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Topic commoners: difficult. If you are paying attention you could just promote those serfs who are already living next to the new commoner work place. But I agree: it should be managable, paint designated areas, assign people to specific houses. I agree. It is annoying. Especially if you have to build small villages outside your town and all of the sudden citizens move in.
During that time, I'm planning the city so I know roughly where my Commoner-worked buildings are going to be, because that's going to determine which houses get upgraded to Medium Quality.
After all of the houses have upgraded to Medium Density, I start executing quality upgrades. The key is to ensure the closest house to the Commoner-worked building is the only one nearby with beautification and vacancy.
I probably already have a Butchery, so we'll promote its workers first. Whichever house is closest to the Butchery, I decorate it with Beautification. Then I snag two people from that house and promote them to Commoner as Butchers. (Alternatively, just promote your two already-Butchers and then kick two people out of that soon-to-be Medium Quality house.)
Rinse repeat for every Commoner-staffed business. Only the houses I want Commoners in ever get beautification. I force Commoners to live exactly where I want them. As long as you don't go moving around businesses too much (or you repeat that upgrade process at the time of relocation), Commoners won't just up and leave their house.
Every time the population exceeds vacancy, I repeat the process of spreading wide before upgrading and then the entire process for that new suburb.