Foundation

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How many farms do you need to keep the bread coming in constantly?
Ive got 2 farms, 1 grain mill and bread maker building. I still run into a lot of downtime on the 2 main buildings. I am wondering how many farms i need to cover these buildings?
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Showing 1-15 of 15 comments
Ryu.82 Feb 14 @ 7:01pm 
For me two fully upgraded farms with seven workers are giving constant supply to one mill, even a little too much. And this one mill seems to keep the bakery busy most of the time.

So I think four farms and two mills should be more than enough to keep a bakery running constantly.
The important things are the upgrades and the people working in the buildings: Having four additional workers and more storage in the farms makes them a lot more efficient, and if you promote the workers in the bakery they produce bread faster. Which of course could mean you need more farms and mills to run it constantly. I haven´t tested that because with two farms and one mill and bakery I produce more than enough bread for my population.

Note: I play on 3x speed, and it seems wheat production is smaller on that speed, so it might be even less farms on 1x speed.
Maehlice Feb 14 @ 7:03pm 
There's a lot of variables involved, and because of the 3x bug, you may get a wealth of different answers. I'll just give you mine.

I currently have 2 fully-upgraded Wheat Farms, 1 fully-staffed Windmill, & 1 half-staffed Bakery. Commoners in the Bakery; all others Serfs. I have an over-abundance of Wheat & Flour feeding 115 population with leftover to sell in trade.
Originally posted by Maehlice:
There's a lot of variables involved, and because of the 3x bug, you may get a wealth of different answers. I'll just give you mine.

I currently have 2 fully-upgraded Wheat Farms, 1 fully-staffed Windmill, & 1 half-staffed Bakery. Commoners in the Bakery; all others Serfs. I have an over-abundance of Wheat & Flour feeding 115 population with leftover to sell in trade.

To dig a bit deeper from your 2nd paragraph, the amount of bread available in storage will also heavily depend on how much bread is being eaten at the markets. Scaling upward with population can be tricky since it often feels like over-producing until suddenly you're under-producing stuff if you didn't prepare.

It's rather nice to see a city game like this let the player handle the consequences of dynamic populations instead of having a linear scale built in.
What is the 3x bug? ive been playing on 3x myself
Originally posted by Bartowski:
What is the 3x bug? ive been playing on 3x myself

I'm not sure, but I've seen people mention that sometimes the quantity of extracted resources can be sporadic or lower than they should be because of 3x speed.
Heinz234 Feb 14 @ 11:45pm 
Originally posted by AmesNFire:
Originally posted by Bartowski:
What is the 3x bug? ive been playing on 3x myself

I'm not sure, but I've seen people mention that sometimes the quantity of extracted resources can be sporadic or lower than they should be because of 3x speed.
Not sometimes, and not sporadic.
At 3x speed farms will always see a significant loss in wheat yield compared to playing at 1x speed.
Unfortunately this has been the case for 6 years or so by now, so i would not expect it ever to get fixed.
Gedsaro Feb 14 @ 11:48pm 
Originally posted by Heinz234:
Originally posted by AmesNFire:

I'm not sure, but I've seen people mention that sometimes the quantity of extracted resources can be sporadic or lower than they should be because of 3x speed.
Not sometimes, and not sporadic.
At 3x speed farms will always see a significant loss in wheat yield compared to playing at 1x speed.
Unfortunately this has been the case for 6 years or so by now, so i would not expect it ever to get fixed.
Seriously? What is this, Kerbal Space Program?
Vanthome Feb 15 @ 3:44am 
That would be seriously weird.. Guess i'll try running a speedhack at 1x to see if I have more grain in storage than before. Sadly no charts in the game...
So the 3x Bug is basically that some Productions are actually "slower" if im right?
So how about 2x then? Because 1x is just waiting hell lol
Originally posted by Jaeggerjack:
So the 3x Bug is basically that some Productions are actually "slower" if im right?
So how about 2x then? Because 1x is just waiting hell lol
I think it has to do with number of animations during the harvest season and each animation is what gives a portion of the harvest to the farm.
Yes this is confirmed to still be an issue and it's a very big issue because the difference in wheat production from x1 to x3 is enormous... I mean I can literally swim in bread if I play on x1 and if I stay at x3 for an hour I'll see all my commoners leave because there will be no bread.
Oh wow, i had no idea. Is this something that will be fixed soon, or is it a problem for a while now?
Originally posted by Heinz234:
Unfortunately this has been the case for 6 years or so by now, so i would not expect it ever to get fixed.
Last edited by don't feed the pug; Feb 15 @ 8:07am
Nelcyon Feb 15 @ 8:26am 
It's been this way for 6 years? Wtf?
darkslimus Feb 15 @ 12:11pm 
Originally posted by Bartowski:
What is the 3x bug? ive been playing on 3x myself
To be precise, the x3 speed bug concerns ALL aspects of the game, not just farms or even production in general. From my experience and my various tests, I think that instructions are lost in x3. In x3 you produce less quickly, needs are sometimes forgotten, resources do not arrive on construction sites, etc ...

Now that I play exclusively in normal speed, I have more time to answer here while my pawns build ...
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Date Posted: Feb 14 @ 6:54pm
Posts: 15