Foundation

Foundation

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Road-making needs work.
My villagers feel completely free to cut roads right across my wheat fields, chipping away at their productive area bit by bit.

I've resorted to painting a tiny 'forbidden' band around the wheat field, but this is a workaround that I feel shouldn't be needed. Maybe set the villagers' pathing methods so they don't cut through fields, or give us more control over where roads can be built?
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Showing 1-15 of 18 comments
Build some fences, with the help of a bit forbidden red tape here and there maybe
Originally posted by 10001110101:
Build some fences, with the help of a bit forbidden red tape here and there maybe

I'm not saying I can't, I'm saying I shouldn't have to. Well, not unless there's some kind of animal that attacks the crops. It's reasonable to expect villagers to know better than to trample the wheat fields, forbidden zone or no, but not animals...

Anyway, the point is, my villagers should know better than to build bloody roads across a crop field!
Last edited by The Nameless; Apr 12 @ 6:46am
Originally posted by The Nameless:
Originally posted by 10001110101:
Build some fences, with the help of a bit forbidden red tape here and there maybe

I'm not saying I can't, I'm saying I shouldn't have to. Well, not unless there's some kind of animal that attacks the crops. It's reasonable to expect villagers to know better than to trample the wheat fields, forbidden zone or no, but not animals...

Anyway, the point is, my villagers should know better than to build bloody roads across a crop field!

I don't know, historically people are short-sighted and lazy. IRL you WOULD build fences around places you don't want people to access.
Originally posted by Duke Flapjack:
Originally posted by The Nameless:

I'm not saying I can't, I'm saying I shouldn't have to. Well, not unless there's some kind of animal that attacks the crops. It's reasonable to expect villagers to know better than to trample the wheat fields, forbidden zone or no, but not animals...

Anyway, the point is, my villagers should know better than to build bloody roads across a crop field!

I don't know, historically people are short-sighted and lazy. IRL you WOULD build fences around places you don't want people to access.

Sure, in our globalized world where all kinds of scumbags would vandalize my property on purpose. That wouldn't happen in a tiny isolated village where everybody knows everybody and troublemakers would be put in stocks or publicly flogged.

We're not talking about teenage gangs here though, we're talking about people blazing ROADS across a cornfield. That doesn't happen much in real life, and on the rare occasions when it does, a fence won't stop them, which is why we have courts and lawsuits to make construction companies pay compensation if they don't do their due diligence and end up removing trees from the wrong property.

In this game we're simulating a tiny village of, in my case, barely 200 souls. In a village that small, everybody would know everybody, and they'd all darn well know where the crop fields were and that if they cut into the crops, they get no bread.
Originally posted by The Nameless:
Originally posted by Duke Flapjack:

I don't know, historically people are short-sighted and lazy. IRL you WOULD build fences around places you don't want people to access.

Sure, in our globalized world where all kinds of scumbags would vandalize my property on purpose. That wouldn't happen in a tiny isolated village where everybody knows everybody and troublemakers would be put in stocks or publicly flogged.

We're not talking about teenage gangs here though, we're talking about people blazing ROADS across a cornfield. That doesn't happen much in real life, and on the rare occasions when it does, a fence won't stop them, which is why we have courts and lawsuits to make construction companies pay compensation if they don't do their due diligence and end up removing trees from the wrong property.

In this game we're simulating a tiny village of, in my case, barely 200 souls. In a village that small, everybody would know everybody, and they'd all darn well know where the crop fields were and that if they cut into the crops, they get no bread.

I don't disagree, but even historically barriers were put in between crops and the outside world, being a stone fence or a ditch. Still, I can absolutely agree it's annoying.
Originally posted by Duke Flapjack:
Originally posted by The Nameless:

Sure, in our globalized world where all kinds of scumbags would vandalize my property on purpose. That wouldn't happen in a tiny isolated village where everybody knows everybody and troublemakers would be put in stocks or publicly flogged.

We're not talking about teenage gangs here though, we're talking about people blazing ROADS across a cornfield. That doesn't happen much in real life, and on the rare occasions when it does, a fence won't stop them, which is why we have courts and lawsuits to make construction companies pay compensation if they don't do their due diligence and end up removing trees from the wrong property.

In this game we're simulating a tiny village of, in my case, barely 200 souls. In a village that small, everybody would know everybody, and they'd all darn well know where the crop fields were and that if they cut into the crops, they get no bread.

I don't disagree, but even historically barriers were put in between crops and the outside world, being a stone fence or a ditch. Still, I can absolutely agree it's annoying.

Well that's true, yeah. Just not for this reason. Ditches are there to handle drainage so fields don't flood. Fences are to keep livestock and wild animals from ruining corn and wheat crops. If the devs implemented one or both of those things, I'd take it in stride and build fences. Heck, in Farthest Frontier, deer and stray livestock will eat your crops if you don't build fences, and that makes perfect sense to me.

