Foundation

Foundation

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Just go broke and quit? Is that the game?
No income modes are working, tax office brings in zero even after raising it and making everyone unhappy. I tell the storage to sell planks, and nothing happens. This is more frustrating than fun! I played 4 years ago last, and it was more enjoyable than this. WTF?!?!
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Mike Rosoft 15 de fev. às 1:37 
I have been mostly following the game's advice, and I didn't have a problem with money. (I only used the levy mandate once when the game instructed me. I was lucky that the game gave me extra tools basically for free - I should pay for them at some point, but there's no penalty for not doing so.) Where I have differed from what the game told me: 1) I built a stonemason very early so that I can sell polished stone. 2) I started the tools production chain as soon as possible so that I don't need to buy them (they are rather expensive).

As for the tax collector not working, is the tax collector building collected to the rest of the manor? (If the tower is a part of the tax collector building, and if it's disconnected, it won't work. More precisely, it needs to be connected to an entrance of the manor.)

I have encountered a bug that a segment of the manor wasn't being built (it forever waited for a builder; eventually, I needed to delete and rebuild it). I think that it was related to a) moving the segment and/or b) trying to switch its function (which doesn't work).
Ninjafroggie 15 de fev. às 1:40 
Originalmente postado por Mike Rosoft:

As for the tax collector not working, is the tax collector building collected to the rest of the manor? (If the tower is a part of the tax collector building, and if it's disconnected, it won't work. More precisely, it needs to be connected to an entrance of the manor.)
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fake news...you can make freestanding tax offices, treasuries, and watchposts and they work just fine.
Hampamatta 15 de fev. às 2:09 
if its this much of an issue, start a new game and change the setting to better suit your abilities/preferences. taxes are terrible source of income early on, trading isnt realible either due to the things actually worth selling cant be accessed early. so i recommend give yourself all terretories at the start (this makes terretoriy upkeep free too) and you can also change tax income by a lot too. these two will make it much better imo
jockeril 15 de fev. às 8:53 
I've only played for 11 hours and even with the crashes I'm having I managed to grow a community to over 150 people and my coffers are always full with 1100 coins - I almost stopped taxing my residents,

I think it's about how you play the game and considering 4 years ago this game was in early early access, you should expect lots of changes to how you should play it, so why don't you do the tutorials or watch someone (Cappy Bara is my favorite) play on the tube...
Neon Ninja 15 de fev. às 10:06 
I am very new to the game, but have not had problems with my economy. I also chose to start hunting boars early and the meat is able to be traded with the first trade partner that is opened and you get more gold than you do for the planks. I noticed that I collected a large number of meat quickly that was able to be processed and sold quickly compared to trying to start a farm or making polished stone.
Última alteração por Neon Ninja; 15 de fev. às 10:06
A Humble Fry Cook 15 de fev. às 10:19 
The game isnt my cup of tea. Not saying its a bad game, its just not been enjoyable for me. No need to reply to this anymore, help isnt needed, its uninstalled.
JayBee1971 15 de fev. às 10:34 
Originalmente postado por A Humble Fry Cook:
Cannot afford to expand anywhere, cannot afford to buy the research things available.
Broken taxation which is set to 15% and has a tower next to it, yet brings in zero $. Only by using levy constantly can I scrape by.

Is this the normal experience? The tiny 2 plots unlocked have almost no space left either.

Did you add the right tower? There are two towers, only one is the correct one. It mentions it is required for tax.
jhnfierce 15 de fev. às 11:17 
I had all these frustrations too. Now, I'm able to build and expand and enjoy the game (100 hours in).

Few good rules to start learning with.

1) Start with all provinces owned. It's not a huge cheat and helps you not have the $100 loss so often in the beginning. And helps you plan better. Games are just games, OK? Don't be miserable for no reason. The plots are too small and stupidly arbitrary anyway.

2) - Go VERY slow. Don't use levy after the first time. Once only. Don't accept all the quests. Do them 1 or 2 at a time and go slow. If your clenched on your arm rests, you are caring too much. Enhance your calm. One goal at a time. You can mass wood and stone early on and use these big reserves to satisfy requests that will give you income boosts. As early as possible get Tools up and running. That is 2-3 miners, 3 on charcoal, 2 on foundry and 2 on blacksmith. Put a warehouse with 2 transporters next to this plant dedicated to only Wood, Coal, Ore and Iron. It's a big project but will make everything else you do easier if you are not buying tools. Shepherd those starting tools too. Make each count for crucial builds. Have 2-3 builder huts staffed with 2-3 builders.

