box for "Display web address..."
Thanks for dropping in the feedback @Reto_Gamer_2021
This is just the first phase of the New UI. We will continue to make improvements after the full UI update release including more work on accessibility so your feedback is very useful.
One thing that might help right now would be to increase the UI scaling in the settings menu.
Thanks again
If I want help in the future there is always the ? icon in the upper right corner.
Reserve vertical space in building dialog for unassigned workers so when you click on an unemployed worker the list of workers doesn't move. Should be able to click-click-click on list of unemployed workers to fill up a building's roster. This is when using the dialog itself. Using the Book window + works fine without this tweak.
Persist the last location of all dialogs. If I open a dialog, move it, close it, and then re-open that dialog it should appear at the last place I put it. This persistence should be maintained across saves/restarts of the game.
Cannot choose a worker for a newly created market from the Market dialog. The Market Tender Assigned is just a label.
Provide a way to restore a Market/Warehouse slot to Empty Slot once a material is chosen. Allows commodity to be moved around in the warehouse as its load/unload position varies with slot number.
Provide keyboard shortcut for the tool modes: Visibility, Territory, Paint, Build and make customizable.
Provide a way to prioritize a building under construction to force the workers to work on that building before any unprioritized buildings.
Serf promotion should be first in the dialog. Too easy to prematurely promote to Commoner/Citizen when you wanted to build from the base up.
Otherwise thanks for a great update! So much easier to know how to satisfy my villagers and sooo much easier to assign soldiers to missions now that you can see who is wounded and who is fully trained etc.
1: Pop up dialogues. Add press esc to get rid of them and clicking on the same building again closes.
2: hover over info is a little inconsistent. Either add feed back to the hover so it's consistent with itself (e.g. a halo) or you'll have to have a hover info box on everything (which would actually be very nice....and then become annoying).
3: placeholder text. noticed this one time didn't catch where sorry.
4: Promotion at the end of the month needs to be made more prominent. It's become part of the feed, and I've missed it. Make it a different colour than other things (actually colour coding event types would be pretty cool).
Good work, so nice to see polish coming in. Love the new villager art, so much better.
Peace!