Foundation

Foundation

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danielprates Sep 19, 2023 @ 12:48pm
Entertainmentshortage - why is it a non-ending, increasingly worse malus?
I was having a wonderful time with a well developed village, with no tavern. Entertainment was checking as need unfulfilled but that was no problem.

Then I made the mistake of actually building a tavern. Turns out, whatever I do, I cant keep up with the booze, so I kept getting constant 'entertainment shortage' maluses, which are MUCH WORSE than back in the time I had no tavern at all. This, me thinks, should be reconsidered, how come having a tavern and not having enough drinks to go around, a worse thing than the previous time where there was no tavern at all?

But that's not the worse. I finally decided to just erase the tavern. Well, turns out I now have a 'entertaniment shortage' malus which increases over time and only gets worse. It's like they knon: "oh no sir, now that you've built one of those, now we can't live without it anymore"

Wait, so I can't revert back to the normal happiness modifyers I had when I haven't even build a tavern in the first place?

That's not great game balance if you ask me. I understand if the tavern is a gate blocking upper-status citizens, but it is not fair that if I fail at building and maintaining a tavern, now I cant go back to the way it was with mere serfs + commoners.
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CCK Sep 20, 2023 @ 10:02pm 
Do you have the Berry Brewery? Last time (pre v1.9,4)i relied on single entertainment supply Beer which was ok but later (after v1.9.4 update) have to build extra Berry Breweries to cope with increased entertainment demand.
danielprates Sep 21, 2023 @ 5:33pm 
Originally posted by CCK:
Do you have the Berry Brewery? Last time (pre v1.9,4)i relied on single entertainment supply Beer which was ok but later (after v1.9.4 update) have to build extra Berry Breweries to cope with increased entertainment demand.

Yep. I just promoted too many commoners, all of them together just dried out my drinks industry to an extent that importing beer and wine didnt make up for the increased demand. I am never again making the same mistake.

That's not the question though.

My point is, opening up the tavern created another demand that was dormant: demand for entertainment. I mean, before I inaugurated the tavern, there was a standard 1% malus labeled 'entertainment' but it never rose above 1%. When I opened the Tavern, the other, bad malus called "entertainment shortage" started to creep in and rise non-stop. Demolishing the tavern didnt do any good, and they never went back to the original stance.

So, before the tavern exists, there is a malus. After it opens, the lack of it generates a second, much worse malus.
jcmeerman Sep 21, 2023 @ 11:50pm 
I wonder what would happen if you let the citizens leave (just raise the tax rate to the roof) and replace them with new ones after you demolish your tavern. Do the new citizens also have the entertainment malus?
danielprates Sep 22, 2023 @ 6:57am 
Originally posted by jcmeerman:
I wonder what would happen if you let the citizens leave (just raise the tax rate to the roof) and replace them with new ones after you demolish your tavern. Do the new citizens also have the entertainment malus?

Yeah that did cross my mind. My city would colapse, for sure, as I made the mistake of promoting everyone to commoners and the newer guys would enter as serfs, but in theory they should not have the 'entert shortage' malus. Unless of course it is a city-wide malus.

I will run some tests.
jcmeerman Sep 22, 2023 @ 9:03am 
And you can promote a new villager immediately as long as you have the cash.

I am also curious about the outcome. Keep us informed :)
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Date Posted: Sep 19, 2023 @ 12:48pm
Posts: 5