3) Build tax office (Manor with only that sub) with a fat tower right in center of town. Have 2-3 collectors, keep taxes in green or just on the line and WATCH happiness. Drop taxes if happiness goes way down.

4 or 5) Go slow. Get your Rustic Church up. Use all that wood and planks stored. Get one wheat farm and one sheep farm going. Adjust your markets for these new goods.

4 or 5) Double up food providers. Get two fishermen going with nearby granary. Meat is "refined". Get two hunters going and butcher close to granary dedicated to boars and meat only. Two berries huts going at opposite ends of town, etc. Add/adjust market tables for these.

Only at this stage do I even start with Castle and Monastery. GO SLOW. It's not Frostpunk. No storm coming.

KEY Tip for better organized housing: set the paint brush to a square about size of homestead. The just click little housing plots in rows near your markets, etc. It won't give you perfect streets. but they will be better and helps later when doing beautification: trees lining the gaps will capture multiple homes each and its a beauty force multiplier.

It's a good game. It's not my 175-Modded Anno 1800, but few things could be. It's pretty good, and I think (so far) better overall than Manor Lords or Farthest Frontier, which are both interesting and insight games.

Go slow. Calm. Build slow. I've got 80 monks & nuns, population of 400, and 4 military companies kicking ass with a treasury of 2500. Just hang in there.
ANARCHY 15 de fev. às 11:37 
In the beginning you have to go a bit slow, do not spend too much on things you do not need yet, don't forget to have enough Tax Collector, and if you're spread out a bit, have some at different locations, because honestly, in no time, i have so much money i don't know what to do with it.
Doc_Hotpants 15 de fev. às 11:42 
Originalmente postado por jhnfierce:
I had all these frustrations too. Now, I'm able to build and expand and enjoy the game (100 hours in).

Few good rules to start learning with.

1) Start with all provinces owned. It's not a huge cheat and helps you not have the $100 loss so often in the beginning. And helps you plan better. Games are just games, OK? Don't be miserable for no reason. The plots are too small and stupidly arbitrary anyway.

2) - Go VERY slow. Don't use levy after the first time. Once only. Don't accept all the quests. Do them 1 or 2 at a time and go slow. If your clenched on your arm rests, you are caring too much. Enhance your calm. One goal at a time. You can mass wood and stone early on and use these big reserves to satisfy requests that will give you income boosts. As early as possible get Tools up and running. That is 2-3 miners, 3 on charcoal, 2 on foundry and 2 on blacksmith. Put a warehouse with 2 transporters next to this plant dedicated to only Wood, Coal, Ore and Iron. It's a big project but will make everything else you do easier if you are not buying tools. Shepherd those starting tools too. Make each count for crucial builds. Have 2-3 builder huts staffed with 2-3 builders.

3) Build tax office (Manor with only that sub) with a fat tower right in center of town. Have 2-3 collectors, keep taxes in green or just on the line and WATCH happiness. Drop taxes if happiness goes way down.

4 or 5) Go slow. Get your Rustic Church up. Use all that wood and planks stored. Get one wheat farm and one sheep farm going. Adjust your markets for these new goods.

4 or 5) Double up food providers. Get two fishermen going with nearby granary. Meat is "refined". Get two hunters going and butcher close to granary dedicated to boars and meat only. Two berries huts going at opposite ends of town, etc. Add/adjust market tables for these.

Only at this stage do I even start with Castle and Monastery. GO SLOW. It's not Frostpunk. No storm coming.

KEY Tip for better organized housing: set the paint brush to a square about size of homestead. The just click little housing plots in rows near your markets, etc. It won't give you perfect streets. but they will be better and helps later when doing beautification: trees lining the gaps will capture multiple homes each and its a beauty force multiplier.

It's a good game. It's not my 175-Modded Anno 1800, but few things could be. It's pretty good, and I think (so far) better overall than Manor Lords or Farthest Frontier, which are both interesting and insight games.

Go slow. Calm. Build slow. I've got 80 monks & nuns, population of 400, and 4 military companies kicking ass with a treasury of 2500. Just hang in there.
I agree with pretty much all of it, but you don't even have to produce tools. You can sell planks and polished stone early on, that is quite enough to pay for any tools you need.

Also, wool/linen/clothes is a good means of income. So tools is not a must-have for me early-game.

I would also add to be careful with beautification. You can very much control the upgrading of houses. Go one small area at a time to cover with light or heavy fortification and patrols and add beautification only where you want commoners to settle.
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