But people building roads through crop fields is not a thing in the real world, is not why fences exist in the real world, doesn't happen in any other game, and shouldn't happen in this game.

So please quit arguing just to argue.
NanoGrrl Apr 12 @ 12:38pm 
Actually, painting a thin "forbidden zone" band around your field is exactly what the game-makers intended you to do. This is game logic, not real life, and if you haven't looked at the meeples up close, do. They are cartoons! There's a lot of tongue-in-cheek silliness in this game, which I rather like.
Engioc Apr 12 @ 7:23pm 
Originally posted by NanoGrrl:
Actually, painting a thin "forbidden zone" band around your field is exactly what the game-makers intended you to do. This is game logic, not real life, and if you haven't looked at the meeples up close, do. They are cartoons! There's a lot of tongue-in-cheek silliness in this game, which I rather like.
^ This....

yes utilise the forbidden tool to prevent people walking through fields. You can leave a small gap so the farmers can get in/out, but as long as you surround the field it can no longer be used as a path from A to B. Think of forbidden as an invisible fence.

Initially when 1.0 came out people would would up and down cliff faces too, but one of the updates seems to have changed that, I noticed a forbidden zone I had placed along a cliff was mostly gone and nobody was walking up/down cliffs anymore.
Last edited by Engioc; Apr 12 @ 7:23pm
The one that annoys me is they will build houses at the furthest area and walk across all the area that would be good for housing. Want housing there? Nope. Some jerk kept walking across it, now you will NEVER build a house anywhere near there.
The only solution to losing large areas to roads that stop buildings is at the beginning to block off the whole area with forbidden and chip away at it opening up the areas they are allowed to walk on. It is a pain to set up but it saves them walking across areas you want housing on.
I think they intended you to use forbidden zone as a temp fencing before you get real fences.
Originally posted by ZeroKarma:
The one that annoys me is they will build houses at the furthest area and walk across all the area that would be good for housing. Want housing there? Nope. Some jerk kept walking across it, now you will NEVER build a house anywhere near there.
The only solution to losing large areas to roads that stop buildings is at the beginning to block off the whole area with forbidden and chip away at it opening up the areas they are allowed to walk on. It is a pain to set up but it saves them walking across areas you want housing on.
I think they intended you to use forbidden zone as a temp fencing before you get real fences.

I never had that problem. They seem to build houses more or less where I want them. A problem I do have is that, even though my medium-density houses mostly have just two occupants each and there's plenty available near every working area, I'm still getting spammed with "insufficient housing" messages, and workers that clearly have no trouble reaching residential areas with plenty of space available still claim they have no access to housing and I keep losing them.
Funny. I just made a post about the frustrating "insufficient housing" message.
I have had several games where the new immigrants and traders come across the map and just cut straight through your potential housing area leaving a no build path. Thankfully woodcutters don't leave paths, that would be too much. But yeah, I struggle with blocking out large ares for housing, I seem to be unlucky where they want to build in those areas.
allxander Apr 13 @ 11:03pm 
Originally posted by ZeroKarma:
The only solution to losing large areas to roads that stop buildings is at the beginning to block off the whole area with forbidden and chip away at it opening up the areas they are allowed to walk on. It is a pain to set up but it saves them walking across areas you want housing on.
I believe if you make them not walk the area you want to build houses at any time via fence or forbidden zone, the roads will fade out and you will be able to build there.
Hakri88 Apr 14 @ 2:55am 
I agree with the general fact, that people shouldn't walk across crop fields. There should be an implemented forbidden zone that only allows farmers to walk on crop fields. It is quite annoying to build fences and forbidden zones everywhere. It is a casual game that should not need to much micro management.
Originally posted by allxander:
Originally posted by ZeroKarma:
The only solution to losing large areas to roads that stop buildings is at the beginning to block off the whole area with forbidden and chip away at it opening up the areas they are allowed to walk on. It is a pain to set up but it saves them walking across areas you want housing on.
I believe if you make them not walk the area you want to build houses at any time via fence or forbidden zone, the roads will fade out and you will be able to build there.

Yeah roads fade over time if nobody uses them. The roads through my wheat field did.
'Araturo Apr 14 @ 12:43pm 
Originally posted by The Nameless:
My villagers feel completely free to cut roads right across my wheat fields, chipping away at their productive area bit by bit.

I've resorted to painting a tiny 'forbidden' band around the wheat field, but this is a workaround that I feel shouldn't be needed. Maybe set the villagers' pathing methods so they don't cut through fields, or give us more control over where roads can be built?

I'm personally a lot more annoyed by people walking straight through bushes in their front yard as well as through picnic tables or whatever props are around. It bothers me greatly and it baffles me that this is still in the game
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