Foundation

Foundation

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Ruin Feb 13 @ 10:24am
Discourage people walking through house yards...
Is there any way to discourage people walking through house yards when there are clear pathways between them?

I'd have thought this would have been encouraged within the game itself...
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Showing 1-13 of 13 comments
Bozz 💀 Feb 13 @ 10:37am 
Nope but you can use fences
Lateralus Feb 13 @ 10:49am 
It's a bit tedious, but I've had success with gates and fences to control villager movement, especially around my wheat fields. You could use this system around houses as well.
Last edited by Lateralus; Feb 13 @ 10:50am
If you don't want to spend the money, resources or workers time just use the "forbidden" color tool in place of fences. A little onerous but worth it especially if you are a little nit-picker like me.
Last edited by Burnout_122812; Feb 13 @ 11:40am
28rommel Feb 13 @ 1:10pm 
Originally posted by Burnout_122812:
If you don't want to spend the money, resources or workers time just use the "forbidden" color tool in place of fences. A little onerous but worth it especially if you are a little nit-picker like me.

Be careful with forbidden zoning near homes. It may produce a warning that the house will soon be destroyed.
Ruin Feb 13 @ 1:19pm 
Originally posted by 28rommel:
Originally posted by Burnout_122812:
If you don't want to spend the money, resources or workers time just use the "forbidden" color tool in place of fences. A little onerous but worth it especially if you are a little nit-picker like me.

Be careful with forbidden zoning near homes. It may produce a warning that the house will soon be destroyed.

Yeah, I tried this, and found this was what eventuated... Fencing might have to be the way to go about it...
28rommel Feb 13 @ 3:37pm 
Originally posted by Ruin:
Originally posted by 28rommel:

Be careful with forbidden zoning near homes. It may produce a warning that the house will soon be destroyed.

Yeah, I tried this, and found this was what eventuated... Fencing might have to be the way to go about it...

Have not tried it, but if fencing works, and produces no warnings or immediate destroying of houses, then I agree with you. What do I do ..... I don't bother with it. Just let your villagers walk through the yards of other villagers' homes.
Ruin Feb 13 @ 3:47pm 
Originally posted by 28rommel:
Originally posted by Ruin:

Yeah, I tried this, and found this was what eventuated... Fencing might have to be the way to go about it...

Have not tried it, but if fencing works, and produces no warnings or immediate destroying of houses, then I agree with you. What do I do ..... I don't bother with it. Just let your villagers walk through the yards of other villagers' homes.

The basic decorative fencing works if you block off all but one entrance to the yard, and only costs lumber, not gold...
I use fences all the time now and it makes my town feel so much more organized.

I usually don't worry about people walking through the gardens of other houses because once you get to the Heavy Fortification Tier 3 density the gardens all turn into housing blocks anyway... But I do tend to group 4-6 houses with a fence so they all share 1 exit and it causes the paths to appear a bit less chaotic.

As for the resource cost of putting fences everywhere, a fun trick I learned. First as long as all the fences are close together you can do the entire city as one continuous object (like manor with many pieces) which makes it alot easier to add/remove/adjust them later...

More importantly you can PAUSE construction of the entire fence network with 1 button details window... And the "under construction" portions of the fence/gates will still properly block & redirect traffic. So you don't have to spend the resources on the fencing immediately for them to do their job, just commit the changes then pause construction until your ready to build them properly... or if you deplete your resources and want to take a break to work on something else.
fences are good for that but sadly when a house disapear nobody will build one again at that spot
Originally posted by AgentX320:
fences are good for that but sadly when a house disapear nobody will build one again at that spot
I suppose the two questions I have are...
1) Why are you letting houses degrade to the point where they disappear? As long as you don't remove the zoning for the area I don't think they ever devolve that far... or at least I have never had it happen (though i have gotten alerts when cropping residential zone & had to fix it)

2) How close are you putting the fencing to the housing plots? If your are actually putting it on the area they fence in with their yards than thats probobly the problem. If you look at what a full house looks like at max density it looks like the game expects the possibility to form a walking path around the entire outside perimeter of the housing plot.

As long as I have left at least that much space from the edge of the plot to the fence, I have never had any issues getting a house to re-spawn when I have had to destroy them & let them respawn. I have had to do this a few times when they build one at the far end of a zone first & the path that gets established in the area prevents the houses closer to the gate from spawning properly... I just delete the offending house & forbid the area until the path goes away, then try again. Never had to replace the fencing (and yes I fence in my residential areas before spawning houses... most of the time anyway)
you don't have choice some time the peasant just move to an other house closer to their job and the house remain emty then vanish
Originally posted by AgentX320:
you don't have choice some time the peasant just move to an other house closer to their job and the house remain emty then vanish
Ahh, guess I never had that problem because of the way I lay out my housing. I usually build houses in groups of 3-6 to support a similar sized block of job sites before I do another patch of housing. They never go abandoned because even if they shuffle later, most of the jobs in that area still need the housing. So I never have any housing thats just off by itself with no jobs near it.

I end up with more problems of them not filling the housing after heavy fortification upgrades because I just can't cram anymore jobs within walking distance of the older city blocks :P
Originally posted by 28rommel:
Originally posted by Burnout_122812:
If you don't want to spend the money, resources or workers time just use the "forbidden" color tool in place of fences. A little onerous but worth it especially if you are a little nit-picker like me.

Be careful with forbidden zoning near homes. It may produce a warning that the house will soon be destroyed.

Yes. You have to be meticulous and careful with placing. The game will let you know if a villager can't go somewhere and you'll have to make an adjustment. Unfortunately it is a bit time consuming.

https://steamcommunity.com/sharedfiles/filedetails/?id=3427248831
Last edited by Burnout_122812; Feb 14 @ 8:38am
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Date Posted: Feb 13 @ 10:24am
Posts: 13