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Have you seen this "lower production" with other items/goods that are produced? If so, which ones?
When I tested it last night I went form a constant scrapping the bottom of the barrel with charcoal and berries. Then it gradually increased the supply stored.
It would be nice to hear something official on it.
and not only the veterans say "then dont play x3", even the game devs keep on sayn "its a game about beauty and chill, its a city builder, not a management game"
maybe we should hint em, that we need a kinda working management to build a good looking city ... but i guess you can also build a nice looking town with just low density tier 1 houses and some bushes
if x3 doesnt work and has issues, disable it, force the players to go slow
I do this with owning all territories and deposits revealed at the start.
The game flows rather well, even if I do miss the 2x and 3x speeds.
Purely a guess here... It would seem to make sense that when on speed x3 the game has to drop calculations or executions or whatever their called so as to try to keep up the performance in the game, so in my mind I simplify it to be something like
Speed 1 calculations executed
1 2 3 4 5 6 7 8 9
Speed 2 calculations executed
1 2 3 5 6 8 9
Speed 3 calculations executed
1 3 6 7 9
So like dropping calculations to accommodate for the speed increase since it's usually not all about the graphics but the CPU that has to do all the calculations.
Again just my guess and based on some old game I used to play that had similar problems when running on higher speeds.
Can it be fixed? Again a guess, probably but only with slowing down the simulation or us playing on speed 1 because it would rely on the processing power of the individuals computer.
Edit: Cleared up some terminology and info.
I have also tried turning Depleteable Resources to ON and wow, it sucks no wonder it's OFF by default. It's reasonable for Iron, and I would still appreciate it for that, but having your sole source of stone be a mine or two at the corner of the map after early game is awful. Do not recommend.
Also, checking on Achievement percentages, it seems like most people have also decided pretty quickly to playing with custom rules. High completion of early-early things, like building a builders WS but pretty low for early-mid game stuff like taxation.
Incompetent programming. Plain and simple. It's actually the similar issue seen in a game where game mechanics are directly impacted by the speed of your computer. eg: the game is easier the faster your computer.
Somewhere in the game mechanics code it will be directly/indirectly affected by the real elapsed time when calculating yields for crops etc.
The reason it is a "bad thing" is that the game will be fundamentally easier or harder based on your choice of game speed.
I haven't seen another game ever sold here on Steam that has this issue. There may well be some, but if true it is a big technical fail for a city building game.
Maybe this is also the answer, why my cheese production is so slow? 6 cheese production buildings (with ~10 milk farmers around them) are not able to produce enough cheese (they have more than enough milk). But one bakery and one butchers are enough for the same amount of booths and habitants. Really strange.
The general theme of a challenge mode game is that its slow. So its a real bummer that you cant use 3x speed, because your production margins are already tight enough. I mostly play with 2x and switch to 1x while planning bigger construction and getting to 600 population (even without a monastery) is possible.
By now I think its no accident that we dont get any stats on buildings. It would highlight how much of a mess some of the mechanics of this game really are.