Foundation

Foundation

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titi Dec 13, 2024 @ 9:04am
reforestation zone- let's be logical
I'm a newbie... I build the first buildings and the forester camp requests a zone to reforest...... where do I go .... of course to the "paint" menu as for woodcutting and other stuff.... but no chance there is no option for that...

I finally found the zone button in the menu of the building but there were something not logical.... the woodcutter had to be guided by a zone from the paint menu but the forester from a menu from his building...

That's a little thing but that's not logical ;-)
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Showing 1-15 of 17 comments
Minotorious Dec 13, 2024 @ 9:13am 
There exist two types of zones in the game, global zones like housing, woodcutting, etc. and building specific zones like the forester, farms, etc.

It could for sure be a bit more clearly indicated to help new players find it the first time.
Fossa2 Dec 13, 2024 @ 10:04am 
It took me a while to figure out how to paint reforesting. 8o)
titi Dec 13, 2024 @ 10:25am 
There are 2 types of zones ... but what's the rational? ;-)
Overread Dec 13, 2024 @ 10:33am 
Originally posted by titi:
There are 2 types of zones ... but what's the rational? ;-)

A forester or farmer zone isn't just tied to the zone, but to the specific building and the distance the characters have to move to process that zone.
So they represent zones that have a limit on how big they can be based on the distance to the buildings that they are tied too. A forester or farmer works within a very specific area. It also means that only one of that kind of building can operate within a specific area. You can't have two farmers farming the same field

Meanwhile something like housing isn't limited on distances in the same way. There's no central building the characters have to work from; the house are just built where they fit.

Meanwhile something like wood harvesting being a general zone means that two or more woodcutter buildings can operate in teh same area of forest. They can have the same work area as each other rather than being distinct.
Minotorious Dec 13, 2024 @ 10:37am 
@Overread's answer above is very much on point, just to add a bit more context

There are multiple reasons for those zones to be building-specific for example to provide full control over where each building is operating on the map as well as for optimisation so workers only have to "search" within their building's zone and not all zones of a certain type.
City Builder Dec 15, 2024 @ 1:04pm 
Painting in game
It's strange seeming to me that I can paint areas of removing trees, residential areas etc. using the paint tool bar but when it comes time for replanting trees, that's controlled from the reforestation hut instead of the paint brush where the rest of the similar functions are located. I don't recall if this is only in the demo like this or my early access game but in my opinion the reforest paint tool should be with the rest of the paint tools on the menu bar, or have it ion both places if you think it's a good idea to have it at the forestation building.
28rommel Dec 15, 2024 @ 2:13pm 
There was some recent discussion about this in Discord for Foundation. Some of us made a plea to the devs to please return the early access way of painting for reforestation, or to at least add the ability to add more forester workers to each structure, with the current Demo method of painting based on selecting the structure. You may want to go to Discord, for a more in depth discussion on this.
City Builder Dec 15, 2024 @ 2:30pm 
Originally posted by 28rommel:
There was some recent discussion about this in Discord for Foundation. Some of us made a plea to the devs to please return the early access way of painting for reforestation, or to at least add the ability to add more forester workers to each structure, with the current Demo method of painting based on selecting the structure. You may want to go to Discord, for a more in depth discussion on this.
If you all already made your plea to return it to the way it was which felt logical to me on discord and they have it set this way in the demo which is presumably the final release then it seems pointless to plea anymore, the powers that be obviously have their reasons for doing it this way regardless that new players (some of us anyway) think otherwise.

To be honest, unless I set it immediately by noticing it was an option to do from the building panel, it's not likely that I'd even be able to discern which building is which since they all seem near the same color and variants of the same shapes.

Oh well, it is what it is even how illogical it seems to a new player.

Finally, yes the icon above the building should and did alert me to the problem but when I read it without clicking it, it just frustrated me that I couldn't find it in the paint toolbar, and was about to report it's missing in the paint toolbar as a BUG.
Overread Dec 15, 2024 @ 3:25pm 
As someone who only started playing with the demo - yes there's a few things to learn in how to play the game. However once you learn them its pretty intuitive and quick to use. You can also see how painting for generic things, like stripping trees, vs specific buildings like forester or farmer - really helps for those specific buildings

You don't want foresters walking miles to reforest all over the place; farmers can't even reach all of a field if you make it tool large.

Once you learn where things are these systems do make sense. I could see an argument for making foresters just have a foresting general area effect, but I think the risk there is that players would make it too large to be efficient for the forester from the building. Whilst there are no limits; having it bound to the building makes you think about where to place it in relation to the worker.

There's also another aspect which is that it stops two foresters or farmers working the same area. Which would lower how efficient they are if they both go to the same spots.
subjenna Dec 15, 2024 @ 3:39pm 
Originally posted by Overread:
farmers can't even reach all of a field if you make it tool large

There's certainly some room for QoL improvements with these systems
Overread Dec 15, 2024 @ 3:45pm 
Originally posted by subjenna:
Originally posted by Overread:
farmers can't even reach all of a field if you make it tool large

There's certainly some room for QoL improvements with these systems

In a way yes, but also no.

I think its part of the non-grid function of the game creating more organic style settlements. So the area a farmer will farm varies based on a load of criteria. As a result you don't even get the same area with the same number of farmers each season. It sprawls organically so there area possible varies depending on the setup.

I feel like how it is now works well with that. You define an area and then see what the farmer can reach with your setup and the terrain etc... and then adjust as needed. A bit of experimentation but I think it lends itself well to the more organic style of settlement buliding going on here.
subjenna Dec 16, 2024 @ 3:07am 
Just allow for the capacity and the vicinity of a certain building and make all zones globally accessible
Cozy Fawn Dec 16, 2024 @ 7:09am 
Took me awhile a couple of years ago to figure out how to get Wheat Fields for this same reason lol
Last edited by Cozy Fawn; Dec 16, 2024 @ 7:10am
City Builder Dec 16, 2024 @ 8:25pm 
The way I'm looking at it, is that this reforestation paint brush should be with all other paint brushes because... It doesn't have a limit how far away from the forestation hut we can paint the replanting of trees. It doesn't matter to me if I'm going to paint areas that they can't get to, it makes the brush act as a planet wide global brush so in my mind it belongs with any other global paint brush or they need to put a limit on how far away it can be from the building.

Just my thoughts on it.

Edit: fixed spelling and grammar.
Last edited by City Builder; Dec 16, 2024 @ 8:27pm
ian.silver67 Dec 17, 2024 @ 12:09am 
The other thing the building-specific paint zone introduces is that you can't have 2 Foresters now replanting a single area (as in EA). If your woodcutter camp, which can now have up to 5 workers strip away the forest quicker than 1 Forester can replant it, you will need to allocate another patch of land close to the woodcutters for a 2nd forester to work.
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Date Posted: Dec 13, 2024 @ 9:04am
Posts: 17