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Tax Collector Can't Reach Prospected Mines
I enabled the Tax on Mines and while the Gold & Marble mines I have running built up taxes, I am constantly getting "Destination Unreachable" warnings from my tax collectors when they try to collect it.

I have tried to reconfigure the buildings/paths, remove objects that might be in the way, etc but they keep failing. I am wondering if they are trying to find a door in the boulder rather than access to the mining platforms lol.
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Showing 1-9 of 9 comments
Wuik Feb 6 @ 8:19am 
Hi,
in fact they do it , you must will see on the windows at the end of the month...
The problem , i think like you wrote, they are trying to find a door ^^
and i hope they fix that cos you never don't know when a villager was really blocked...
and each notifcations was very annoying..
Originally posted by Wuik:
Hi,
in fact they do it , you must will see on the windows at the end of the month...
They do occasionally make it there. But my current game has 3/4ths of the prospected mines with full 50 coins and every tax collector that tries to go there fails. I don't know why some of them do work but most don't.

Its actually getting to the point where all the tax collectors on that side of my city are too busy trying to path to it, that they have become unreliable at collecting from the houses over there.
it sounds like you need to build some standalone tax offices closer to those areas. Just go to monuments->manor->tax office and build one. It doesnt have to be connected to a grand hall to function. You can make independent watchposts and treasuries too
Originally posted by Ninjafroggie:
it sounds like you need to build some standalone tax offices closer to those areas. Just go to monuments->manor->tax office and build one. It doesnt have to be connected to a grand hall to function. You can make independent watchposts and treasuries too
Technically thats already done, the problem isn't that I don't have enough Tax Collectors, its that the ones in that area CAN'T collect the taxes due to the pathing issue... So they all get stuck in a "Nearby mine has 50 coins, go pick up, fail, idle, Pick next mine..." loop.

And since I have multiple mines each one is tying up 1-2 tax collectors as they alternate trying to reach the building.

Hence why I posted the bug about pathing here :)
Have the same issue. I tried moving a tax office right next to a mine, and they still wouldn't collect.
chumza Feb 13 @ 5:33pm 
same issue. my quarries are not having their taxes collected not matter how many tools I throw at rearranging them >.>
Astrée Feb 18 @ 11:46am 
It's a known bug. Report it so that the devs get rid of it ;-)
Nogrod Feb 21 @ 9:04am 
I haven't tested it yet, but with Patch 1.10.2.13 (released on 19.02.25), the bug should be fixed.

Patche notes:
Originally posted by dev:
Hi everyone,

We've just put version 1.10.2.13 live, fixing a couple of bugs, crashes and performance issues:


Tax Collectors will now actually visit mineral deposits 💰
Mess Halls and Weapon Smiths are once again taxable after reloading
Private Quarters will finally welcome guests as intended
Fixed a rare issue where traders wouldn’t show up in some villages
A bunch of crash fixes, including when removing military companies, destroying sub-buildings mid-construction, or when a guest leaves while you’re looking at their window
Audio optimizations to prevent performance issues under certain situations

As always, thanks for your support and feedback. Happy building! 🏰
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Date Posted: Feb 5 @ 3:37pm
Posts: 9