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As for the tax collector not working, is the tax collector building collected to the rest of the manor? (If the tower is a part of the tax collector building, and if it's disconnected, it won't work. More precisely, it needs to be connected to an entrance of the manor.)
I have encountered a bug that a segment of the manor wasn't being built (it forever waited for a builder; eventually, I needed to delete and rebuild it). I think that it was related to a) moving the segment and/or b) trying to switch its function (which doesn't work).
I think it's about how you play the game and considering 4 years ago this game was in early early access, you should expect lots of changes to how you should play it, so why don't you do the tutorials or watch someone (Cappy Bara is my favorite) play on the tube...
Did you add the right tower? There are two towers, only one is the correct one. It mentions it is required for tax.
Few good rules to start learning with.
1) Start with all provinces owned. It's not a huge cheat and helps you not have the $100 loss so often in the beginning. And helps you plan better. Games are just games, OK? Don't be miserable for no reason. The plots are too small and stupidly arbitrary anyway.
2) - Go VERY slow. Don't use levy after the first time. Once only. Don't accept all the quests. Do them 1 or 2 at a time and go slow. If your clenched on your arm rests, you are caring too much. Enhance your calm. One goal at a time. You can mass wood and stone early on and use these big reserves to satisfy requests that will give you income boosts. As early as possible get Tools up and running. That is 2-3 miners, 3 on charcoal, 2 on foundry and 2 on blacksmith. Put a warehouse with 2 transporters next to this plant dedicated to only Wood, Coal, Ore and Iron. It's a big project but will make everything else you do easier if you are not buying tools. Shepherd those starting tools too. Make each count for crucial builds. Have 2-3 builder huts staffed with 2-3 builders.
3) Build tax office (Manor with only that sub) with a fat tower right in center of town. Have 2-3 collectors, keep taxes in green or just on the line and WATCH happiness. Drop taxes if happiness goes way down.
4 or 5) Go slow. Get your Rustic Church up. Use all that wood and planks stored. Get one wheat farm and one sheep farm going. Adjust your markets for these new goods.
4 or 5) Double up food providers. Get two fishermen going with nearby granary. Meat is "refined". Get two hunters going and butcher close to granary dedicated to boars and meat only. Two berries huts going at opposite ends of town, etc. Add/adjust market tables for these.
Only at this stage do I even start with Castle and Monastery. GO SLOW. It's not Frostpunk. No storm coming.
KEY Tip for better organized housing: set the paint brush to a square about size of homestead. The just click little housing plots in rows near your markets, etc. It won't give you perfect streets. but they will be better and helps later when doing beautification: trees lining the gaps will capture multiple homes each and its a beauty force multiplier.
It's a good game. It's not my 175-Modded Anno 1800, but few things could be. It's pretty good, and I think (so far) better overall than Manor Lords or Farthest Frontier, which are both interesting and insight games.
Go slow. Calm. Build slow. I've got 80 monks & nuns, population of 400, and 4 military companies kicking ass with a treasury of 2500. Just hang in there.
Also, wool/linen/clothes is a good means of income. So tools is not a must-have for me early-game.
I would also add to be careful with beautification. You can very much control the upgrading of houses. Go one small area at a time to cover with light or heavy fortification and patrols and add beautification only where you want commoners to settle.