Foundation

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Polished Stones not being produced
Basically, as title says, the polished stones are not being produced.
Stones are always 0/20, the Stone Mason is at the Stonemason Hut sitting on the floor not producing anything. Stonecutter Camp is full, I have over 200 normal stones stocked in the Warehouse, changed the status of them to "accept" to "empty stock" multiple times to see if something changes but nothing, 4/4 Workers in the warehouse "waiting for work" Stonemason is a Commoner too.

Does someone have any idea on what am I supposed to do? Thanks in advance
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Showing 1-11 of 11 comments
Can we have a screenshot with all these visible on it and the zones visible on the screen (uses the spyglass) ?
do u let your warehouse stock polished stone?
Originally posted by F A T B $ $ $ R T D:
do u let your warehouse stock polished stone?
Yes, I do have that
Originally posted by Phytoseiulus Persimilis:
Can we have a screenshot with all these visible on it and the zones visible on the screen (uses the spyglass) ?
https://imgur.com/a/vbmXnZG
I think the problem is at your warehouse. Your transporters seems to to stop fetching the stone from the stone cutter too. Is that the case ?

If it's the case, select your warehouse and set the stone to "refuse". If after that, your mason begin to get the stone directly from the stone cutter, your warehouse extension are too close from each other. Leave more space between extension.

Edit : the reason is that your transporter reserve the 50 stones at the stone cutter but he can't reach the warehouse and begin to cycle without giving a path error, the masson will NEVER try to get the stone from the warehouse because the stone cutter is closest than the warehouse. But your warehouse do have a problem too.
Last edited by Phytoseiulus Persimilis; Feb 18 @ 5:35am
More info : Beside the warehouse problem, you have created an inefficient situation. Even if you unlock the situation, your stone masson will always have to wait the warehouse to be full of stone before he can have some stone from the stone cutter. To be more efficient, move the stone masson near the warehouse.
Originally posted by Phytoseiulus Persimilis:
More info : Beside the warehouse problem, you have created an inefficient situation. Even if you unlock the situation, your stone masson will always have to wait the warehouse to be full of stone before he can have some stone from the stone cutter. To be more efficient, move the stone masson near the warehouse.
https://imgur.com/a/jexAuea
Built a new warehouse to store only stone and polished stone & moved the Stonemason Hut, they were more than happy to take stone out the warehouse to build the new one and they moved all the stone from the old one to the new one in no time, still, no one is taking the stone out of the warehouse to make the Polished stone. I'm start thinking that this is a bug at this point.

ps: I've tried saving, exiting and loading the save multiple times already, no luck with that
Again, you put the masson closer to the warehouse with the problem than the new warehouse. I can say that you put your new masson in the middle of the bad warehouse. Your new masson will never use the new warehouse.
Originally posted by Phytoseiulus Persimilis:
Again, you put the masson closer to the warehouse with the problem than the new warehouse. I can say that you put your new masson in the middle of the bad warehouse. Your new masson will never use the new warehouse.
So I moved the masson closer but no luck, saved just in case, deleted the entire old warehouse and it started producing Polished Stoned straight away, so it was the Warehouse that was bugged
I would try moving the warehouse next to the stone cutter. I"m looking at your layout and it appears your build philosophy is focused on residential and the workplaces support it. You have to look at it differently. Focus on function of the workplaces and the residential should be in the areas least desirable to work. You want to make sure there are as clear as possible paths in your supply chains. Then fit housing in where you can. Reason being is the pathing is fairly straight forward with work sites. With housing it's pretty random and convoluted and makes a lot of twists and turns. If that's in the middle of your supply chain it probably breaks the pathing.

Edit: Just saw your second screenshot. That looks like it was as I described. Glad it works now.
Last edited by Angelis Mortis; Feb 18 @ 6:25am
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Date Posted: Feb 18 @ 4:14am
Posts: 11