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Kev Feb 18 @ 1:59pm
Hunting Migration
https://steamcommunity.com/sharedfiles/filedetails/?id=3430055900

This area was teaming with boar, I have 1 hunter camp in the area with very few on the outskirts, now they've all migrated across the borders, will they come back?
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Showing 1-15 of 23 comments
CaBux Feb 18 @ 2:21pm 
Boars migrate away from an NPC activity so I usually make my designated hunting grounds separate from all other activities (no wood cutting, foresters, roads, houses, etc). Once I designate a hunting area, I then fence it in (leaving a gap by the hunting lodge to let the hunter enter and exit) - this stops the boars migrating. Your hunting grounds usually span several territories if you want to 'capture' a large boar population) and have 2 hunting lodges for each fenced grounds - this allows me to gather enough boars/meat for my growing population and to export
NanoGrrl Feb 18 @ 2:33pm 
@CaBux, what a good idea! Thank you for sharing.
Kev Feb 18 @ 3:15pm 
Originally posted by CaBux:
Boars migrate away from an NPC activity so I usually make my designated hunting grounds separate from all other activities (no wood cutting, foresters, roads, houses, etc). Once I designate a hunting area, I then fence it in (leaving a gap by the hunting lodge to let the hunter enter and exit) - this stops the boars migrating. Your hunting grounds usually span several territories if you want to 'capture' a large boar population) and have 2 hunting lodges for each fenced grounds - this allows me to gather enough boars/meat for my growing population and to export
fences stop the migration? THAT changes things!
Move your hunting camp, its proximity is also moving the spawn. Boars will not spawn near structures.
Maehlice Feb 18 @ 3:43pm 
Originally posted by Wantoomany:
Move your hunting camp, its proximity is also moving the spawn. Boars will not spawn near structures.
I've seen Boar spawn right next to the Hunting Lodge before, so at the very least I'm pretty sure that one doesn't restrict spawning.

Originally posted by NanoGrrl:
@CaBux, what a good idea! Thank you for sharing.
For real! I'm gonna have to try that out.

What I've been doing is dotting the hunting grounds with circles of non-hunting where Boar spawns never disappear. New Boar seem to spawn only around already-present Boar, so having dots of "no hunting" areas with Boar in them seems to help keep the Boar from migrating out of the territory.
Boars do not move or migrate.
They respawn in an area, just like berry bushes.
However you can end up with them spawning in areas you do not control.

Berries only grow on the brownish forest floors on the edges of forests. They "migrate out" because by building or cutting near them causes the respawns to cross the border.

https://steamcommunity.com/sharedfiles/filedetails/?id=3428328714
So question, sense you can plant trees, can you also increase boar spawn that way too? Making the woods bigger?
Last edited by UnseenCharm; Feb 18 @ 7:38pm
Maehlice Feb 18 @ 7:41pm 
Originally posted by UnseenCharm:
So question, sense you can plant trees, can you also increase boar spawn that way too? Making the woods bigger?
Yes. Boar will spawn on new growth.

Anecdotally, I don't think Boar can spawn within about 30m of the forest edge, though.

(Similarly, you can create Berry spawns by planting small, disconnected patches of Forest.)
Originally posted by CaBux:
Boars migrate away from an NPC activity so I usually make my designated hunting grounds separate from all other activities (no wood cutting, foresters, roads, houses, etc). Once I designate a hunting area, I then fence it in (leaving a gap by the hunting lodge to let the hunter enter and exit) - this stops the boars migrating. Your hunting grounds usually span several territories if you want to 'capture' a large boar population) and have 2 hunting lodges for each fenced grounds - this allows me to gather enough boars/meat for my growing population and to export
Fences! boy do I feel stupid now xD I noticed their movements, didn't otherwise use their forest habitat and carefully managed hunting zones to not make them go extinct (has happened before), but the ONE SIMPLE thing I didn't think of is as always the most obvious: fences. Thank you
Originally posted by Silescere:
Originally posted by CaBux:
Boars migrate away from an NPC activity so I usually make my designated hunting grounds separate from all other activities (no wood cutting, foresters, roads, houses, etc). Once I designate a hunting area, I then fence it in (leaving a gap by the hunting lodge to let the hunter enter and exit) - this stops the boars migrating. Your hunting grounds usually span several territories if you want to 'capture' a large boar population) and have 2 hunting lodges for each fenced grounds - this allows me to gather enough boars/meat for my growing population and to export
Fences! boy do I feel stupid now xD I noticed their movements, didn't otherwise use their forest habitat and carefully managed hunting zones to not make them go extinct (has happened before), but the ONE SIMPLE thing I didn't think of is as always the most obvious: fences. Thank you
You realize they do not move right? If anything they respawn in the nearby zone.
Originally posted by Bored Peon:
Boars do not move or migrate.
They respawn in an area, just like berry bushes.
However you can end up with them spawning in areas you do not control.

Berries only grow on the brownish forest floors on the edges of forests. They "migrate out" because by building or cutting near them causes the respawns to cross the border.

https://steamcommunity.com/sharedfiles/filedetails/?id=3428328714

With boars re-spawning in a different territory wouldn't that look to the casual observer as if they are migrating in and out of a territory?
Originally posted by City Builder:
Originally posted by Bored Peon:
Boars do not move or migrate.
They respawn in an area, just like berry bushes.
However you can end up with them spawning in areas you do not control.

Berries only grow on the brownish forest floors on the edges of forests. They "migrate out" because by building or cutting near them causes the respawns to cross the border.

https://steamcommunity.com/sharedfiles/filedetails/?id=3428328714

With boars re-spawning in a different territory wouldn't that look to the casual observer as if they are migrating in and out of a territory?
Yeah well a fence aint going to stop that from happening.

I am trying to kill the "you can fence them in" before it gains a foothold as "advice."
Last edited by Bored Peon; Feb 19 @ 9:53am
Originally posted by Bored Peon:
You realize they do not move right? If anything they respawn in the nearby zone.
No I don't , because it sure looks like they do. I don't take advice blindly, but base my decisions on my own observations and their conclusions. Sometimes they're wrong, sometimes they're right.

So I will try the fences because I deem them worth a try and see if boars stop moving away from my forests. If it doesn't help / change anything, I lost nothing.
Last edited by Silescere; Feb 19 @ 1:26pm
Kev Feb 19 @ 1:45pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=3430604921

This is my current method that seems to be working, I did fence the area in too but I'm unsure if it actually helps, since there are no physical boar running around like the citizens I doubt they will be stopped by them.
Having non hunting spots allows the boar spots to multiply and spread back into the hunting area.
Although having 1 zone marked for hunting like this doesn't seem to be enough to feed my population. I know if I arranged markets so the serfs don't get it then it would probably be fine though so this one is on me
Last edited by Kev; Feb 19 @ 1:48pm
Maehlice Feb 19 @ 1:53pm 
Originally posted by Kev:
...

Except for the fences, that's what I've been doing, but they still periodically get hunted down until only the 'voids' have any Boar.

I have to manually go relocate the voids to expose a bunch of the boar that had clumped up inside of it. Then oddly enough, it's like they start spawning all over the place again. It's a constant cycle.

Do you experience anything like that when you use those little voids?
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Date Posted: Feb 18 @ 1:59pm
Posts: 23